dolphin/Source/Plugins/Plugin_VideoDX9/Src/Globals.h

107 lines
1.7 KiB
C
Raw Normal View History

#ifndef _GLOBALS_H
#define _GLOBALS_H
#include <string>
struct Config
{
Config();
void Load();
void Save();
int iAdapter;
int iFSResolution;
int iMultisampleMode;
int iPostprocessEffect;
int iCompileDLsLevel;
bool renderToMainframe;
bool bFullscreen;
bool bVsync;
bool bWireFrame;
bool bOverlayStats;
bool bDumpTextures;
bool bOldCard;
bool bShowShaderErrors;
//enhancements
bool bForceFiltering;
bool bForceMaxAniso;
bool bPreUpscale;
int iPreUpscaleFilter;
bool bTruform;
int iTruformLevel;
int iWindowedRes;
char psProfile[16];
char vsProfile[16];
bool bTexFmtOverlayEnable;
bool bTexFmtOverlayCenter;
std::string texDumpPath;
};
extern Config g_Config;
struct Statistics
{
int numPrimitives;
int numPixelShadersCreated;
int numPixelShadersAlive;
int numVertexShadersCreated;
int numVertexShadersAlive;
int numTexturesCreated;
int numTexturesAlive;
int numRenderTargetsCreated;
int numRenderTargetsAlive;
int numDListsCalled;
int numDListsCreated;
int numDListsAlive;
int numJoins;
struct ThisFrame
{
int numBPLoads;
int numCPLoads;
int numXFLoads;
int numBPLoadsInDL;
int numCPLoadsInDL;
int numXFLoadsInDL;
int numDLs;
int numDLPrims;
int numPrims;
int numShaderChanges;
int numBadCommands; //hope this always is zero ;)
};
ThisFrame thisFrame;
void ResetFrame() {memset(&thisFrame,0,sizeof(ThisFrame));}
};
extern Statistics stats;
#define STATISTICS
#ifdef STATISTICS
#define INCSTAT(a) (a)++;
#define ADDSTAT(a,b) (a)+=(b);
#define SETSTAT(a,x) (a)=(x);
#else
#define INCSTAT(a) ;
#define ADDSTAT(a,b) ;
#define SETSTAT(a,x) ;
#endif
#endif