258 lines
6.6 KiB
C++
258 lines
6.6 KiB
C++
|
#include "D3DBase.h"
|
||
|
|
||
|
#include "Common.h"
|
||
|
#include "Globals.h"
|
||
|
#include "VertexHandler.h"
|
||
|
#include "OpcodeDecoding.h"
|
||
|
#include "TransformEngine.h"
|
||
|
#include "IndexGenerator.h"
|
||
|
#include "BPStructs.h"
|
||
|
#include "XFStructs.h"
|
||
|
#include "ShaderManager.h"
|
||
|
#include "Utils.h"
|
||
|
|
||
|
using namespace D3D;
|
||
|
|
||
|
//TODO(ector): remove and calculate inline?
|
||
|
float shiftLookup[32];
|
||
|
|
||
|
IndexGenerator indexGen;
|
||
|
Collection CVertexHandler::collection;
|
||
|
|
||
|
LPDIRECT3DVERTEXDECLARATION9 vDecl;
|
||
|
|
||
|
D3DVertex *fakeVBuffer;
|
||
|
u16 *fakeIBuffer;
|
||
|
|
||
|
#define MAXVBUFFERSIZE 65536*3
|
||
|
#define MAXIBUFFERSIZE 65536*3
|
||
|
|
||
|
const D3DVERTEXELEMENT9 decl[] =
|
||
|
{
|
||
|
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
|
||
|
{ 0, 12, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_NORMAL, 0 },
|
||
|
{ 0, 24, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0 },
|
||
|
{ 0, 28, D3DDECLTYPE_D3DCOLOR, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 1 },
|
||
|
{ 0, 32+12*0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0 },
|
||
|
{ 0, 32+12*1, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1 },
|
||
|
{ 0, 32+12*2, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2 },
|
||
|
{ 0, 32+12*3, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3 },
|
||
|
{ 0, 32+12*4, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 4 },
|
||
|
{ 0, 32+12*5, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 5 },
|
||
|
{ 0, 32+12*6, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 6 },
|
||
|
{ 0, 32+12*7, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 7 },
|
||
|
D3DDECL_END()
|
||
|
};
|
||
|
|
||
|
void CVertexHandler::Init()
|
||
|
{
|
||
|
collection = C_NOTHING;
|
||
|
|
||
|
for (int i = 0; i < 31; i++)
|
||
|
shiftLookup[i] = 1.0f / float(1 << i);
|
||
|
|
||
|
fakeVBuffer = new D3DVertex[65536];
|
||
|
fakeIBuffer = new u16[65536];
|
||
|
CreateDeviceObjects();
|
||
|
}
|
||
|
|
||
|
|
||
|
void CVertexHandler::Shutdown()
|
||
|
{
|
||
|
DestroyDeviceObjects();
|
||
|
delete [] fakeVBuffer;
|
||
|
delete [] fakeIBuffer;
|
||
|
}
|
||
|
|
||
|
void CVertexHandler::CreateDeviceObjects()
|
||
|
{
|
||
|
HRESULT hr;
|
||
|
if( FAILED( hr = D3D::dev->CreateVertexDeclaration( decl, &vDecl) ) )
|
||
|
{
|
||
|
MessageBox(0,"Failed to create vertex declaration","sdfsd",0);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void CVertexHandler::BeginFrame()
|
||
|
{
|
||
|
D3D::dev->SetVertexDeclaration(vDecl);
|
||
|
//D3D::dev->SetStreamSource(0,vBuffer,0,sizeof(D3DVertex));
|
||
|
}
|
||
|
|
||
|
void CVertexHandler::DestroyDeviceObjects()
|
||
|
{
|
||
|
if (vDecl)
|
||
|
vDecl->Release();
|
||
|
vDecl=0;
|
||
|
}
|
||
|
|
||
|
|
||
|
void CVertexHandler::AddIndices(int _primitive, int _numVertices)
|
||
|
{
|
||
|
switch(_primitive) {
|
||
|
case GX_DRAW_QUADS: indexGen.AddQuads(_numVertices); return;
|
||
|
case GX_DRAW_TRIANGLES: indexGen.AddList(_numVertices); return;
|
||
|
case GX_DRAW_TRIANGLE_STRIP: indexGen.AddStrip(_numVertices); return;
|
||
|
case GX_DRAW_TRIANGLE_FAN: indexGen.AddFan(_numVertices); return;
|
||
|
case GX_DRAW_LINE_STRIP: indexGen.AddLineStrip(_numVertices); return;
|
||
|
case GX_DRAW_LINES: indexGen.AddLineList(_numVertices); return;
|
||
|
case GX_DRAW_POINTS: indexGen.AddPointList(_numVertices); return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const Collection collectionTypeLUT[8] =
|
||
|
{
|
||
|
C_TRIANGLES,//quads
|
||
|
C_NOTHING, //nothing
|
||
|
C_TRIANGLES,//triangles
|
||
|
C_TRIANGLES,//strip
|
||
|
C_TRIANGLES,//fan
|
||
|
C_LINES, //lines
|
||
|
C_LINES, //linestrip
|
||
|
C_POINTS //guess :P
|
||
|
};
|
||
|
|
||
|
D3DVertex *vbufferwrite;
|
||
|
|
||
|
void CVertexHandler::DrawVertices(int _primitive, int _numVertices, const DecodedVArray *varray)
|
||
|
{
|
||
|
if (_numVertices <= 0) //This check is pretty stupid...
