2009-06-14 00:24:00 +00:00
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uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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float red = 0.0;
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float blue = 0.0;
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if (c0.r > 0.25 && c0.b > 0.25)
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{
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blue = c0.b;
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red = c0.r;
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}
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2009-06-14 08:56:13 +00:00
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ocol0 = float4(red, c0.g, blue, 1.0);
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2009-06-14 00:24:00 +00:00
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}
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