dolphin/Languages/po/ja.po

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2008-10-05 12:30:45 +00:00
# Translation of dolphin-emu.pot to Japanese
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# DanbSky, 2011
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-08-10 08:30-0500\n"
"PO-Revision-Date: 2011-06-05 00:30+0900\n"
"Last-Translator: DanbSky\n"
"Language-Team: \n"
"Language: Japanese\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:510
msgid " (too many to display)"
msgstr "(該当が多すぎて表示不可)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:257
#: Source/Core/DolphinWX/Src/NetWindow.cpp:485
#: Source/Core/DolphinWX/Src/NetWindow.cpp:524
msgid " Game : "
msgstr "タイトル:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
msgid "! NOT"
msgstr "! (...で無い)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:69
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" は存在しません\n"
" 新しく容量16MBのメモリーカードを作成しますか"
#: Source/Core/Core/Src/CoreParameter.cpp:144
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" は無効なファイル、またはゲームキューブWii のISOではありません"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:193
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s コピー %1$s"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:363
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:614
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:615
#, c-format
msgid "%d Hz"
msgstr "%d Hz"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:12
#, fuzzy, c-format
msgid "%i connected"
msgstr "未接続"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:128
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:296
#, c-format
msgid "%s already exists, overwrite?"
msgstr " %s はすでに存在します。上書きしますか?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:167
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s のスクラビングに失敗しました。おそらく壊れています。"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:97
#, fuzzy, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"メモリーカードの読み込みに失敗\n"
" 不正なカード容量です (%04X)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:112
#, fuzzy, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"メモリーカードの読み込みに失敗\n"
" 不正なカード容量です (%04X)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:92
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:367
#, c-format
msgid "%s failed to open"
msgstr "%s を開くのに失敗"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:97
#, c-format
msgid ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
msgstr ""
"ファイル %s のハッシュは不完全です\n"
"この問題を修正するために動作を停止しますか?\n"
"\"いいえ\"を選択した場合、歪んだ音のままゲームが始まるでしょう"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:360
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s は0バイトのファイルです"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:159
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s は圧縮済みです!これ以上圧縮することは出来ません"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:345
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "%s はファイル名が長すぎます、45文字までにしてください"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sDelete%s"
msgstr "%s 削除 %s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%sExport GCI%s"
msgstr "%s エクスポート GCI %s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:195
#, c-format
msgid "%sImport GCI%s"
msgstr "%s インポート GCI %s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:762
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u ブロック空き | %u エントリ空き"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:510
msgid "&& AND"
msgstr "&& (...と...)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:308
msgid "&About..."
msgstr "Dolphinについて(&A)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:116
msgid "&Boot from DVD Drive..."
msgstr "DVDドライブから起動(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:244
msgid "&Breakpoints"
msgstr "ブレークポイント(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&Browse for ISOs..."
msgstr "ISOファイルのあるフォルダを選択(&B)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:205
msgid "&Cheats Manager"
msgstr "チートコード編集ツール(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:190
msgid "&DSP Settings"
msgstr "サウンド設定(&D)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:995
msgid "&Delete ISO..."
msgstr "このタイトルの実体を削除(&D)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012
msgid "&Delete selected ISOs..."
msgstr "選択したタイトルの実体を全て削除(&D)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:183
msgid "&Emulation"
msgstr "エミュレーション(&E)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:130
msgid "&File"
msgstr "ファイル(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:348
msgid "&Frame Advance"
msgstr "Frame Advance(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:365
msgid "&Fullscreen"
msgstr "フルスクリーン表示(&F)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:189
msgid "&Graphics Settings"
msgstr "グラフィック設定(&G)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:309
msgid "&Help"
msgstr "ヘルプ(&H)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:193
msgid "&Hotkey Settings"
msgstr "ホットキーのカスタマイズ(&H)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:246
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:161
msgid "&Load State"
msgstr "ステートロード(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:203
msgid "&Memcard Manager (GC)"
msgstr "メモリーカード編集ツール(&M)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:245
msgid "&Memory"
msgstr "&Memory"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:326
msgid "&Open..."
msgstr "開く(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Options"
msgstr "設定(&O)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:337
msgid "&Pause"
msgstr "一時停止(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:339
msgid "&Play"
msgstr "開始(&P)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:977
msgid "&Properties"
msgstr "プロパティ(&P)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:361
msgid "&Read-only mode"
msgstr "読み込み専用 (&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:332
msgid "&Refresh List"
msgstr "ゲームリストを再更新(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:243
msgid "&Registers"
msgstr "レジスタ(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:345
msgid "&Reset"
msgstr "リセット(&R)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:247
msgid "&Sound"
msgstr "サウンド(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:342
msgid "&Stop"
msgstr "停止(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:220
msgid "&Tools"
msgstr "ツール(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:248
msgid "&Video"
msgstr "描画(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:297
msgid "&View"
msgstr "表示(&V)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:192
msgid "&Wiimote Settings"
msgstr "Wii入力設定(&W)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:978
msgid "&Wiki"
msgstr "公式Wiki(英語)で動作状況を確認(&W)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58
msgid "(-)+zFar"
msgstr "補正有効"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53
msgid "(-)+zNear"
msgstr "補正有効"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:98
msgid "(UNKNOWN)"
msgstr "(不明)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:377
msgid "(off)"
msgstr "オフ"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
msgid "16 bit"
msgstr "16 ビット"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:172
msgid "32 bit"
msgstr "32 ビット"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:401
msgid "3D Vision"
msgstr "3D Vision"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:170
msgid "8 bit"
msgstr "8 ビット"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:42
msgid "<Insert name here>"
msgstr "コード名を入力してください"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:258
msgid "<No resolutions found>"
msgstr "<対応解像度が見つかりません>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77
msgid "<Nothing>"
msgstr "なし"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:166
msgid "<Press Key>"
msgstr "入力を待機..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:288
msgid "<System>"
msgstr "<システムの言語>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:188
#: Source/Core/DolphinWX/Src/NetWindow.cpp:222
msgid "A NetPlay window is already open!!"