|
||
|
return;
|
||
|
|
||
|
Collection type = collectionTypeLUT[_primitive];
|
||
|
if (type == C_NOTHING)
|
||
|
return;
|
||
|
|
||
|
DVSTARTPROFILE();
|
||
|
_assert_msg_(type != C_NOTHING, "type == C_NOTHING!!", "WTF");
|
||
|
|
||
|
if (indexGen.GetNumVerts() > 1000) // TODO(ector): Raise?
|
||
|
Flush();
|
||
|
|
||
|
ADDSTAT(stats.thisFrame.numPrims, _numVertices);
|
||
|
|
||
|
if (collection != type)
|
||
|
{
|
||
|
//We are NOT collecting the right type.
|
||
|
Flush();
|
||
|
collection = type;
|
||
|
u16 *ptr = 0;
|
||
|
|
||
|
if (type != C_POINTS)
|
||
|
{
|
||
|
ptr = fakeIBuffer;
|
||
|
indexGen.Start((unsigned short*)ptr);
|
||
|
AddIndices(_primitive,_numVertices);
|
||
|
}
|
||
|
|
||
|
vbufferwrite = fakeVBuffer;
|
||
|
|
||
|
if (_numVertices >= MAXVBUFFERSIZE)
|
||
|
MessageBox(NULL, "To much vertices for the buffer", "Video.DLL", MB_OK);
|
||
|
|
||
|
CTransformEngine::TransformVertices(_numVertices,varray,vbufferwrite);
|
||
|
}
|
||
|
else //We are collecting the right type, keep going
|
||
|
{
|
||
|
_assert_msg_(vbufferwrite!=0, "collecting: vbufferwrite == 0!","WTF");
|
||
|
INCSTAT(stats.numJoins);
|
||
|
//Success, keep adding to unlocked buffer
|
||
|
int last=indexGen.GetNumVerts();
|
||
|
AddIndices(_primitive,_numVertices);
|
||
|
|
||
|
if (_numVertices >= MAXVBUFFERSIZE)
|
||
|
MessageBox(NULL, "Too many vertices for the buffer", "Video.DLL", MB_OK);
|
||
|
CTransformEngine::TransformVertices(_numVertices,varray,vbufferwrite + last);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
const D3DPRIMITIVETYPE pts[3] =
|
||
|
{
|
||
|
D3DPT_POINTLIST, //DUMMY
|
||
|
D3DPT_TRIANGLELIST,
|
||
|
D3DPT_LINELIST,
|
||
|
};
|
||
|
|
||
|
void CVertexHandler::Flush()
|
||
|
{
|
||
|
DVSTARTPROFILE();
|
||
|
|
||
|
if (collection != C_NOTHING)
|
||
|
{
|
||
|
ActivateTextures();
|
||
|
|
||
|
int numVertices = indexGen.GetNumVerts();
|
||
|
if (numVertices != 0)
|
||
|
{
|
||
|
PShaderCache::SetShader(); // TODO(ector): only do this if shader has changed
|
||
|
VShaderCache::SetShader(); // TODO(ector): only do this if shader has changed
|
||
|
if (collection != C_POINTS)
|
||
|
{
|
||
|
int numPrimitives = indexGen.GetNumPrims();
|
||
|
D3D::dev->DrawIndexedPrimitiveUP(pts[(int)collection],
|
||
|
0,
|
||
|
numVertices,
|
||
|
numPrimitives,
|
||
|
fakeIBuffer,
|
||
|
D3DFMT_INDEX16,
|
||
|
fakeVBuffer,
|
||
|
sizeof(D3DVertex));
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
D3D::dev->SetIndices(0);
|
||
|
D3D::dev->DrawPrimitiveUP(D3DPT_POINTLIST,
|
||
|
numVertices,
|
||
|
fakeVBuffer,
|
||
|
sizeof(D3DVertex));
|
||
|
}
|
||
|
}
|
||
|
collection = C_NOTHING;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
char szTmp[256];
|
||
|
sprintf(szTmp, "Batch size : %i",_numVertices);
|
||
|
g_VideoInitialize.pLog(szTmp);
|
||
|
|
||
|
|
||
|
char szTemp[256];
|
||
|
sprintf(szTemp, "count: %i", count);
|
||
|
SendMessage(g_VideoInitialize.hStatusBar, SB_SETTEXT,0,(LPARAM)szTemp);
|
||
|
|
||
|
static bool bWaitStep = false;
|
||
|
if (count == 24800)
|
||
|
{
|
||
|
bWaitStep = true;
|
||
|
Renderer::Flush();
|
||
|
}
|
||
|
if (GetAsyncKeyState('J'))
|
||
|
bWaitStep = true;
|
||
|
if (GetAsyncKeyState('U'))
|
||
|
bWaitStep = false;
|
||
|
|
||
|
if (bWaitStep)
|
||
|
{
|
||
|
static bool bKey = false;
|
||
|
while (GetAsyncKeyState('H') == 0)
|
||
|
{
|
||
|
if (GetAsyncKeyState(VK_SPACE))
|
||
|
_asm int 3;
|
||
|
if (GetAsyncKeyState('U'))
|
||
|
{
|
||
|
bWaitStep = false;
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
Renderer::Flush();
|
||
|
// wait for key release
|
||
|
while (GetAsyncKeyState ('H')){
|
||
|
};
|
||
|
}
|
||
|
}
|
||
|
*/
|
||
|
// old = bpmem.combiners[0].colorC.hex;
|