200 lines
6.5 KiB
C++
200 lines
6.5 KiB
C++
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// M O D U L E B E G I N ///////////////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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#include "stdafx.h"
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#include "resource.h"
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#include "PluginSpecs_Pad.h"
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#include "IniFile.h"
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#include "AboutDlg.h"
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#include "ConfigDlg.h"
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#include "multidi.h"
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#include "DIHandler.h"
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// T Y P E D E F S / D E F I N E S //////////////////////////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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HINSTANCE g_hInstance = NULL;
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SPADInitialize g_PADInitialize;
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CDIHandler g_diHandler;
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// I M P L E M E N T A T I O N ////////////////////////// ////////////////////////////////////////////
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/////////////////////////////////////////////////////////////////////////////////////////////////////
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// ________________________________________________________________________________________ __________
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// DllMain
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//
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BOOL APIENTRY DllMain( HINSTANCE _hinstDLL, // DLL module handle
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DWORD dwReason, // reason called
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LPVOID _lpvReserved) // reserved
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{
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switch (dwReason)
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{
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case DLL_PROCESS_ATTACH:
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break;
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case DLL_PROCESS_DETACH:
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break;
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default:
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break;
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}
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g_hInstance = _hinstDLL;
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return TRUE;
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}
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// __________________________________________________________________________________________________
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// GetDllInfo
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//
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void GetDllInfo (PLUGIN_INFO* _PluginInfo)
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{
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_PluginInfo->Version = 0x0100;
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_PluginInfo->Type = PLUGIN_TYPE_PAD;
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#ifndef _DEBUG
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sprintf_s(_PluginInfo->Name, 100, "Pad DirectX9");
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#else
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sprintf_s(_PluginInfo->Name, 100, "Pad DirectX9 (Debug)");
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#endif
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}
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// __________________________________________________________________________________________________
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// DllAbout
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//
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void DllAbout(HWND _hParent)
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{
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CAboutDlg aboutDlg;
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aboutDlg.DoModal(_hParent);
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}
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// __________________________________________________________________________________________________
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// DllConfig
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//
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void DllConfig(HWND _hParent)
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{
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g_diHandler.InitInput(_hParent);
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EnableWindow(_hParent, FALSE);
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g_diHandler.ConfigInput();
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EnableWindow(_hParent, TRUE);
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SetForegroundWindow(_hParent);
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g_diHandler.CleanupDirectInput();
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}
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// __________________________________________________________________________________________________
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// PAD_Initialize
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//
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void PAD_Initialize(SPADInitialize _PADInitialize)
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{
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g_PADInitialize = _PADInitialize;
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g_diHandler.InitInput((HWND)_PADInitialize.hWnd);
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}
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// __________________________________________________________________________________________________
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// PAD_Shutdown
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//
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void PAD_Shutdown(void)
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{
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g_diHandler.CleanupDirectInput();
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}
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// __________________________________________________________________________________________________
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// PADGetStatus
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//
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void PAD_GetStatus(BYTE _numPAD, SPADStatus* _pPADStatus)
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{
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// check if all is okay
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if ((_numPAD != 0) || // we support just pad 0
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(_pPADStatus == NULL))
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return;
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#ifdef RECORD_REPLAY
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*_pPADStatus = PlayRecord();
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return;
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#endif
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int base = 0x80;
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// clear pad
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memset(_pPADStatus,0,sizeof(SPADStatus));
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_pPADStatus->stickY = base;
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_pPADStatus->stickX = base;
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_pPADStatus->substickX = base;
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_pPADStatus->substickY = base;
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_pPADStatus->button |= PAD_USE_ORIGIN;
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// just update pad on focus
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if (g_PADInitialize.hWnd != ::GetForegroundWindow())
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return;
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//get keys from dinput
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g_diHandler.UpdateInput();
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const SControllerInput& rInput = g_diHandler.GetControllerInput(_numPAD);
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// int mainvalue = (dinput.diks[keyForControl[CTL_HALFMAIN]] &0xFF) ? 40 : 100;
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// int subvalue = (dinput.diks[keyForControl[CTL_HALFSUB]] &0xFF) ? 40 : 100;
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// int triggervalue = (dinput.diks[keyForControl[CTL_HALFTRIGGER]]&0xFF) ? 100 : 255;
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// get the new keys
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if (rInput.bButtonStart) _pPADStatus->button |= PAD_BUTTON_START;
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if (rInput.bButtonA) {_pPADStatus->button |= PAD_BUTTON_A; _pPADStatus->analogA = 255;}
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if (rInput.bButtonB) {_pPADStatus->button |= PAD_BUTTON_B; _pPADStatus->analogB = 255;}
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if (rInput.bButtonX) _pPADStatus->button |= PAD_BUTTON_X;
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if (rInput.bButtonY) _pPADStatus->button |= PAD_BUTTON_Y;
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if (rInput.bButtonZ) _pPADStatus->button |= PAD_TRIGGER_Z;
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if (rInput.fDPadLR < 0) _pPADStatus->button |= PAD_BUTTON_UP;
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if (rInput.fDPadLR > 0) _pPADStatus->button |= PAD_BUTTON_DOWN;
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if (rInput.fDPadUP < 0) _pPADStatus->button |= PAD_BUTTON_LEFT;
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if (rInput.fDPadUP > 0) _pPADStatus->button |= PAD_BUTTON_RIGHT;
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if (rInput.fTriggerL > 0) {_pPADStatus->button |= PAD_TRIGGER_L; _pPADStatus->triggerLeft = 255;}
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if (rInput.fTriggerR > 0) {_pPADStatus->button |= PAD_TRIGGER_R; _pPADStatus->triggerRight = 255;}
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_pPADStatus->stickX = 0x80 + (unsigned __int8)(rInput.fMainLR * 127.f);
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_pPADStatus->stickY = 0x80 + (unsigned __int8)(rInput.fMainUP * -127.f);
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_pPADStatus->substickX = 0x80 + (unsigned __int8)(rInput.fCPadLR * 127.f);
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_pPADStatus->substickY = 0x80 + (unsigned __int8)(rInput.fCPadUP * -127.f);
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_pPADStatus->err = PAD_ERR_NONE;
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}
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// __________________________________________________________________________________________________
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// PAD_Rumble
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//
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void PAD_Rumble(BYTE _numPAD, unsigned int _uType, unsigned int _uStrength)
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{
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}
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// __________________________________________________________________________________________________
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// SaveLoadState
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//
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unsigned __int32 SaveLoadState(char* _ptr, BOOL _bSave)
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{
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return 0;
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}
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