34 lines
841 B
C
34 lines
841 B
C
|
// Copyright 2019 Dolphin Emulator Project
|
||
|
// Licensed under GPLv2+
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
|
||
|
#include <array>
|
||
|
#include <d3d12.h>
|
||
|
|
||
|
#include "Common/CommonTypes.h"
|
||
|
#include "VideoCommon/NativeVertexFormat.h"
|
||
|
|
||
|
namespace DX12
|
||
|
{
|
||
|
class DXVertexFormat : public NativeVertexFormat
|
||
|
{
|
||
|
public:
|
||
|
static const u32 MAX_VERTEX_ATTRIBUTES = 16;
|
||
|
|
||
|
DXVertexFormat(const PortableVertexDeclaration& vtx_decl);
|
||
|
|
||
|
// Passed to pipeline state creation
|
||
|
void GetInputLayoutDesc(D3D12_INPUT_LAYOUT_DESC* desc) const;
|
||
|
|
||
|
private:
|
||
|
void AddAttribute(const char* semantic_name, u32 semantic_index, u32 slot, DXGI_FORMAT format,
|
||
|
u32 offset);
|
||
|
void MapAttributes();
|
||
|
|
||
|
std::array<D3D12_INPUT_ELEMENT_DESC, MAX_VERTEX_ATTRIBUTES> m_attribute_descriptions = {};
|
||
|
u32 m_num_attributes = 0;
|
||
|
};
|
||
|
} // namespace Vulkan
|