dolphin/Source/Core/DolphinQt2/Settings/AudioPane.cpp

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2017-06-21 08:27:21 +00:00
// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/Settings/AudioPane.h"
#include <QCheckBox>
#include <QComboBox>
#include <QFormLayout>
#include <QGridLayout>
#include <QGroupBox>
#include <QLabel>
#include <QRadioButton>
#include <QSlider>
#include <QSpacerItem>
#include <QSpinBox>
#include <QVBoxLayout>
#include "AudioCommon/AudioCommon.h"
#include "Core/ConfigManager.h"
#include "DolphinQt2/Config/SettingsWindow.h"
#include "DolphinQt2/Settings.h"
AudioPane::AudioPane()
{
CreateWidgets();
LoadSettings();
ConnectWidgets();
connect(&Settings::Instance(), &Settings::VolumeChanged, this, &AudioPane::OnVolumeChanged);
}
void AudioPane::CreateWidgets()
{
auto* dsp_box = new QGroupBox(tr("DSP Emulator Engine"));
auto* dsp_layout = new QVBoxLayout;
dsp_box->setLayout(dsp_layout);
m_dsp_hle = new QRadioButton(tr("DSP HLE emulation (fast)"));
m_dsp_lle = new QRadioButton(tr("DSP LLE recompiler"));
m_dsp_interpreter = new QRadioButton(tr("DSP LLE interpreter (slow)"));
dsp_layout->addStretch(1);
dsp_layout->addWidget(m_dsp_hle);
dsp_layout->addWidget(m_dsp_lle);
dsp_layout->addWidget(m_dsp_interpreter);
dsp_layout->addStretch(1);
auto* volume_box = new QGroupBox(tr("Volume"));
auto* volume_layout = new QVBoxLayout;
m_volume_slider = new QSlider;
m_volume_indicator = new QLabel();
volume_box->setLayout(volume_layout);
m_volume_slider->setMinimum(0);
m_volume_slider->setMaximum(100);
m_volume_indicator->setAlignment(Qt::AlignVCenter | Qt::AlignHCenter);
volume_layout->addWidget(m_volume_slider, 0, Qt::AlignHCenter);
volume_layout->addWidget(m_volume_indicator, 0, Qt::AlignHCenter);
auto* backend_box = new QGroupBox(tr("Backend Settings"));
auto* backend_layout = new QFormLayout;
backend_box->setLayout(backend_layout);
m_backend_label = new QLabel(tr("Audio Backend:"));
m_backend_combo = new QComboBox();
m_latency_label = new QLabel(tr("Latency:"));
m_dolby_pro_logic = new QCheckBox(tr("Dolby Pro Logic II decoder"));
m_latency_spin = new QSpinBox();
m_latency_spin->setMinimum(0);
m_latency_spin->setMaximum(30);
m_latency_spin->setToolTip(tr("Sets the latency (in ms). Higher values may reduce audio "
"crackling. Certain backends only."));
m_dolby_pro_logic->setToolTip(
tr("Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends only."));
backend_layout->addRow(m_backend_label, m_backend_combo);
backend_layout->addRow(m_latency_label, m_latency_spin);
backend_layout->addRow(m_dolby_pro_logic);
auto* stretching_box = new QGroupBox(tr("Audio Stretching Settings"));
auto* stretching_layout = new QGridLayout;
m_stretching_enable = new QCheckBox(tr("Enable Audio Stretching"));
m_stretching_buffer_slider = new QSlider(Qt::Horizontal);
m_stretching_buffer_indicator = new QLabel();
m_stretching_buffer_label = new QLabel(tr("Buffer Size:"));
stretching_box->setLayout(stretching_layout);
m_stretching_buffer_slider->setMinimum(5);
m_stretching_buffer_slider->setMaximum(300);
m_stretching_enable->setToolTip(tr("Enables stretching of the audio to match emulation speed."));
m_stretching_buffer_slider->setToolTip(tr("Size of stretch buffer in milliseconds. "
"Values too low may cause audio crackling."));
stretching_layout->addWidget(m_stretching_enable, 0, 0, 1, -1);
stretching_layout->addWidget(m_stretching_buffer_label, 1, 0);
stretching_layout->addWidget(m_stretching_buffer_slider, 1, 1);
stretching_layout->addWidget(m_stretching_buffer_indicator, 1, 2);
m_main_layout = new QGridLayout;
m_main_layout->setColumnStretch(0, 1);
m_main_layout->addWidget(dsp_box, 0, 0);
m_main_layout->addWidget(volume_box, 0, 1);
m_main_layout->addWidget(backend_box, 1, 0, 1, -1);
m_main_layout->addWidget(stretching_box, 2, 0, 1, -1);
m_main_layout->setContentsMargins(0, 0, 0, 0);
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setLayout(m_main_layout);
}
void AudioPane::ConnectWidgets()
{
connect(m_backend_combo, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged),
