2014-02-10 18:54:46 +00:00
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#pragma once
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2012-06-17 11:58:29 +00:00
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#include "CommonTypes.h"
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enum PerfQueryType
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{
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PQ_ZCOMP_INPUT_ZCOMPLOC = 0,
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PQ_ZCOMP_OUTPUT_ZCOMPLOC,
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PQ_ZCOMP_INPUT,
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PQ_ZCOMP_OUTPUT,
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PQ_BLEND_INPUT,
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PQ_EFB_COPY_CLOCKS,
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PQ_NUM_MEMBERS
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};
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enum PerfQueryGroup
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{
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PQG_ZCOMP_ZCOMPLOC,
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PQG_ZCOMP,
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PQG_EFB_COPY_CLOCKS,
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PQG_NUM_MEMBERS,
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};
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class PerfQueryBase
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{
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public:
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2013-08-11 15:08:12 +00:00
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PerfQueryBase() {}
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2012-06-17 11:58:29 +00:00
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virtual ~PerfQueryBase() {}
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2013-08-11 15:08:12 +00:00
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// Checks if performance queries are enabled in the gameini configuration.
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2014-01-09 17:37:59 +00:00
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// NOTE: Called from CPU+GPU thread
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2014-02-04 19:16:03 +00:00
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static bool ShouldEmulate();
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2013-08-11 15:08:12 +00:00
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2013-03-01 22:02:11 +00:00
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// Begin querying the specified value for the following host GPU commands
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2012-06-17 11:58:29 +00:00
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virtual void EnableQuery(PerfQueryGroup type) {}
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2013-03-01 22:02:11 +00:00
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// Stop querying the specified value for the following host GPU commands
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2012-06-17 11:58:29 +00:00
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virtual void DisableQuery(PerfQueryGroup type) {}
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2013-03-01 22:02:11 +00:00
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// Reset query counters to zero and drop any pending queries
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2012-06-17 11:58:29 +00:00
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virtual void ResetQuery() {}
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2013-03-01 22:02:11 +00:00
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// Return the measured value for the specified query type
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// NOTE: Called from CPU thread
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2012-06-17 11:58:29 +00:00
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virtual u32 GetQueryResult(PerfQueryType type) { return 0; }
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2013-03-01 22:02:11 +00:00
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// Request the value of any pending queries - causes a pipeline flush and thus should be used carefully!
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2013-02-16 23:50:40 +00:00
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virtual void FlushResults() {}
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2013-03-01 22:02:11 +00:00
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// True if there are no further pending query results
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// NOTE: Called from CPU thread
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2013-02-16 23:50:40 +00:00
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virtual bool IsFlushed() const { return true; }
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2012-06-17 11:58:29 +00:00
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};
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extern PerfQueryBase* g_perf_query;
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