dolphin/Data/User/Shaders/invertedoutline.txt

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uniform samplerRECT samp0 : register(s0);
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
{
float4 c0 = texRECT(samp0, uv0).rgba;
float4 c1 = texRECT(samp0, uv0 + float2(3,3)).rgba;
float red = c0.r;
float green = c0.g;
float blue = c0.b;
float alpha = c0.a;
red = c0.r - c1.r;
green = c0.g - c1.g;
blue = c0.b - c1.b;
ocol0 = float4(red, green, blue, alpha);
}