dolphin/Source/VSProps/Base.props

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<DolphinRelease Condition="'$(DolphinRelease)'!='true' or '$(Configuration)'!='Release'">false</DolphinRelease>
<TargetSuffix>
</TargetSuffix>
<TargetSuffix Condition="'$(Configuration)'=='Debug'">D</TargetSuffix>
<BuildRootDir>$(SolutionDir)..\Build\</BuildRootDir>
<BinaryRootDir>$(SolutionDir)..\Binary\</BinaryRootDir>
<BinaryOutputDir>$(BinaryRootDir)$(Platform)\</BinaryOutputDir>
<ExternalsDir>$(SolutionDir)..\Externals\</ExternalsDir>
<CoreDir>$(SolutionDir)Core\</CoreDir>
</PropertyGroup>
<PropertyGroup>
<!--
Opt-in to x64 compiler and tools. The environment will default back to x86 if x64 is not usable.
Unfortunately we can't set this property here, as it'll be overridden later. Instead, set it
from commandline if you're interested in using x64 toolset
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
-->
<IntDir>$(BuildRootDir)$(Platform)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>$(IntDir)bin\</OutDir>
<TargetName Condition="'$(ConfigurationType)'=='Application'">$(ProjectName)$(TargetSuffix)</TargetName>
</PropertyGroup>
<ItemDefinitionGroup>
<!--ClCompile Base-->
<ClCompile>
<!--
Coagulate all the needed include directories.
Order matters! (first hit, first use).
Note: Directory containing source file being compiled is always searched first.
-->
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<AdditionalIncludeDirectories>$(CoreDir)AudioCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)Core;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)DiscIO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)DolphinWX;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)InputCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\D3D;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\OGL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)VideoBackends\Software;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(CoreDir)VideoCommon;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)Bochs_disasm;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)GL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libpng;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)libusbx\libusb;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)LZO;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)miniupnpc\src;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)polarssl\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)portaudio\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SDL2-2.0.1\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SFML\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)SOIL;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)wxWidgets3\Include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ExternalsDir)zlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<!--Allow compile-time testing of whether DXSDK (aka DX before integration into VS) is present-->
<PreprocessorDefinitions Condition="Exists('$(DXSDK_DIR)')">HAVE_DXSDK;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>USE_UPNP;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>Level3</WarningLevel>
<IntrinsicFunctions>true</IntrinsicFunctions>
<StructMemberAlignment>16Bytes</StructMemberAlignment>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<MinimalRebuild>false</MinimalRebuild>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<AdditionalOptions>/d2Zi+ /volatile:iso /D PSAPI_VERSION=1 %(AdditionalOptions)</AdditionalOptions>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<!--
This is for GetVersionEx being marked as depreciated - which is idiotic and there's
not much else we can do since many externals use it. The bad part is that there doesn't
seem to be a way to only ignore the specific instance we don't care about...
-->
<DisableSpecificWarnings>4996</DisableSpecificWarnings>
<OpenMPSupport>true</OpenMPSupport>
</ClCompile>
<!--ClCompile Base:StaticLibrary-->
<ClCompile Condition="'$(ConfigurationType)'=='StaticLibrary'">
<PreprocessorDefinitions>_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<!--ClCompile Debug-->
<ClCompile Condition="'$(Configuration)'=='Debug'">
<FunctionLevelLinking>true</FunctionLevelLinking>
<PreprocessorDefinitions>_DEBUG;_SECURE_SCL=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<Optimization>Disabled</Optimization>
</ClCompile>
<!--ClCompile Release-->
<ClCompile Condition="'$(Configuration)'=='Release'">
<WholeProgramOptimization Condition="'$(DolphinRelease)'=='true'">true</WholeProgramOptimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<PreprocessorDefinitions>_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<!--SSE2 is already the default on x64, setting it explicitly just generates a warning-->
<EnableEnhancedInstructionSet Condition="'$(Platform)'=='Win32'">StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
</ClCompile>
<!--Link Base-->
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<TreatLinkerWarningAsErrors>true</TreatLinkerWarningAsErrors>
</Link>
<!--Link Release-->
<Link Condition="'$(Configuration)'=='Release'">
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
</Link>
<Lib>
<TreatLibWarningAsErrors>true</TreatLibWarningAsErrors>
<LinkTimeCodeGeneration Condition="'$(DolphinRelease)'=='true'">true</LinkTimeCodeGeneration>
</Lib>
</ItemDefinitionGroup>
<ItemGroup />
</Project>