dolphin/Source/Plugins/Plugin_VideoDX9/Src/DLCompiler.h

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#pragma once
#if 0
#include "D3DBase.h"
#include "DecodedVArray.h"
#include <map>
class CompiledDList
{
u32 *data;
int dataSize;
int pass;
int codeSize;
u8 *code;
struct Batch
{
DecodedVArray varray;
LPDIRECT3DINDEXBUFFER9 ibuffer;
int numDraws;
};
Batch *batches;
int numBatches;
u32 addr, size;
bool Compile();
bool Pass1();
void Pass2();
void Run();
public:
CompiledDList(u32 _addr, u32 _size);
~CompiledDList();
bool Call();
static void DrawHelperHelper(CompiledDList *dl, int vno, int prim);
};
class DListCache
{
struct DLCacheEntry
{
CompiledDList *dlist;
int frameCount;
int pass;
u32 size;
DLCacheEntry()
{
pass=0;
dlist=0;
frameCount=0;
}
void Destroy()
{
if (dlist)
delete dlist;
}
};
typedef std::map<DWORD,DLCacheEntry> DLCache;
static DLCache dlists;
public:
static void Init();
static void Cleanup();
static void Shutdown();
static void Call(u32 _addr, u32 _size);
};
#endif