2008-07-12 17:40:22 +00:00
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#ifndef _GLOBALS_H
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#define _GLOBALS_H
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#include <string>
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struct Config
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{
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Config();
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void Load();
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void Save();
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int iAdapter;
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int iFSResolution;
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int iMultisampleMode;
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int iPostprocessEffect;
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int iCompileDLsLevel;
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2008-07-17 10:17:19 +00:00
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bool renderToMainframe;
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2008-07-12 17:40:22 +00:00
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bool bFullscreen;
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bool bVsync;
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bool bWireFrame;
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bool bOverlayStats;
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bool bDumpTextures;
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bool bOldCard;
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bool bShowShaderErrors;
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//enhancements
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bool bForceFiltering;
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bool bForceMaxAniso;
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bool bPreUpscale;
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int iPreUpscaleFilter;
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bool bTruform;
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int iTruformLevel;
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int iWindowedRes;
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char psProfile[16];
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char vsProfile[16];
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2008-08-06 01:08:02 +00:00
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bool bTexFmtOverlayEnable;
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bool bTexFmtOverlayCenter;
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2008-07-12 17:40:22 +00:00
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std::string texDumpPath;
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};
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extern Config g_Config;
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struct Statistics
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{
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int numPrimitives;
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int numPixelShadersCreated;
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int numPixelShadersAlive;
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int numVertexShadersCreated;
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int numVertexShadersAlive;
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int numTexturesCreated;
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int numTexturesAlive;
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int numRenderTargetsCreated;
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int numRenderTargetsAlive;
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int numDListsCalled;
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int numDListsCreated;
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int numDListsAlive;
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int numJoins;
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struct ThisFrame
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{
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int numBPLoads;
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int numCPLoads;
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int numXFLoads;
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int numBPLoadsInDL;
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int numCPLoadsInDL;
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int numXFLoadsInDL;
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int numDLs;
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int numDLPrims;
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int numPrims;
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int numShaderChanges;
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int numBadCommands; //hope this always is zero ;)
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};
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ThisFrame thisFrame;
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void ResetFrame() {memset(&thisFrame,0,sizeof(ThisFrame));}
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};
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extern Statistics stats;
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#define STATISTICS
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#ifdef STATISTICS
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#define INCSTAT(a) (a)++;
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#define ADDSTAT(a,b) (a)+=(b);
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#define SETSTAT(a,x) (a)=(x);
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#else
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#define INCSTAT(a) ;
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#define ADDSTAT(a,b) ;
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#define SETSTAT(a,x) ;
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#endif
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#endif
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