this, &AudioPane::SaveSettings);
connect(m_volume_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings);
connect(m_latency_spin, static_cast<void (QSpinBox::*)(int)>(&QSpinBox::valueChanged), this,
&AudioPane::SaveSettings);
connect(m_stretching_buffer_slider, &QSlider::valueChanged, this, &AudioPane::SaveSettings);
connect(m_dolby_pro_logic, &QCheckBox::toggled, this, &AudioPane::SaveSettings);
connect(m_stretching_enable, &QCheckBox::toggled, this, &AudioPane::SaveSettings);
connect(m_dsp_hle, &QRadioButton::toggled, this, &AudioPane::SaveSettings);
connect(m_dsp_lle, &QRadioButton::toggled, this, &AudioPane::SaveSettings);
connect(m_dsp_interpreter, &QRadioButton::toggled, this, &AudioPane::SaveSettings);
}
void AudioPane::LoadSettings()
{
auto& settings = Settings::Instance();
// DSP
if (SConfig::GetInstance().bDSPHLE)
{
m_dsp_hle->setChecked(true);
}
else
{
m_dsp_lle->setChecked(SConfig::GetInstance().m_DSPEnableJIT);
m_dsp_interpreter->setChecked(!SConfig::GetInstance().m_DSPEnableJIT);
}
// Backend
const auto current = SConfig::GetInstance().sBackend;
for (const auto& backend : AudioCommon::GetSoundBackends())
{
m_backend_combo->addItem(tr(backend.c_str()), QVariant(QString::fromStdString(backend)));
if (backend == current)
m_backend_combo->setCurrentIndex(m_backend_combo->count() - 1);
}
OnBackendChanged();
// Volume
OnVolumeChanged(settings.GetVolume());
// DPL2
m_dolby_pro_logic->setChecked(SConfig::GetInstance().bDPL2Decoder);
// Latency
m_latency_spin->setValue(SConfig::GetInstance().iLatency);
// Stretch
m_stretching_enable->setChecked(SConfig::GetInstance().m_audio_stretch);
m_stretching_buffer_slider->setValue(SConfig::GetInstance().m_audio_stretch_max_latency);
m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setText(tr("%1 ms").arg(m_stretching_buffer_slider->value()));
}
void AudioPane::SaveSettings()
{
auto& settings = Settings::Instance();
// DSP
SConfig::GetInstance().bDSPHLE = m_dsp_hle->isChecked();
SConfig::GetInstance().m_DSPEnableJIT = m_dsp_lle->isChecked();
// Backend
const auto selection =
m_backend_combo->itemData(m_backend_combo->currentIndex()).toString().toStdString();
auto& backend = SConfig::GetInstance().sBackend;
if (selection != backend)
{
backend = selection;
OnBackendChanged();
}
// Volume
if (m_volume_slider->value() != settings.GetVolume())
{
settings.SetVolume(m_volume_slider->value());
OnVolumeChanged(settings.GetVolume());
}
// DPL2
SConfig::GetInstance().bDPL2Decoder = m_dolby_pro_logic->isChecked();
// Latency
SConfig::GetInstance().iLatency = m_latency_spin->value();
// Stretch
SConfig::GetInstance().m_audio_stretch = m_stretching_enable->isChecked();
SConfig::GetInstance().m_audio_stretch_max_latency = m_stretching_buffer_slider->value();
m_stretching_buffer_label->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_slider->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setEnabled(m_stretching_enable->isChecked());
m_stretching_buffer_indicator->setText(
tr("%1 ms").arg(SConfig::GetInstance().m_audio_stretch_max_latency));
AudioCommon::UpdateSoundStream();
}
void AudioPane::OnBackendChanged()
{
const auto backend = SConfig::GetInstance().sBackend;
m_dolby_pro_logic->setEnabled(AudioCommon::SupportsDPL2Decoder(backend));
m_latency_label->setEnabled(AudioCommon::SupportsLatencyControl(backend));
m_latency_spin->setEnabled(AudioCommon::SupportsLatencyControl(backend));
m_volume_slider->setEnabled(AudioCommon::SupportsVolumeChanges(backend));
m_volume_indicator->setEnabled(AudioCommon::SupportsVolumeChanges(backend));
}
void AudioPane::OnEmulationStateChanged(bool running)
{
m_dsp_hle->setEnabled(!running);
m_dsp_lle->setEnabled(!running);
m_dsp_interpreter->setEnabled(!running);
m_dolby_pro_logic->setEnabled(!running);
m_backend_label->setEnabled(!running);
m_backend_combo->setEnabled(!running);
m_latency_label->setEnabled(!running);
m_latency_spin->setEnabled(!running);
}
void AudioPane::OnVolumeChanged(int volume)
{
m_volume_slider->setValue(volume);
m_volume_indicator->setText(tr("%1 %").arg(volume));
}