msgstr "ネットプレイウィンドウはすでに開かれています!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:365
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:399
msgid "A game is not currently running."
msgstr "ゲームは現在、起動されていません"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:210
msgid ""
"A supported bluetooth device was not found!\n"
"(Only the Microsoft bluetooth stack is supported.)"
msgstr ""
"サポートしているBluetoothデバイスが見つかりませんでした\n"
"(Microsoft製Bluetoothスタックのみサポートしています)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:93
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"~ネットプレイに関しての注意事項~\n"
"\n"
"現在ネットプレイは以下の設定でしかうまく動作しません。\n"
" - デュアルコア処理 【無効】\n"
" - Enable Audio Throttle 【無効】\n"
" - DSP-HLE を \"No Audio Output\"に設定、または DSP-LLE を使用\n"
" - コントローラの数を正しく設定する。また現在は [標準コントローラ] のみ動作\n"
"\n"
"全てのプレーヤーはDolphinのバージョンを同一に揃え、設定も統一すること。\n"
"メモリーカードは無効にしておくか、参加するプレーヤーに同一のものを前もって配"
"布しておく。\n"
"Wii リモコンのサポートは実装されていません。\n"
"\n"
"TCPポートの開放を忘れずに"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:82
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:87
msgid "AM-Baseboard"
msgstr "Triforce基板"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:128
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296
msgid "AR Codes"
msgstr "アクションリプレイコード"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "Dolphinについて"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "加速度"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid "Accurate VBeam emulation"
msgstr "Accurate VBeam emulation"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:95
#, fuzzy
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"より正確なEFBコピーエミュレーションを行います。\n"
"いくつかのゲームの画面効果やゲームプレイ性はこの機能に依っています。\n"
"\n"
"よく分からなければ、【Texture】を選択したままにしておいてください。"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:243
msgid "Action"
msgstr "動作"
#: Source/Core/Core/Src/ARDecrypt.cpp:481
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"コード復号化エラー:\n"
"パリティチェックに失敗\n"
"\n"
"問題のあるコード:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:669
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:756
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:549
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:609
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:803
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:684
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
msgstr ""
"エラー: マスターコード、または CCXXXXXX への書き込みは実装されていません (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "エラー: 無効なコード ライン: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:873
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:946
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:897
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr ""
#: Source/Core/Core/Src/ActionReplay.cpp:839
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:245
msgid "Adapter:"
msgstr "ビデオカード:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:75
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
msgid "Add"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212
msgid "Add ActionReplay Code"
msgstr "コードを追加"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1141
msgid "Add Patch"
msgstr "パッチを追加"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:506
msgid "Add new pane"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:747
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:411
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:433
msgid "Add..."
msgstr "追加"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
msgid "Address :"
msgstr "接続先:"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:57
#, fuzzy
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"zFarパラメータに指定値を追加します\n"
"浮動小数点数値の入力には2通りの表現が可能で、\n"
"例えば''200''と''0.0002''は同じ値として解釈されます\n"
"有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n"
"\n"
"補足:取得値はログウィンドウ/コンソールで確認します"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:52
#, fuzzy
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"zNearパラメータに指定値を追加します\n"
"浮動小数点数値の入力には2通りの表現が可能で、\n"
"例えば''200''と''0.0002''は同じ値として解釈されます\n"
"有効値: (0->+/-Integer) もしくは (0->+/-FP[6 digits of precision])\n"
"\n"
"補足:取得値はログウィンドウ/コンソールで確認します"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:759
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "ボタンが反応する感度を調整します"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:486
msgid "Advanced"
msgstr "高度な設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556
msgid "Advanced Settings"
msgstr "高度な設定"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:666
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, gcz, wad)"
msgstr "全ての GC/Wii ファイル (elf, dol, gcm, iso, ciso, gcz, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:752
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "全ての GC/Wii イメージ (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1294
msgid "All Gamecube GCM files (gcm)"
msgstr "GC GCMファイル (gcm)|*.gcm"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1457
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1471
msgid "All Save States (sav, s##)"
msgstr "全てのステートセーブファイル (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1292
msgid "All Wii ISO files (iso)"
msgstr "Wii ISOファイル (iso)|*.iso"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "圧縮されたGC/Wii ISOファイル (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:96
msgid "All files (*.*)|*.*"
msgstr "全てのファイル (*.*)|*.*"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:121
msgid ""
"Allows toggling certain options via the hotkeys 3, 4, 5, 6 and 7 within the "
"emulation window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーション中に3,4,5,6,7キーを押すことで、一部のオプションを リアルタイ"
"ムに変更することが出来るようになります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:368
msgid "Anisotropic Filtering:"
msgstr "異方性フィルタリング:"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:351
msgid "Anti-Aliasing:"
msgstr "アンチエイリアス:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Apploader のサイズが間違っています。このファイルは本当にApploaderですか"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
msgid "Apploader unable to load from file"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777
msgid "Apploader:"
msgstr "Apploader"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:135
msgid "Apply"
msgstr "適用"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:122
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"フレーム描画後に後処理エフェクトを適用します。\n"
"\n"
"よく分からなければ、【オフ】を選択してください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:289
msgid "Arabic"
msgstr "アラビア語"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:618
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "\"%s\" このプロファイルを削除しますか?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1121
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"これら複数のタイトルの実体ファイルを削除しますか?\n"
"元に戻すことは出来ません!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1112
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "このタイトルの実体ファイルを削除しますか?元に戻すことは出来ません!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:280
msgid "Aspect Ratio:"
msgstr "アスペクト比:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:69
msgid "At least one pane must remain open."
