148 lines
4.5 KiB
C++
148 lines
4.5 KiB
C++
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// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "DiscIO/GameModDescriptor.h"
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#include <picojson.h>
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#include "Common/IOFile.h"
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#include "Common/MathUtil.h"
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#include "Common/StringUtil.h"
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namespace DiscIO
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{
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static std::string MakeAbsolute(const std::string& directory, const std::string& path)
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{
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#ifdef _WIN32
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return PathToString(StringToPath(directory) / StringToPath(path));
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#else
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if (StringBeginsWith(path, "/"))
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return path;
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return directory + "/" + path;
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#endif
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}
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std::optional<GameModDescriptor> ParseGameModDescriptorFile(const std::string& filename)
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{
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::File::IOFile f(filename, "rb");
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if (!f)
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return std::nullopt;
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std::vector<char> data;
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data.resize(f.GetSize());
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if (!f.ReadBytes(data.data(), data.size()))
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return std::nullopt;
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#ifdef _WIN32
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std::string path = ReplaceAll(filename, "\\", "/");
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#else
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const std::string& path = filename;
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#endif
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return ParseGameModDescriptorString(std::string_view(data.data(), data.size()), path);
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}
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static std::vector<GameModDescriptorRiivolutionPatchOption>
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ParseRiivolutionOptions(const picojson::array& array)
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{
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std::vector<GameModDescriptorRiivolutionPatchOption> options;
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for (const auto& option_object : array)
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{
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if (!option_object.is<picojson::object>())
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continue;
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auto& option = options.emplace_back();
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for (const auto& [key, value] : option_object.get<picojson::object>())
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{
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if (key == "section-name" && value.is<std::string>())
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option.section_name = value.get<std::string>();
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else if (key == "option-id" && value.is<std::string>())
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option.option_id = value.get<std::string>();
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else if (key == "option-name" && value.is<std::string>())
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option.option_name = value.get<std::string>();
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else if (key == "choice" && value.is<double>())
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option.choice = MathUtil::SaturatingCast<u32>(value.get<double>());
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}
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}
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return options;
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}
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static GameModDescriptorRiivolution ParseRiivolutionObject(const std::string& json_directory,
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const picojson::object& object)
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{
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GameModDescriptorRiivolution r;
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for (const auto& [element_key, element_value] : object)
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{
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if (element_key == "patches" && element_value.is<picojson::array>())
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{
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for (const auto& patch_object : element_value.get<picojson::array>())
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{
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if (!patch_object.is<picojson::object>())
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continue;
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auto& patch = r.patches.emplace_back();
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for (const auto& [key, value] : patch_object.get<picojson::object>())
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{
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if (key == "xml" && value.is<std::string>())
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patch.xml = MakeAbsolute(json_directory, value.get<std::string>());
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else if (key == "root" && value.is<std::string>())
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patch.root = MakeAbsolute(json_directory, value.get<std::string>());
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else if (key == "options" && value.is<picojson::array>())
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patch.options = ParseRiivolutionOptions(value.get<picojson::array>());
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}
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}
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}
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}
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return r;
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}
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std::optional<GameModDescriptor> ParseGameModDescriptorString(std::string_view json,
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std::string_view json_path)
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{
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std::string json_directory;
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SplitPath(json_path, &json_directory, nullptr, nullptr);
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picojson::value json_root;
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std::string err;
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picojson::parse(json_root, json.begin(), json.end(), &err);
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if (!err.empty())
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return std::nullopt;
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if (!json_root.is<picojson::object>())
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return std::nullopt;
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GameModDescriptor descriptor;
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bool is_valid_version = false;
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for (const auto& [key, value] : json_root.get<picojson::object>())
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{
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if (key == "version" && value.is<double>())
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{
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is_valid_version = value.get<double>() == 1.0;
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}
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else if (key == "base-file" && value.is<std::string>())
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{
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descriptor.base_file = MakeAbsolute(json_directory, value.get<std::string>());
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}
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else if (key == "display-name" && value.is<std::string>())
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{
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descriptor.display_name = value.get<std::string>();
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}
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else if (key == "banner" && value.is<std::string>())
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{
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descriptor.banner = MakeAbsolute(json_directory, value.get<std::string>());
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}
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else if (key == "riivolution" && value.is<picojson::object>())
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{
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descriptor.riivolution =
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ParseRiivolutionObject(json_directory, value.get<picojson::object>());
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}
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}
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if (!is_valid_version)
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return std::nullopt;
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return descriptor;
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}
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} // namespace DiscIO
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