424 lines
18 KiB
C
424 lines
18 KiB
C
|
/*
|
||
|
*
|
||
|
* Copyright (c) 2002-2007, NVIDIA Corporation.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* NVIDIA Corporation("NVIDIA") supplies this software to you in consideration
|
||
|
* of your agreement to the following terms, and your use, installation,
|
||
|
* modification or redistribution of this NVIDIA software constitutes
|
||
|
* acceptance of these terms. If you do not agree with these terms, please do
|
||
|
* not use, install, modify or redistribute this NVIDIA software.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* In consideration of your agreement to abide by the following terms, and
|
||
|
* subject to these terms, NVIDIA grants you a personal, non-exclusive license,
|
||
|
* under NVIDIA's copyrights in this original NVIDIA software (the "NVIDIA
|
||
|
* Software"), to use, reproduce, modify and redistribute the NVIDIA
|
||
|
* Software, with or without modifications, in source and/or binary forms;
|
||
|
* provided that if you redistribute the NVIDIA Software, you must retain the
|
||
|
* copyright notice of NVIDIA, this notice and the following text and
|
||
|
* disclaimers in all such redistributions of the NVIDIA Software. Neither the
|
||
|
* name, trademarks, service marks nor logos of NVIDIA Corporation may be used
|
||
|
* to endorse or promote products derived from the NVIDIA Software without
|
||
|
* specific prior written permission from NVIDIA. Except as expressly stated
|
||
|
* in this notice, no other rights or licenses express or implied, are granted
|
||
|
* by NVIDIA herein, including but not limited to any patent rights that may be
|
||
|
* infringed by your derivative works or by other works in which the NVIDIA
|
||
|
* Software may be incorporated. No hardware is licensed hereunder.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* THE NVIDIA SOFTWARE IS BEING PROVIDED ON AN "AS IS" BASIS, WITHOUT
|
||
|
* WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING
|
||
|
* WITHOUT LIMITATION, WARRANTIES OR CONDITIONS OF TITLE, NON-INFRINGEMENT,
|
||
|
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, OR ITS USE AND OPERATION
|
||
|
* EITHER ALONE OR IN COMBINATION WITH OTHER PRODUCTS.
|
||
|
*
|
||
|
*
|
||
|
*
|
||
|
* IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL,
|
||
|
* EXEMPLARY, CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, LOST
|
||
|
* PROFITS; PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
|
||
|
* PROFITS; OR BUSINESS INTERRUPTION) OR ARISING IN ANY WAY OUT OF THE USE,
|
||
|
* REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION OF THE NVIDIA SOFTWARE,
|
||
|
* HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING
|
||
|
* NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF NVIDIA HAS BEEN ADVISED
|
||
|
* OF THE POSSIBILITY OF SUCH DAMAGE.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
#ifndef _cggl_h
|
||
|
#define _cggl_h
|
||
|
|
||
|
#include <Cg/cg.h>
|
||
|
|
||
|
#ifdef _WIN32
|
||
|
# ifndef APIENTRY /* From Win32's <windef.h> */
|
||
|
# define CGGL_APIENTRY_DEFINED
|
||
|
# if (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__) || defined(__LCC__)
|
||
|
# define APIENTRY __stdcall
|
||
|
# else
|
||
|
# define APIENTRY
|
||
|
# endif
|
||
|
# endif
|
||
|
# ifndef WINGDIAPI /* From Win32's <wingdi.h> and <winnt.h> */
|
||
|
# define CGGL_WINGDIAPI_DEFINED
|
||
|
# define WINGDIAPI __declspec(dllimport)
|
||
|
# endif
|
||
|
#endif /* _WIN32 */
|
||
|
|
||
|
/* Set up for either Win32 import/export/lib. */
|
||
|
#ifndef CGGL_API
|
||
|
# ifdef _WIN32
|
||
|
# ifdef CGGL_EXPORTS
|
||
|
# define CGGL_API __declspec(dllexport)
|
||
|
# elif defined (CG_LIB)
|
||
|
# define CGGL_API
|
||
|
# else
|
||
|
# define CGGL_API __declspec(dllimport)
|
||
|
# endif
|
||
|
# else
|
||
|
# define CGGL_API
|
||
|
# endif
|
||
|
#endif
|
||
|
|
||
|
#ifndef CGGLENTRY
|
||
|
# ifdef _WIN32
|
||
|
# define CGGLENTRY __cdecl
|
||
|
# else
|
||
|
# define CGGLENTRY
|
||
|
# endif
|
||
|
#endif
|
||
|
|
||
|
#ifdef __APPLE__
|
||
|
#include <OpenGL/gl.h>
|
||
|
#else
|
||
|
#include <GL/gl.h>
|
||
|
#endif
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
extern "C" {
|
||
|
#endif
|
||
|
|
||
|
/*****************************************************************************/
|
||
|
/*** cgGL Type Definitions ***/
|
||
|
/*****************************************************************************/
|
||
|
|
||
|
typedef enum
|
||
|
{
|
||
|
CG_GL_MATRIX_IDENTITY = 0,
|
||
|
CG_GL_MATRIX_TRANSPOSE = 1,
|
||
|
CG_GL_MATRIX_INVERSE = 2,
|
||
|
CG_GL_MATRIX_INVERSE_TRANSPOSE = 3,
|
||
|
|
||
|
CG_GL_MODELVIEW_MATRIX,
|
||
|
CG_GL_PROJECTION_MATRIX,
|
||
|
CG_GL_TEXTURE_MATRIX,
|
||
|
CG_GL_MODELVIEW_PROJECTION_MATRIX,
|
||
|
|
||
|
CG_GL_VERTEX,
|
||
|
CG_GL_FRAGMENT,
|
||
|
CG_GL_GEOMETRY
|
||
|
|
||
|
} CGGLenum;
|
||
|
|
||
|
|
||
|
#ifndef CGGL_EXPLICIT
|
||
|
|
||
|