msgstr "At least one pane must remain open."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:527
msgid "Audio"
msgstr "サウンド"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:630
msgid "Audio Backend:"
msgstr "出力API (Audio Backend)"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Error opening AO device.\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:238
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278
msgid "Auto"
msgstr "自動"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338
msgid "Auto (Multiple of 640x528)"
msgstr "自動 (ゲーム解像度の倍数)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:338
msgid "Auto (Window Size)"
msgstr "自動 (ウィンドウサイズに拡大)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:299
msgid "Auto adjust Window Size"
msgstr "ウィンドウサイズを自動調整"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:77
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"内部解像度設定に合わせてウィンドウサイズを自動調整します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Back"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634
msgid "Backend Settings"
msgstr "出力設定"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:209
#: Source/Plugins/Plugin_VideoSoftware/Src/VideoConfigDialog.cpp:62
msgid "Backend:"
msgstr "描画API"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:299
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92
msgid "Background Input"
msgstr "バックグラウンド入力を許可"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
msgid "Backward"
msgstr "後方"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:264
msgid "Bad File Header"
msgstr "ファイルヘッダの不良"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:624
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Banner"
msgstr "バナー"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:526
msgid "Banner Details"
msgstr "バナーの詳細"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:490
msgid "Banner:"
msgstr "バナー表示"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "バー"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:309
msgid "Basic"
msgstr "基本設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:550
msgid "Basic Settings"
msgstr "基本設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "バスドラ"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:188
msgid "Block Allocation Table checksum failed"
msgstr "Block Allocation Table のチェックサムが不適合"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:628
msgid "Blocks"
msgstr "ブロック数"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "青"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Blue Left"
msgstr "青 - 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Right"
msgstr "青 - 右"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:272
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92
msgid "Bottom"
msgstr "下部"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:242
#, c-format
msgid "Bound Controls: %lu"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:342
msgid "Broken"
msgstr "ダメダメ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
msgid "Browse"
msgstr "フォルダ追加"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:206
msgid "Browse for a directory to add"
msgstr "ゲームリストに追加するフォルダを選択してください"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:435
msgid "Browse for an ISO directory..."
msgstr "ISOのあるフォルダをブラウズ"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1187
msgid "Browse for output directory"
msgstr "出力先を選択"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:315
msgid "Buffer:"
msgstr "バッファ:"
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:89
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
msgid "Buttons"
msgstr "ボタン"
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:61
#, fuzzy
msgid "C Stick"
msgstr "C-スティック"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74
msgid "C-Stick"
msgstr "C-スティック"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541
msgid "CPU Emulator Engine"
msgstr "CPUエミュレーション方式"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:465
msgid "Cache Display Lists"
msgstr "Cache Display Lists"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:87
msgid ""
"Calculate depth values of 3D graphics per-pixel rather than per vertex.\n"
"In contrast to pixel lighting (which is merely an enhancement), per-pixel "
"depth calculations are necessary to properly emulate a small number of "
"games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"3Dグラフィックスの深度値計算を頂点ごとではなくピクセルごとに行います。\n"
"Per-Pixel Lightingが単なる画質向上機能だったのとは対照的に、\n"
"Per-Pixel Depthは特定のゲームを正しくエミュレートするために 必要な機能で"
"す。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:86
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ピクセル単位での光源処理を行うようにします。\n"
"GPUの性能にもよりますが、数パーセント程度、動作速度が低下します。\n"
"このオプションは通常安全ですが、時に描画バグを引き起こすこともありま す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:137
msgid "Cancel"
msgstr "キャンセル"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:91
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:178
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:240
#, c-format
msgid "Cannot open %s"
msgstr "%s を開くことができません"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:721
msgid "Cannot record movies in read-only mode."
msgstr ""
#: Source/Core/Core/Src/CoreTiming.cpp:122
msgid "Cannot unregister events with events pending"
msgstr "Cannot unregister events with events pending"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1016
#, fuzzy, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
"そのファイルはメモリーカードデータとして使用できません\n"
"両方のスロットで同じファイルを使用しようとしていませんか?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1039
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"そのファイルはメモリーカードデータとして使用できません\n"
"両方のスロットで同じファイルを使用しようとしていませんか?"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1858
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1872
#, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "Cant find WiiMote by connection handle %02x"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:643
#: Source/Core/Core/Src/HW/DVDInterface.cpp:653
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:236
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:331
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "DVD_Pluginからの読み込みが不可能 - DVD-Interface: 致命的なエラー"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:290
msgid "Catalan"
msgstr "カタルーニャ語"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
msgid "Center"
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:562
msgid "Change"
msgstr "変更"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:329
msgid "Change &Disc..."
msgstr "ディスクの入れ替え(&D)"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "Change Disc"
msgstr "ディスクの入れ替え"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:550
msgid "Change Game"
msgstr "ゲームを変更"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:496
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Dolphin本体の表示言語を変更します\n"
"変更時には再起動が必要です"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
#, fuzzy
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "Changes sign to zFar Parameter (after correction)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
#, fuzzy
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "Changes sign to zNear Parameter (after correction)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:502
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:503
msgid "Changing this will have no effect while the emulator is running!"
msgstr "この設定は次回のゲーム開始時に反映されます!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Chat"
msgstr "チャット"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:46
msgid "Cheat Code"
msgstr "チートコード"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:131
msgid "Cheat Search"
msgstr "コードサーチ"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:39
msgid "Cheats Manager"
msgstr "チートコード編集ツール"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
msgid "Chinese (Simplified)"
msgstr "簡体字中国語"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
msgid "Chinese (Traditional)"
msgstr "繁体字中国語"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:754
msgid "Choose a DVD root directory:"
msgstr "DVDルートフォルダを選択"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:758
msgid "Choose a NAND root directory:"
msgstr "NANDのあるルートフォルダを選択"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:751
msgid "Choose a default ISO:"
msgstr "デフォルトとして設定するタイトルを選択"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1163
msgid "Choose a directory to add"
msgstr "追加したいフォルダを選択"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1003
msgid "Choose a file to open"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:214
msgid "Choose a memory card:"
msgstr "メモリーカードを選択"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:755
#, fuzzy
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"apploaderとして使用するファイルを選択 (applies to discs constructed from "
"directories only)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:764
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:803
msgid "Choose the folder to extract to"
msgstr "抽出先のフォルダを選択"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr "丸み"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "クラシックコントローラ"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:491
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:917
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
#: Source/Core/DolphinWX/Src/LogWindow.cpp:142
msgid "Clear"
msgstr "全消去"
#: Source/Core/Core/Src/CoreTiming.cpp:173
msgid "Clear failed."
