dolphin/Source/Core/DolphinQt2/WiiUpdate.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinQt2/WiiUpdate.h"
#include <cinttypes>
#include <future>
#include <QCloseEvent>
#include <QMessageBox>
#include <QObject>
#include <QProgressDialog>
#include <QPushButton>
#include "Common/FileUtil.h"
#include "Common/Flag.h"
#include "Core/Core.h"
#include "Core/WiiUtils.h"
#include "DiscIO/NANDImporter.h"
namespace WiiUpdate
{
void PerformOnlineUpdate(const std::string& region, QWidget* parent)
{
const int confirm = QMessageBox::question(
parent, QObject::tr("Confirm"),
QObject::tr("Connect to the Internet and perform an online system update?"));
if (confirm != QMessageBox::Yes)
return;
// Do not allow the user to close the dialog. Instead, wait until the update is finished
// or cancelled.
class UpdateProgressDialog final : public QProgressDialog
{
public:
using QProgressDialog::QProgressDialog;
protected:
void reject() override {}
};
UpdateProgressDialog dialog{parent};
dialog.setLabelText(QObject::tr("Preparing to update...\nThis can take a while."));
dialog.setWindowTitle(QObject::tr("Updating"));
dialog.setWindowFlags(dialog.windowFlags() & ~Qt::WindowContextHelpButtonHint);
// QProgressDialog doesn't set its minimum size correctly.
dialog.setMinimumSize(360, 150);
// QProgressDialog doesn't allow us to disable the cancel button when it's pressed,
// so we have to pass it our own push button. Note: the dialog takes ownership of it.
auto* cancel_button = new QPushButton(QObject::tr("&Cancel"), parent);
dialog.setCancelButton(cancel_button);
Common::Flag was_cancelled;
QObject::disconnect(&dialog, &QProgressDialog::canceled, &dialog, &QProgressDialog::cancel);
QObject::connect(&dialog, &QProgressDialog::canceled, [&] {
dialog.setLabelText(QObject::tr("Finishing the update...\nThis can take a while."));
cancel_button->setEnabled(false);
was_cancelled.Set();
});
std::future<WiiUtils::UpdateResult> result = std::async(std::launch::async, [&] {
const WiiUtils::UpdateResult res = WiiUtils::DoOnlineUpdate(
[&](size_t processed, size_t total, u64 title_id) {
Core::QueueHostJob(
[&dialog, &was_cancelled, processed, total, title_id]() {
if (was_cancelled.IsSet())
return;
dialog.setRange(0, static_cast<int>(total));
dialog.setValue(static_cast<int>(processed));
dialog.setLabelText(QObject::tr("Updating title %1...\nThis can take a while.")
.arg(title_id, 16, 16, QLatin1Char('0')));
},
true);
return !was_cancelled.IsSet();
},
region);
Core::QueueHostJob([&dialog] { dialog.close(); }, true);
return res;
});
dialog.exec();
switch (result.get())
{
case WiiUtils::UpdateResult::Succeeded:
QMessageBox::information(parent, QObject::tr("Update completed"),
QObject::tr("The emulated Wii console has been updated."));
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
break;
case WiiUtils::UpdateResult::AlreadyUpToDate:
QMessageBox::information(parent, QObject::tr("Update completed"),
QObject::tr("The emulated Wii console is already up-to-date."));
DiscIO::NANDImporter().ExtractCertificates(File::GetUserPath(D_WIIROOT_IDX));
break;
case WiiUtils::UpdateResult::ServerFailed:
QMessageBox::critical(parent, QObject::tr("Update failed"),
QObject::tr("Could not download update information from Nintendo. "
"Please check your Internet connection and try again."));
break;
case WiiUtils::UpdateResult::DownloadFailed:
QMessageBox::critical(parent, QObject::tr("Update failed"),
QObject::tr("Could not download update files from Nintendo. "
"Please check your Internet connection and try again."));
break;
case WiiUtils::UpdateResult::ImportFailed:
QMessageBox::critical(parent, QObject::tr("Update failed"),
QObject::tr("Could not install an update to the Wii system memory. "
"Please refer to logs for more information."));
break;
case WiiUtils::UpdateResult::Cancelled:
QMessageBox::warning(
parent, QObject::tr("Update cancelled"),
QObject::tr("The update has been cancelled. It is strongly recommended to "
"finish it in order to avoid inconsistent system software versions."));
break;
}
}
}; // namespace WiiUpdate