/******************************************************************************
|
||
|
*** Profile Functions
|
||
|
*****************************************************************************/
|
||
|
|
||
|
CGGL_API CGbool CGGLENTRY cgGLIsProfileSupported(CGprofile profile);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLEnableProfile(CGprofile profile);
|
||
|
CGGL_API void CGGLENTRY cgGLDisableProfile(CGprofile profile);
|
||
|
|
||
|
CGGL_API CGprofile CGGLENTRY cgGLGetLatestProfile(CGGLenum profile_type);
|
||
|
CGGL_API void CGGLENTRY cgGLSetOptimalOptions(CGprofile profile);
|
||
|
|
||
|
/******************************************************************************
|
||
|
*** Program Managment Functions
|
||
|
*****************************************************************************/
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLLoadProgram(CGprogram program);
|
||
|
CGGL_API CGbool CGGLENTRY cgGLIsProgramLoaded(CGprogram program);
|
||
|
CGGL_API void CGGLENTRY cgGLBindProgram(CGprogram program);
|
||
|
CGGL_API void CGGLENTRY cgGLUnbindProgram(CGprofile profile);
|
||
|
CGGL_API GLuint CGGLENTRY cgGLGetProgramID(CGprogram program);
|
||
|
|
||
|
/******************************************************************************
|
||
|
*** Parameter Managment Functions
|
||
|
*****************************************************************************/
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter1f(CGparameter param,
|
||
|
float x);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter2f(CGparameter param,
|
||
|
float x,
|
||
|
float y);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter3f(CGparameter param,
|
||
|
float x,
|
||
|
float y,
|
||
|
float z);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter4f(CGparameter param,
|
||
|
float x,
|
||
|
float y,
|
||
|
float z,
|
||
|
float w);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter1fv(CGparameter param, const float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter2fv(CGparameter param, const float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter3fv(CGparameter param, const float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter4fv(CGparameter param, const float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter1d(CGparameter param,
|
||
|
double x);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter2d(CGparameter param,
|
||
|
double x,
|
||
|
double y);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter3d(CGparameter param,
|
||
|
double x,
|
||
|
double y,
|
||
|
double z);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter4d(CGparameter param,
|
||
|
double x,
|
||
|
double y,
|
||
|
double z,
|
||
|
double w);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter1dv(CGparameter param, const double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter2dv(CGparameter param, const double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter3dv(CGparameter param, const double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameter4dv(CGparameter param, const double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameter1f(CGparameter param, float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameter2f(CGparameter param, float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameter3f(CGparameter param, float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameter4f(CGparameter param, float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameter1d(CGparameter param, double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameter2d(CGparameter param, double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameter3d(CGparameter param, double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameter4d(CGparameter param, double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameterArray1f(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameterArray2f(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameterArray3f(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameterArray4f(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameterArray1d(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameterArray2d(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameterArray3d(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameterArray4d(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameterArray1f(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameterArray2f(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameterArray3f(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameterArray4f(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
float *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameterArray1d(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameterArray2d(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameterArray3d(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetParameterArray4d(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