msgstr "クリアに失敗"
#: Source/Core/Core/Src/NetPlayServer.cpp:259
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"クライアントとの接続が切断されました!ネットプレイは現在無効です。ゲームを停"
"止してください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:558
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:244
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:559
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:213
msgid "Close"
msgstr "閉じる"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:187
msgid "Co&nfigure..."
msgstr "Dolphin本体の設定(&N)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:86
msgid "Code Info"
msgstr "コードの情報"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567
msgid "Code: "
msgstr "コード:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "Command"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:626
msgid "Comment"
msgstr "コメント"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:488
msgid "Comment:"
msgstr "ゲーム紹介"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1002
msgid "Compress ISO..."
msgstr "このタイトルを圧縮"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1014
msgid "Compress selected ISOs..."
msgstr "選択したISOファイルを全て圧縮"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326
msgid "Compressing ISO"
msgstr "圧縮しています..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:442
msgid "Config"
msgstr "本体設定"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:46
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "設定"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:115
msgid "Configure Control"
msgstr "コントロールの設定"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:293
#: Source/Core/DolphinWX/Src/NetWindow.cpp:581
msgid "Configure Pads"
msgstr "パッド設定"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:442
msgid "Configure..."
msgstr "Dolphin本体の設定を行います"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1229
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1257
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1322
msgid "Confirm File Overwrite"
msgstr "ファイルの上書きを確認"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:576
msgid "Confirm on Stop"
msgstr "動作停止時に確認"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:67
#: Source/Core/DolphinWX/Src/NetWindow.cpp:89
msgid "Connect"
msgstr "接続"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:719
msgid "Connect USB Keyboard"
msgstr "USBキーボードの接続をエミュレート"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:375
#, c-format
msgid "Connect Wiimote %i"
msgstr "%iPのWii リモコンを接続/切断"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:199
msgid "Connect Wiimote 1"
msgstr "1PのWii リモコンを接続/切断"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:200
msgid "Connect Wiimote 2"
msgstr "2PのWii リモコンを接続/切断"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:201
msgid "Connect Wiimote 3"
msgstr "3PのWii リモコンを接続/切断"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:202
msgid "Connect Wiimote 4"
msgstr "4PのWii リモコンを接続/切断"
#: Source/Core/DolphinWX/Src/Main.cpp:608
msgid "Connecting..."
msgstr "接続中..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:154
msgid "Console"
msgstr "Console"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "Control"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:186
msgid "Convert to GCI"
msgstr "GCIファイルに変換"
#: Source/Core/Core/Src/CoreParameter.cpp:377
msgid "Copy failed"
msgstr "コピーに失敗"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:785
#, c-format
msgid "Copy to Memcard %c"
msgstr "メモリーカード%cにコピー"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Core"
msgstr "コア"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:151
#, c-format
msgid "Could not create %s"
msgstr "%s を作成することができませんでした"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68
#, c-format
msgid "Could not initialize backend %s."
msgstr "%s :バックエンドを初期化できませんでした。"
#: Source/Core/Core/Src/CoreParameter.cpp:139
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"\"%s\" を読み込めませんでした。ディスクが入っていないか、GC/Wii のバックアッ"
"プディスクではありません。オリジナルのGC/Wii のディスクはほとんどのPC用DVDド"
"ライブでは読み込めないことに留意してください"
#: Source/Core/Core/Src/CoreParameter.cpp:294
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "ISOファイル %s を認識できませんでした。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:576
#, c-format
msgid "Could not save %s"
msgstr "%s をセーブできませんでした"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:545
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"現在パッド設定を行えません。 プレーヤーが残っているかゲームが起動中です!\n"
"(ゲーム中のパッド設定は現在サポートされていません)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:118
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
msgstr ""
"%s をメモリーカードへ書き込みすることができませんでした\n"
"\n"
"DolphinをCD/DVDから起動しているか、セーブファイルが読み取り専用になっていませ"
"んか?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1044
msgid "Couldn't find open command for extension 'ini'!"
msgstr "拡張子'ini'に対して関連付けられているプログラムが見つかりません!"
#: Source/Core/Core/Src/BootManager.cpp:128
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"コアを初期化できませんでした\n"
"設定を確認してください"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:183
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:506
msgid "Count:"
msgstr "該当:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:459
msgid "Country:"
msgstr "発売国"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:186
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:561
msgid "Create AR Code"
msgstr "アクションリプレイコードを作成"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:542
#: Source/Core/DolphinWX/Src/FrameAui.cpp:607
msgid "Create new perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:494
msgid "Created by KDE-Look.org"
msgstr "Created by KDE-Look.org"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:491
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:492
msgid "Created by VistaIcons.com"
msgstr "Created by VistaIcons.com"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:493
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr "Created by black_rider and published on ForumW.org > Web Developments"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15
msgid "Creator: "
msgstr "制作者: "
#: Source/Core/Common/Src/MsgHandler.cpp:68
msgid "Critical"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:527
msgid "Crop"
msgstr "クロッピング"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:117
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"アスペクト比 4:3 から 5:4 もしくは 16:9 から 16:10になるよう、画面を クロッピ"
"ングします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr "クロスフェーダー"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:676
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333
msgid "Custom Projection Hack"
msgstr "タイトル別投影補正"
#: Source/Core/DolphinWX/Src/PHackSettings.h:30
msgid "Custom Projection Hack Settings"
msgstr "タイトル別投影補正設定"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336
msgid "Customize some Orthographic Projection parameters."
