2010-06-09 01:37:08 +00:00
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _DX_DEBUGGER_H_
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#define _DX_DEBUGGER_H_
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#include <wx/wx.h>
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#include <wx/notebook.h>
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#include "../Globals.h"
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class IniFile;
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class GFXDebuggerDX9 : public wxDialog
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{
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public:
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GFXDebuggerDX9(wxWindow *parent,
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wxWindowID id = 1,
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const wxString &title = wxT("Video"),
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const wxPoint& pos = wxDefaultPosition,
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const wxSize& size = wxDefaultSize,
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#ifdef _WIN32
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long style = wxNO_BORDER);
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#else
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long style = wxDEFAULT_FRAME_STYLE | wxCLIP_CHILDREN | wxNO_FULL_REPAINT_ON_RESIZE);
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#endif
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virtual ~GFXDebuggerDX9();
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void SaveSettings() const;
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void LoadSettings();
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bool bInfoLog;
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bool bPrimLog;
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bool bSaveTextures;
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bool bSaveTargets;
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bool bSaveShaders;
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void EnableButtons(bool enable);
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private:
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DECLARE_EVENT_TABLE();
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wxPanel *m_MainPanel;
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wxCheckBox *m_Check[6];
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wxButton *m_pButtonPause;
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wxButton *m_pButtonPauseAtNext;
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wxButton *m_pButtonPauseAtNextFrame;
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wxButton *m_pButtonGo;
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wxChoice *m_pPauseAtList;
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wxButton *m_pButtonDump;
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wxChoice *m_pDumpList;
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wxButton *m_pButtonUpdateScreen;
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wxButton *m_pButtonClearScreen;
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wxButton *m_pButtonClearTextureCache;
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wxButton *m_pButtonClearVertexShaderCache;
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wxButton *m_pButtonClearPixelShaderCache;
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wxTextCtrl *m_pCount;
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// WARNING: Make sure these are not also elsewhere
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enum
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{
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ID_MAINPANEL = 3900,
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ID_SAVETOFILE,
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ID_INFOLOG,
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ID_PRIMLOG,
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ID_SAVETEXTURES,
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ID_SAVETARGETS,
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ID_SAVESHADERS,
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NUM_OPTIONS,
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ID_GO,
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ID_PAUSE,
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ID_PAUSE_AT_NEXT,
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ID_PAUSE_AT_NEXT_FRAME,
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ID_PAUSE_AT_LIST,
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ID_DUMP,
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ID_DUMP_LIST,
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ID_UPDATE_SCREEN,
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ID_CLEAR_SCREEN,
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ID_CLEAR_TEXTURE_CACHE,
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ID_CLEAR_VERTEX_SHADER_CACHE,
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ID_CLEAR_PIXEL_SHADER_CACHE,
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ID_COUNT
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};
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void OnClose(wxCloseEvent& event);
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void CreateGUIControls();
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void GeneralSettings(wxCommandEvent& event);
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void OnPauseButton(wxCommandEvent& event);
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void OnPauseAtNextButton(wxCommandEvent& event);
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void OnPauseAtNextFrameButton(wxCommandEvent& event);
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void OnDumpButton(wxCommandEvent& event);
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void OnGoButton(wxCommandEvent& event);
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void OnUpdateScreenButton(wxCommandEvent& event);
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void OnClearScreenButton(wxCommandEvent& event);
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void OnClearTextureCacheButton(wxCommandEvent& event);
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void OnClearVertexShaderCacheButton(wxCommandEvent& event);
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void OnClearPixelShaderCacheButton(wxCommandEvent& event);
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void OnCountEnter(wxCommandEvent& event);
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};
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enum PauseEvent {
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NOT_PAUSE = 0,
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NEXT_FRAME = 1<<0,
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NEXT_FLUSH = 1<<1,
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NEXT_PIXEL_SHADER_CHANGE = 1<<2,
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NEXT_VERTEX_SHADER_CHANGE = 1<<3,
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NEXT_TEXTURE_CHANGE = 1<<4,
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NEXT_NEW_TEXTURE = 1<<5,
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NEXT_XFB_CMD = 1<<6,
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NEXT_EFB_CMD = 1<<7,
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NEXT_MATRIX_CMD = 1<<8,
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NEXT_VERTEX_CMD = 1<<9,
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NEXT_TEXTURE_CMD = 1<<10,
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NEXT_LIGHT_CMD = 1<<11,
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NEXT_FOG_CMD = 1<<12,
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NEXT_SET_TLUT = 1<<13,
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NEXT_ERROR = 1<<14,
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};
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extern volatile bool DX9DebuggerPauseFlag;
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extern volatile PauseEvent DX9DebuggerToPauseAtNext;
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extern volatile int DX9DebuggerEventToPauseCount;
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void ContinueDX9Debugger();
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void DX9DebuggerCheckAndPause(bool update);
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void DX9DebuggerToPause(bool update);
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#undef ENABLE_DX_DEBUGGER
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#if defined(_DEBUG) || defined(DEBUGFAST)
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#define ENABLE_DX_DEBUGGER
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#endif
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#ifdef ENABLE_DX_DEBUGGER
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#define DEBUGGER_PAUSE_AT(event,update) {if (((DX9DebuggerToPauseAtNext & event) && --DX9DebuggerEventToPauseCount<=0) || DX9DebuggerPauseFlag) DX9DebuggerToPause(update);}
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#define DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc) {if (((DX9DebuggerToPauseAtNext & event) && --DX9DebuggerEventToPauseCount<=0) || DX9DebuggerPauseFlag) {{dumpfunc};DX9DebuggerToPause(update);}}
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#define DEBUGGER_LOG_AT(event,dumpfunc) {if (( DX9DebuggerToPauseAtNext & event ) ) {{dumpfunc};}}
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#else
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// Not to use debugger in release build
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#define DEBUGGER_PAUSE_AT(event,update)
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#define DEBUGGER_PAUSE_LOG_AT(event,update,dumpfunc)
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#define DEBUGGER_LOG_AT(event,dumpfunc)
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#endif ENABLE_DX_DEBUGGER
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#endif // _DX_DEBUGGER_H_
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