2017-09-08 09:42:56 +00:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <memory>
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#include "Common/CommonTypes.h"
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#include "Common/GL/GLUtil.h"
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#include "VideoCommon/AbstractShader.h"
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namespace OGL
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{
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class OGLShader final : public AbstractShader
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{
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public:
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2019-04-20 13:39:54 +00:00
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explicit OGLShader(ShaderStage stage, GLenum gl_type, GLuint gl_id, std::string source);
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explicit OGLShader(GLuint gl_compute_program_id, std::string source);
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2017-09-08 09:42:56 +00:00
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~OGLShader() override;
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2019-02-15 01:59:50 +00:00
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u64 GetID() const { return m_id; }
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2017-09-08 09:42:56 +00:00
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GLenum GetGLShaderType() const { return m_type; }
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2019-02-15 01:59:50 +00:00
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GLuint GetGLShaderID() const { return m_gl_id; }
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GLuint GetGLComputeProgramID() const { return m_gl_compute_program_id; }
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2019-04-20 13:39:54 +00:00
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const std::string& GetSource() const { return m_source; }
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2017-09-08 09:42:56 +00:00
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static std::unique_ptr<OGLShader> CreateFromSource(ShaderStage stage, const char* source,
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size_t length);
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private:
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2019-02-15 01:59:50 +00:00
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u64 m_id;
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2017-09-08 09:42:56 +00:00
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GLenum m_type;
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2019-02-15 01:59:50 +00:00
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GLuint m_gl_id = 0;
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GLuint m_gl_compute_program_id = 0;
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2019-04-20 13:39:54 +00:00
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std::string m_source;
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2017-09-08 09:42:56 +00:00
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};
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} // namespace OGL
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