msgstr "設定画面に入ります"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
msgid "Czech"
msgstr "チェコ語"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
msgid "D-Pad"
msgstr "十字キー"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
msgid "DSP"
msgstr "サウンド"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598
msgid "DSP Emulator Engine"
msgstr "DSPエミュレーション方式"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:248
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319
msgid "DSP HLE emulation (fast)"
msgstr "DSP-HLE エミュレーション (高速)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:250
msgid "DSP LLE interpreter (slow)"
msgstr "DSP-LLE インタプリタ (低速)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602
msgid "DSP LLE on Thread"
msgstr "DSP-LLEを別スレッドで実行"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:249
msgid "DSP LLE recompiler"
msgstr "DSP-LLE リコンパイラ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:444
msgid "DSP settings"
msgstr "サウンドに関する設定を行います"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774
msgid "DVD Root:"
msgstr "DVDルート"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:176
msgid "Data Size"
msgstr "データサイズ"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Date:"
msgstr "発売日"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:527
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:561
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro セーブファイル(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr "'遊び'の調整"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:50
msgid "Debug"
msgstr "デバッグ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:499
msgid "Debugging"
msgstr "デバッグ用項目"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1000
msgid "Decompress ISO..."
msgstr "ISOファイルを解凍"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1015
msgid "Decompress selected ISOs..."
msgstr "選択したISOファイルを全て解凍"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1193
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326
msgid "Decompressing ISO"
msgstr "解凍中..."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916
msgid "Default"
msgstr "既定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:771
msgid "Default ISO:"
msgstr "デフォルトISO"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:112
msgid "Default font"
msgstr "既定のフォント"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:930
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "削除"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:786
msgid "Delete Save"
msgstr "このセーブデータを削除"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:73
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "既存ファイル '%s' を削除しますか?"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:651
msgid "Description"
msgstr "説明"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489
msgid "Detect"
msgstr "検出"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:230
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:325
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:131
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:902
msgid "Device"
msgstr "デバイス"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:686
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:734
msgid "Device Settings"
msgstr "デバイス設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr "ダイアル"
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:147
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:129
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:432
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:450
msgid "Disable"
msgstr "無効化"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:467
msgid "Disable Fog"
msgstr "Disable Fog"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:466
msgid "Disable Lighting"
msgstr "Disable Lighting"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:468
msgid "Disable Per-Pixel Depth"
msgstr "Disable Per-Pixel Depth"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:497
msgid "Disable Textures"
msgstr "テクスチャ無効化"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324
msgid "Disable Wiimote Speaker"
msgstr "Wii リモコンスピーカー無効 (Disable Wiimote Speaker)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:106
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"一切のXFBエミュレーションを行わないようにします。\n"
"動作速度が大きく向上しますが、これに依存しているタイトルでは重大な バグが発生"
"します。(特にHomebrewアプリ)\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:93
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"一切のEFBコピーエミュレーションを行わないようにします。\n"
"これは後処理やテクスチャエフェクトとして頻繁に使用されるもので、 無効にすると"
"大きな動作速度の向上が見込めますが、ほぼ確実に 描画バグが発生するでしょう。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:98
msgid ""
"Disable texturing.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャリングを無効化します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:550
msgid "Disc"
msgstr "Disc"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:109
#: Source/Core/DiscIO/Src/DriveBlob.cpp:128
msgid "Disc Read Error"
msgstr "ディスク読み取りエラー"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:313
msgid "Display"
msgstr "表示設定"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:102
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレータが読み取った入力を画面に表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "Divide"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1051
msgid "Do you want to stop the current emulation?"
msgstr "動作中のゲームを停止しますか?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:919
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:185
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s グラフィック設定"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:305
msgid "Dolphin &Web Site"
msgstr "Dolphin Webサイト(&W)"
#: Source/Core/DolphinWX/Src/ConfigMain.h:37
msgid "Dolphin Configuration"
msgstr "Dolphinの設定"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:188
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Wii リモコンのエミュレーション設定"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:289
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1202
msgid "Dolphin GCPad Configuration"
msgstr "GCコントローラ設定"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:742
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1142
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS ムービー (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:17
msgid "Dolphin Wiimote Configuration"
msgstr "Wiiリモコンの設定"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:306
msgid "Dolphin at &Google Code"
msgstr "Dolphin 開発状況(&G)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:303
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"リストに何もありません。この文章をダブルクリックして GC/Wii/WAD ファイルのあ"
"るフォルダを選択してください。"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:307
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"リスト中の全てのゲームが設定により表示されていません。この文章をダブルクリッ"
"クすると表示されるようになります"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
msgid "Down"
msgstr "Down"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42
msgid "Download Codes (WiiRD Database)"
msgstr "チートコードをダウンロード (WiiRD Database)"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu個のコードが見つかりました。( 新規追加: %lu個 )"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "ドラムコントローラ"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:78
msgid "Dummy"
msgstr "ダミーデバイス"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:605
msgid "Dump Audio"
msgstr "サウンドのダンプ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:510
msgid "Dump EFB Target"
msgstr "EFBターゲットをダンプ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:511
msgid "Dump Frames"
msgstr "フレームをダンプ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:508
msgid "Dump Textures"
msgstr "テクスチャをダンプ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:112
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Frames/\n"
"フォルダにレンダリングしたフレーム全てをダンプし、AVIとして保存します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:109
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Textures/<ゲームID>/ フォルダにテクスチャをダンプします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:111
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Dump/Textures/\n"
"フォルダにEFBコピーの内容をダンプします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:267
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:481
msgid "Dutch"
msgstr "オランダ語"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:129
msgid "E&xit"
msgstr "終了"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:430
msgid "EFB Copies"
msgstr "EFB Copies"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:162
msgid "EUROPE"
msgstr "欧州"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:145
msgid "Early Memory Updates"
msgstr "Early Memory Updates"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:460
msgid "Edit"
msgstr "編集"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "コードを編集"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:282
msgid "Edit Config"
msgstr "iniを編集"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "パッチを編集"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:460
msgid "Edit current perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:410
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:432
msgid "Edit..."
