dolphin/Source/Core/VideoBackends/D3DCommon/Shader.h

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// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "VideoBackends/D3DCommon/Common.h"
#include "VideoCommon/AbstractShader.h"
namespace D3DCommon
{
class Shader : public AbstractShader
{
public:
virtual ~Shader() override;
const BinaryData& GetByteCode() const { return m_bytecode; }
bool HasBinary() const override;
BinaryData GetBinary() const override;
static bool CompileShader(D3D_FEATURE_LEVEL feature_level, BinaryData* out_bytecode,
ShaderStage stage, const char* source, size_t length);
static BinaryData CreateByteCode(const void* data, size_t length);
protected:
Shader(ShaderStage stage, BinaryData bytecode);
BinaryData m_bytecode;
};
} // namespace D3DCommon