2011-03-14 09:38:29 +00:00
|
|
|
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
|
|
// it under the terms of the GNU General Public License as published by
|
|
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
|
|
|
|
#ifndef _POINTGEOMETRYSHADER_H
|
|
|
|
#define _POINTGEOMETRYSHADER_H
|
|
|
|
|
|
|
|
#include "VideoCommon.h"
|
2011-03-30 07:17:23 +00:00
|
|
|
#include "D3DUtil.h"
|
2011-03-14 09:38:29 +00:00
|
|
|
|
|
|
|
namespace DX11
|
|
|
|
{
|
|
|
|
|
|
|
|
// This class manages a collection of point geometry shaders, one for each
|
|
|
|
// vertex format.
|
|
|
|
class PointGeometryShader
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
PointGeometryShader();
|
|
|
|
|
|
|
|
// Returns true on success, false on failure
|
2011-03-28 05:42:21 +00:00
|
|
|
bool SetShader(u32 components, float pointSize, float texOffset,
|
2011-04-15 22:34:54 +00:00
|
|
|
float vpWidth, float vpHeight, const bool* texOffsetEnable);
|
2011-03-14 09:38:29 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
bool m_ready;
|
|
|
|
|
2011-03-30 07:17:23 +00:00
|
|
|
SharedPtr<ID3D11Buffer> m_paramsBuffer;
|
2011-03-14 09:38:29 +00:00
|
|
|
|
2011-03-30 07:17:23 +00:00
|
|
|
typedef std::map<u32, SharedPtr<ID3D11GeometryShader>> ComboMap;
|
2011-03-14 09:38:29 +00:00
|
|
|
|
|
|
|
ComboMap m_shaders;
|
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif
|