msgstr "編集"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "エフェクト"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:424
msgid "Embedded Frame Buffer"
msgstr "Embedded Frame Buffer (内蔵フレームバッファ)"
#: Source/Core/Core/Src/Core.cpp:173
msgid "Emu Thread already running"
msgstr "エミュレーションスレッドはすでに稼働中です"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:108
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"XFBの正確なエミュレートを行います。\n"
"著しく動作速度を低下させ、高解像度で描画することも出来なくなります が、少数の"
"タイトルを動作させるのに必要です。\n"
"\n"
"よく分からなければ、【Virtual】を選択したままにしておいてください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:107
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"GPUテクスチャオブジェクトとしてXFBをエミュレートします。\n"
"XFBエミュレーションが必要なタイトルのほとんどを【Real】設定よりも高速に 動作"
"させることが可能です。 \n"
"ただ、Homebrewアプリなどの元々XFBが必要でないゲームは上手く動作 しなくなりま"
"す。\n"
"\n"
"よく分からなければ、こちらを選択しておいてください。"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "Wii リモコンをエミュレート"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
msgid "Emulation State: "
msgstr "動作状況:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
msgid "Enable"
msgstr "有効"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:89
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ステレオスコピック3D(立体視)表示を有効にします。\n"
"※GPUがNvidia 3D Visionをサポートしている必要があります。\n"
"ほとんどの場合何かしらの問題が発生するでしょう。\n"
"\n"
"この機能はフルスクリーン表示時のみ動作します。\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:111
msgid "Enable AR Logging"
msgstr "アクションリプレイコードのログを取得する"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603
msgid "Enable Audio Throttle"
msgstr "Enable Audio Throttle"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid "Enable BAT"
msgstr "Enable BAT"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318
msgid "Enable Block Merging"
msgstr "Enable Block Merging"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536
msgid "Enable Cheats"
msgstr "チートコードを有効化"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600
msgid "Enable DTK Music"
msgstr "Enable DTK Music"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:306
msgid "Enable Dual Core"
msgstr "Enable Dual Core"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:534
msgid "Enable Dual Core (speedup)"
msgstr "デュアルコア動作を行う (速度向上)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:528
msgid "Enable Hotkeys"
msgstr "ホットキーを使用"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:307
msgid "Enable Idle Skipping"
msgstr "Enable Idle Skipping"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:535
msgid "Enable Idle Skipping (speedup)"
msgstr "アイドルスキップ処理を行う (速度向上)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:308
msgid "Enable MMU"
msgstr "Enable MMU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:534
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Enable Progressive Scan"
msgstr "プログレッシブ表示を有効化"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712
msgid "Enable Screen Saver"
msgstr "スクリーンセーバーを有効化"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323
msgid "Enable WideScreen"
msgstr "Enable WideScreen"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:493
msgid "Enable Wireframe"
msgstr "ワイヤーフレーム有効化"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:84
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"異方性フィルタリングを適用します。\n"
"奥行きのあるテクスチャをより精細に描画することが出来ます。\n"
"特定のゲームでは描画バグの原因になることがあります。\n"
"\n"
"よく分からなければ、【1x】を選択してください。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"ディスクの読み取り速度を向上させます。必要になるタイトルはわずかです [有効="
"ロード時間短縮/無効=互換性・安定性重視]"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:799
msgid "Enable pages"
msgstr "ページ分けして表示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:76
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーションを画面いっぱいに表示して行います。\n"
"無効にするとウィンドウ画面でのエミュレーションとなります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:79
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Dolphinのメインウィンドウ(ゲームリスト部分)に描画を行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"トワイライトプリンセスにおいて、広大なエリアで発生するFPS低下を抑えます。他の"
"タイトルでは無効にしてください"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:311
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"Block Address Translation (BAT):メモリ管理機構の機能の一つで、有効にすると"
"ハードウェアのエミュレーション精度が向上します\n"
"[有効=互換性重視,/無効=動作速度向上]"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334
msgid "Enables Custom Projection Hack"
msgstr "タイトル別の投影補正を有効にします"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:80
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"プログレッシブ表示を有効にします。(サポートされているタイトルのみ有効)\n"
"ほとんどのタイトルはこのオプションについて考える必要はありません。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:309
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"メモリ管理機構を有効にします。いくつかのゲームで必要です [有効=互換性・安定"
"性重視/無効=動作速度向上]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:114
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ダンプしたフレームのエンコードにFFV1コーデックを使用します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "End"
msgstr "End"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "English"
msgstr "英語"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:330
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:406
msgid "Enhancements"
msgstr "画質向上の設定"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:606
msgid "Enter a name for the new perspective:"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:190
#, c-format
msgid "Entry %d/%d"
msgstr "エントリ %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:84
#, c-format
msgid "Entry 1/%d"
msgstr "エントリ 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:217
msgid "Equal"
msgstr "に一致する"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:153
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:47
msgid "Error"
msgstr "エラー"
#: Source/Core/DolphinWX/Src/Main.cpp:356
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"選択した言語の読み込みに失敗しました。<システムの言語>に設定を戻します"
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:273
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"エラー: フォント群 %s にアクセスを試みましたが読み込めませんでした。ゲームは"
"フォントを正しく表示できないか、クラッシュするでしょう"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euphoria"
#: Source/Core/Core/Src/MemTools.cpp:214
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "Exception handler - access below memory space. %08llx%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "Execute"
#: Source/Core/DolphinWX/Src/Main.cpp:139
msgid "Exit Dolphin with emulator"
msgstr "Dolphinを終了"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461
msgid "Export Failed"
msgstr "エクスポートに失敗"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:639
msgid "Export File"
msgstr "ファイルを抽出"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
msgid "Export Recording"
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:358
msgid "Export Recording..."
