dolphin/Source/Plugins/Plugin_PadDX9/Src/main.cpp

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// Copyright (C) 2003-2008 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
/////////////////////////////////////////////////////////////////////////////////////////////////////
// M O D U L E B E G I N ///////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
#include "stdafx.h"
#include "resource.h"
#include "PluginSpecs_Pad.h"
#include "IniFile.h"
#include "AboutDlg.h"
#include "ConfigDlg.h"
#include "multidi.h"
#include "DIHandler.h"
/////////////////////////////////////////////////////////////////////////////////////////////////////
// T Y P E D E F S / D E F I N E S //////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
HINSTANCE g_hInstance = NULL;
SPADInitialize g_PADInitialize;
CDIHandler g_diHandler;
/////////////////////////////////////////////////////////////////////////////////////////////////////
// I M P L E M E N T A T I O N ////////////////////////// ////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////
// ________________________________________________________________________________________ __________
// DllMain
//
BOOL APIENTRY DllMain( HINSTANCE _hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID _lpvReserved) // reserved
{
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
break;
case DLL_PROCESS_DETACH:
break;
default:
break;
}
g_hInstance = _hinstDLL;
return TRUE;
}
// __________________________________________________________________________________________________
// GetDllInfo
//
void GetDllInfo (PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_PAD;
#ifndef _DEBUG
sprintf_s(_PluginInfo->Name, 100, "Pad DirectX9");
#else
sprintf_s(_PluginInfo->Name, 100, "Pad DirectX9 (Debug)");
#endif
}
// __________________________________________________________________________________________________
// DllAbout
//
void DllAbout(HWND _hParent)
{
CAboutDlg aboutDlg;
aboutDlg.DoModal(_hParent);
}
// __________________________________________________________________________________________________
// DllConfig
//
void DllConfig(HWND _hParent)
{
g_diHandler.InitInput(_hParent);
EnableWindow(_hParent, FALSE);
g_diHandler.ConfigInput();
EnableWindow(_hParent, TRUE);
SetForegroundWindow(_hParent);
g_diHandler.CleanupDirectInput();
}
// __________________________________________________________________________________________________
// PAD_Initialize
//
void PAD_Initialize(SPADInitialize _PADInitialize)
{
g_PADInitialize = _PADInitialize;
g_diHandler.InitInput((HWND)_PADInitialize.hWnd);
}
// __________________________________________________________________________________________________
// PAD_Shutdown
//
void PAD_Shutdown(void)
{
g_diHandler.CleanupDirectInput();
}
// __________________________________________________________________________________________________
// PADGetStatus
//
void PAD_GetStatus(BYTE _numPAD, SPADStatus* _pPADStatus)
{
// check if all is okay
if ((_numPAD != 0) || // we support just pad 0
(_pPADStatus == NULL))
return;
#ifdef RECORD_REPLAY
*_pPADStatus = PlayRecord();
return;
#endif
int base = 0x80;
// clear pad
memset(_pPADStatus,0,sizeof(SPADStatus));
_pPADStatus->stickY = base;
_pPADStatus->stickX = base;
_pPADStatus->substickX = base;
_pPADStatus->substickY = base;
_pPADStatus->button |= PAD_USE_ORIGIN;
// just update pad on focus
if (g_PADInitialize.hWnd != ::GetForegroundWindow())
return;
//get keys from dinput
g_diHandler.UpdateInput();
const SControllerInput& rInput = g_diHandler.GetControllerInput(_numPAD);
// int mainvalue = (dinput.diks[keyForControl[CTL_HALFMAIN]] &0xFF) ? 40 : 100;
// int subvalue = (dinput.diks[keyForControl[CTL_HALFSUB]] &0xFF) ? 40 : 100;
// int triggervalue = (dinput.diks[keyForControl[CTL_HALFTRIGGER]]&0xFF) ? 100 : 255;
// get the new keys
if (rInput.bButtonStart) _pPADStatus->button |= PAD_BUTTON_START;
if (rInput.bButtonA) {_pPADStatus->button |= PAD_BUTTON_A; _pPADStatus->analogA = 255;}
if (rInput.bButtonB) {_pPADStatus->button |= PAD_BUTTON_B; _pPADStatus->analogB = 255;}
if (rInput.bButtonX) _pPADStatus->button |= PAD_BUTTON_X;
if (rInput.bButtonY) _pPADStatus->button |= PAD_BUTTON_Y;
if (rInput.bButtonZ) _pPADStatus->button |= PAD_TRIGGER_Z;
if (rInput.fDPadLR < 0) _pPADStatus->button |= PAD_BUTTON_UP;
if (rInput.fDPadLR > 0) _pPADStatus->button |= PAD_BUTTON_DOWN;
if (rInput.fDPadUP < 0) _pPADStatus->button |= PAD_BUTTON_LEFT;
if (rInput.fDPadUP > 0) _pPADStatus->button |= PAD_BUTTON_RIGHT;
if (rInput.fTriggerL > 0) {_pPADStatus->button |= PAD_TRIGGER_L; _pPADStatus->triggerLeft = 255;}
if (rInput.fTriggerR > 0) {_pPADStatus->button |= PAD_TRIGGER_R; _pPADStatus->triggerRight = 255;}
_pPADStatus->stickX = 0x80 + (unsigned __int8)(rInput.fMainLR * 127.f);
_pPADStatus->stickY = 0x80 + (unsigned __int8)(rInput.fMainUP * -127.f);
_pPADStatus->substickX = 0x80 + (unsigned __int8)(rInput.fCPadLR * 127.f);
_pPADStatus->substickY = 0x80 + (unsigned __int8)(rInput.fCPadUP * -127.f);
_pPADStatus->err = PAD_ERR_NONE;
}
// __________________________________________________________________________________________________
// PAD_Rumble
//
void PAD_Rumble(BYTE _numPAD, unsigned int _uType, unsigned int _uStrength)
{
}
// __________________________________________________________________________________________________
// SaveLoadState
//
unsigned __int32 SaveLoadState(char* _ptr, BOOL _bSave)
{
return 0;
}