double *v);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetParameterPointer(CGparameter param,
|
||
|
GLint fsize,
|
||
|
GLenum type,
|
||
|
GLsizei stride,
|
||
|
const GLvoid *pointer);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLEnableClientState(CGparameter param);
|
||
|
CGGL_API void CGGLENTRY cgGLDisableClientState(CGparameter param);
|
||
|
|
||
|
/******************************************************************************
|
||
|
*** Matrix Parameter Managment Functions
|
||
|
*****************************************************************************/
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetMatrixParameterdr(CGparameter param,
|
||
|
const double *matrix);
|
||
|
CGGL_API void CGGLENTRY cgGLSetMatrixParameterfr(CGparameter param,
|
||
|
const float *matrix);
|
||
|
CGGL_API void CGGLENTRY cgGLSetMatrixParameterdc(CGparameter param,
|
||
|
const double *matrix);
|
||
|
CGGL_API void CGGLENTRY cgGLSetMatrixParameterfc(CGparameter param,
|
||
|
const float *matrix);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetMatrixParameterdr(CGparameter param, double *matrix);
|
||
|
CGGL_API void CGGLENTRY cgGLGetMatrixParameterfr(CGparameter param, float *matrix);
|
||
|
CGGL_API void CGGLENTRY cgGLGetMatrixParameterdc(CGparameter param, double *matrix);
|
||
|
CGGL_API void CGGLENTRY cgGLGetMatrixParameterfc(CGparameter param, float *matrix);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetStateMatrixParameter(CGparameter param,
|
||
|
CGGLenum matrix,
|
||
|
CGGLenum transform);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfc(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const float *matrices);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetMatrixParameterArrayfr(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const float *matrices);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydc(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const double *matrices);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetMatrixParameterArraydr(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
const double *matrices);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfc(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
float *matrices);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetMatrixParameterArrayfr(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
float *matrices);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydc(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
double *matrices);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLGetMatrixParameterArraydr(CGparameter param,
|
||
|
long offset,
|
||
|
long nelements,
|
||
|
double *matrices);
|
||
|
|
||
|
/******************************************************************************
|
||
|
*** Texture Parameter Managment Functions
|
||
|
*****************************************************************************/
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetTextureParameter(CGparameter param, GLuint texobj);
|
||
|
CGGL_API GLuint CGGLENTRY cgGLGetTextureParameter(CGparameter param);
|
||
|
CGGL_API void CGGLENTRY cgGLEnableTextureParameter(CGparameter param);
|
||
|
CGGL_API void CGGLENTRY cgGLDisableTextureParameter(CGparameter param);
|
||
|
CGGL_API GLenum CGGLENTRY cgGLGetTextureEnum(CGparameter param);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetManageTextureParameters(CGcontext ctx, CGbool flag);
|
||
|
CGGL_API CGbool CGGLENTRY cgGLGetManageTextureParameters(CGcontext ctx);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetupSampler(CGparameter param, GLuint texobj);
|
||
|
CGGL_API void CGGLENTRY cgGLRegisterStates(CGcontext);
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLEnableProgramProfiles( CGprogram program );
|
||
|
CGGL_API void CGGLENTRY cgGLDisableProgramProfiles( CGprogram program );
|
||
|
|
||
|
/******************************************************************************
|
||
|
*** Misc Functions
|
||
|
*****************************************************************************/
|
||
|
|
||
|
CGGL_API void CGGLENTRY cgGLSetDebugMode( CGbool debug );
|
||
|
|
||
|
/******************************************************************************
|
||
|
*** Buffer Functions
|
||
|
*****************************************************************************/
|
||
|
|
||
|
CGGL_API CGbuffer CGGLENTRY cgGLCreateBuffer(CGcontext context, int size, const void *data, GLenum bufferUsage);
|
||
|
CGGL_API GLuint CGGLENTRY cgGLGetBufferObject(CGbuffer buffer);
|
||
|
|
||
|
#endif
|
||
|
|
||
|
#ifdef __cplusplus
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
#ifdef CGGL_APIENTRY_DEFINED
|
||
|
# undef CGGL_APIENTRY_DEFINED
|
||
|
# undef APIENTRY
|
||
|
#endif
|
||
|
|
||
|
#ifdef CGGL_WINGDIAPI_DEFINED
|
||
|
# undef CGGL_WINGDIAPI_DEFINED
|
||
|
# undef WINGDIAPI
|
||
|
#endif
|
||
|
|
||
|
#endif
|