msgstr "録画ファイルのエクスポート"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:788
msgid "Export Save"
msgstr "セーブデータをエクスポート"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984
msgid "Export Wii save (Experimental)"
msgstr "セーブデータをエクスポート (実験的)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:789
msgid "Export all saves"
msgstr "全てのセーブデータをエクスポート"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:80
msgid "Export failed, try again?"
msgstr "エクスポートに失敗しました。リトライしますか?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:556
msgid "Export save as..."
msgstr "セーブデータのエクスポート先を選択"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Extension"
msgstr "拡張コントローラ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:448
msgid "External Frame Buffer"
msgstr "External Frame Buffer (外部フレームバッファ)"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60
msgid "Extra Parameter"
msgstr "特殊パラメータ"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr "『メトロイド Other M』のみに有効な設定です"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:621
msgid "Extract All Files..."
msgstr "全てのファイルを抽出"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:623
msgid "Extract Apploader..."
msgstr "Apploaderを抽出"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624
msgid "Extract DOL..."
msgstr "DOLを抽出"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:617
msgid "Extract Directory..."
msgstr "このフォルダを抽出"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:619
msgid "Extract File..."
msgstr "このファイルを抽出"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:615
msgid "Extract Partition..."
msgstr "このパーティションを抽出"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:724
#, c-format
msgid "Extracting %s"
msgstr "%s を抽出"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708
msgid "Extracting All Files"
msgstr "全てのファイルをエクスポート"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:708
msgid "Extracting Directory"
msgstr "フォルダをエクスポート"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:710
msgid "Extracting..."
msgstr "抽出中"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:418
msgid "FIFO Byte"
msgstr "FIFO バイト"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:38
msgid "FIFO Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:165
msgid "FRANCE"
msgstr "フランス"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471
msgid "FST Size:"
msgstr "FSTサイズ"
#: Source/Core/Core/Src/NetPlayClient.cpp:77
msgid "Failed to Connect!"
msgstr "接続に失敗!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:212
msgid "Failed to Listen!!"
msgstr "Listenに失敗"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
msgid "Failed to download codes."
msgstr "Failed to download codes."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:824
#, c-format
msgid "Failed to extract to %s!"
msgstr "%s への抽出に失敗"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
"DSP ROMの読み込みに失敗しました\t%s\n"
"\n"
"このファイルはDSP-LLEを使用するのに必要です\n"
"これは著作権を持つデータなのでDolphinには含まれていません\n"
"DSPSpyを使用してあなたのGC/Wii 実機よりダンプを行って下さい\n"
"\n"
"ダンプが難しい環境ではこのファイルが不要なDSP-HLEエンジンを使用してください\n"
"(Dolphin本体の設定→サウンド設定で選択できます)"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:99
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:119
msgid "Failed to load bthprops.cpl"
msgstr "bthprops.cpl の読み込みに失敗"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:83
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:92
msgid "Failed to load hid.dll"
msgstr "hid.dll の読み込みに失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:151
msgid "Failed to read banner.bin"
msgstr "banner.bin の読み込みに失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:150
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:144
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:286
#, c-format
msgid "Failed to read data from file %d"
msgstr "ファイル %d からのデータの読み取りに失敗"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:138
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:132
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:121
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:222
msgid ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
msgstr ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
#: Source/Core/DiscIO/Src/VolumeGC.cpp:61
msgid "Failed to read unique ID from disc image"
msgstr "ディスクイメージからのユニークIDの読み込みに失敗"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Failed to write BT.DINF to SYSCONF"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:228
msgid "Failed to write bkhdr"
msgstr "Failed to write bkhdr"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:164
#, c-format
msgid "Failed to write header for %s"
msgstr "Failed to write header for %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:258
#, c-format
msgid "Failed to write header for file %d"
msgstr "Failed to write header for file %d"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Fast version of the MMU. Does not work for every game."
msgstr "高速なMMUを使用します。全てのゲームでうまく動くわけではありません"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:212
msgid "Fifo Player"
msgstr "FIFO プレーヤー"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:88
msgid "File Info"
msgstr "ファイル情報"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283
msgid "File contained no codes."
msgstr "コードを含まないファイルです"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:415
msgid "File converted to .gci"
msgstr "ファイルはGCIに変換されました"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:430
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"ファイルを開くことが出来ませんでした\n"
"もしくは有効な拡張子ではありません"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:86
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"このファイルの拡張子は \"%s\" です\n"
"有効な拡張子は .raw/.gcp です"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:427
msgid "File is not recognized as a memcard"
msgstr "このファイルはメモリーカードとして認識されませんでした"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:294
msgid "File not compressed"
msgstr "圧縮されていないファイル"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:153
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Unknown open mode : 0x%02x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:538
msgid "Filesystem"
msgstr "構造"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1037
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr " 'ini' は不明な拡張子です。開くことが出来ません!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:629
msgid "First Block"
msgstr "ブロック開始位置"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
msgid "Fix Checksums"
msgstr "チェックサムを修正"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278
msgid "Force 16:9"
msgstr "Force 16:9"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278
msgid "Force 4:3"
msgstr "Force 4:3"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543
msgid "Force Console as NTSC-J"
msgstr "コンソールを日本向け (NTSC-J) に設定"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:398
msgid "Force Texture Filtering"
msgstr "Force Texture Filtering"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:88
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム側でフィルタ無効を明示している場面でも、強制的にフィルタリング を行いま"
"す。\n"
"特に高解像度出力時にテクスチャが綺麗になりますが、いくつかのゲーム で描画バグ"
"を引き起こします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:82
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲームを強引にワイドスクリーンに対応させて出力します。\n"
"このオプションは描画バグの原因になることがあります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:484
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"日本語フォントを使用するタイトルのために強制的にコンソールを NTSC-J に設定し"
"ます\n"
"チェックを外した状態ではDolphinは NTSC-U を使用しますが、日本のタイトルをプレ"
"イ時には自動的にこの設定は有効になります"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:73
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"ASCII コードでフォーマットしますか? (NTSC もしくは PAL)\n"
"Shift_JIS (NTSC-J) ではフォーマットできません"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "前方"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:383
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:451
msgid "Frame"
msgstr "フレーム"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:393
msgid "Frame "
msgstr "フレーム"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:189
msgid "Frame Advance"
msgstr "Frame Advance"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:514
msgid "Frame Dumps use FFV1"
msgstr "FFV1を使用してフレームをダンプ"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:105
msgid "Frame Range"
msgstr "フレームの範囲"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:151
msgid "Frame S&kipping"
msgstr "フレームスキップ(&K)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547
msgid "Framelimit:"
msgstr "フレームリミット:"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:189
msgid "Frames To Record"
msgstr "録画フレーム数設定"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:512
msgid "Free Look"
msgstr "フリールック"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:264
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "French"
msgstr "フランス語"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr "フレットボタン"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:107
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:126
msgid "From"
msgstr "開始"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:439
msgid "FullScr"
msgstr "フルスクリーン表示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:259
msgid "Fullscreen resolution:"
msgstr "フルスクリーン表示時解像度:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
msgid "GCI File(*.gci)"
msgstr "GCI ファイル (*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:445
msgid "GCPad"
msgstr "入力(GC)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:455
msgid "Game ID:"
msgstr "ゲームID"
#: Source/Core/Core/Src/NetPlay.cpp:228
msgid "Game is already running!"
