2015-05-24 04:55:12 +00:00
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// Copyright 2011 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2011-03-08 23:25:37 +00:00
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2014-02-10 18:54:46 +00:00
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#pragma once
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2011-03-08 23:25:37 +00:00
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2017-02-01 15:56:13 +00:00
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#include <map>
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2011-06-11 19:37:21 +00:00
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2017-02-01 15:56:13 +00:00
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#include "Common/CommonTypes.h"
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2017-04-04 13:55:36 +00:00
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#include "VideoCommon/TextureConversionShader.h"
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2017-02-01 15:56:13 +00:00
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#include "VideoCommon/VideoCommon.h"
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2015-09-04 14:45:29 +00:00
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2011-06-11 19:37:21 +00:00
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struct ID3D11Texture2D;
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struct ID3D11RenderTargetView;
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struct ID3D11Buffer;
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struct ID3D11InputLayout;
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struct ID3D11VertexShader;
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struct ID3D11PixelShader;
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struct ID3D11ClassLinkage;
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struct ID3D11ClassInstance;
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struct ID3D11BlendState;
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struct ID3D11DepthStencilState;
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struct ID3D11RasterizerState;
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struct ID3D11SamplerState;
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2011-03-08 23:25:37 +00:00
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namespace DX11
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{
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2017-04-04 12:52:48 +00:00
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class PSTextureEncoder final
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2011-03-08 23:25:37 +00:00
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{
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public:
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2016-06-24 08:43:46 +00:00
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PSTextureEncoder();
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2011-03-08 23:25:37 +00:00
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2016-06-24 08:43:46 +00:00
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void Init();
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void Shutdown();
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2017-07-30 19:45:55 +00:00
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void Encode(u8* dst, const EFBCopyParams& params, u32 native_width, u32 bytes_per_row,
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u32 num_blocks_y, u32 memory_stride, const EFBRectangle& src_rect,
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2017-04-04 13:55:36 +00:00
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bool scale_by_half);
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2011-03-08 23:25:37 +00:00
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private:
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2017-07-30 19:45:55 +00:00
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ID3D11PixelShader* GetEncodingPixelShader(const EFBCopyParams& params);
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2017-04-04 13:55:36 +00:00
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2016-06-24 08:43:46 +00:00
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bool m_ready;
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2011-03-08 23:25:37 +00:00
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2016-06-24 08:43:46 +00:00
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ID3D11Texture2D* m_out;
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ID3D11RenderTargetView* m_outRTV;
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ID3D11Texture2D* m_outStage;
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ID3D11Buffer* m_encodeParams;
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2017-07-30 19:45:55 +00:00
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std::map<EFBCopyParams, ID3D11PixelShader*> m_encoding_shaders;
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2011-03-08 23:25:37 +00:00
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};
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}
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