msgstr "すでに起動しています!"
#: Source/Core/Core/Src/NetPlay.cpp:258
msgid "Game isn't running!"
msgstr "ゲームが起動していません!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:383
msgid "Game not found!!"
msgstr "ゲームが見つかりません!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:392
msgid "Game-Specific Settings"
msgstr "固有設定"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290
msgid "GameConfig"
msgstr "ゲーム設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:528
msgid "Gamecube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:191
msgid "Gamecube &Pad Settings"
msgstr "ゲームキューブ入力設定(&P)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1007
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:215
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "メモリーカードファイル (*.raw,*.gcp)|*.raw;*.gcp"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:445
msgid "Gamecube Pad settings"
msgstr "ゲームキューブの入力設定を行います"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:130
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298
msgid "Gecko Codes"
msgstr "Geckoコード"
#: Source/Core/Core/Src/GeckoCode.cpp:139
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
msgstr ""
"Geckoコードの実行に失敗 (CT%i CST%i) (%s)\n"
"(コードに問題があるか、まだサポートされていないタイプのコードです)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:525
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:200
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:176
msgid "General"
msgstr "一般"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:144
msgid "General Settings"
msgstr "一般"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:297
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477
msgid "German"
msgstr "ドイツ語"
#: Source/Core/Core/Src/ActionReplay.cpp:451
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
msgid "Graphics"
msgstr "ビデオ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:443
msgid "Graphics settings"
msgstr "描画に関する設定を行います"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:218
msgid "Greater Than"
msgstr "より大きい"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:94
#, fuzzy
msgid ""
"Greatly increases quality of textures generated using render-to-texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"テクスチャエフェクトを表示するために作成されたテクスチャの品質を 著しく向上さ"
"せます。\n"
"特に高解像度出力時に効果が大きく出ます。\n"
"これは若干の動作速度の低下を招き、まず起こりませんが描画バグの 原因にもなりま"
"す。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:298
msgid "Greek"
msgstr "ギリシア語"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "緑"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "緑 - 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "緑 - 右"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "ギターコントローラ"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1250
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY is called, please report!"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:420
msgid "Hacks"
msgstr "高速化(Hacks)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:160
msgid "Header checksum failed"
msgstr "ヘッダのチェックサムに失敗"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:299
msgid "Hebrew"
msgstr "ヘブライ語"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
msgid "Height"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "ヘルプ"
#: Source/Core/DolphinWX/Src/Main.cpp:196
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"こんにちはこんにちは!\n"
"\n"
"Dolphinを動作させるにはSSE2をサポートしたCPUが必要なんだ。\n"
"でも残念ながら君の使っているCPUはこれに対応してなくて、起動することができない"
"みたい・・・\n"
"\n"
"さよなら!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
msgid "Hide"
msgstr "隠す"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:300
msgid "Hide Mouse Cursor"
msgstr "マウスカーソルを隠す"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:78
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"エミュレーションウィンドウにフォーカスがあるときは、マウスカーソルを表示 しな"
"いようにします。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:69
#: Source/Core/DolphinWX/Src/NetWindow.cpp:122
msgid "Host"
msgstr "ホスト"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "ホットキーの設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:570
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:276
msgid "Hotkeys"
msgstr "ホットキー"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:300
msgid "Hungarian"
msgstr "ハンガリー語"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Hybrid Wiimote"
msgstr "Hybrid Wiimote"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:523
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:795
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:304
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - bad destination"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:684
msgid "IPL Settings"
msgstr "IPL設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:260
msgid "IR"
msgstr "ポインタ"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR ポインタ"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100
msgid "IR Sensitivity:"
msgstr "感度"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:509
msgid "ISO Details"
msgstr "ゲームの詳細"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:766
msgid "ISO Directories"
msgstr "フォルダ一覧"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:168
msgid "ITALY"
msgstr "イタリア"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:627
msgid "Icon"
msgstr "アイコン"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid ""
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
msgstr ""
"FPSが安定しないゲームで効果があります [有効=互換性向上/無効=動作速度向上]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:481
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you "
"also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"実機(NTSC:60PAL:50)より高いFPSで制限をかける場合、サウンド設定で「Audio "
"Throttle」を無効にしないと効果が現れません"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:427
msgid "Ignore Format Changes"
msgstr "Ignore Format Changes"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:92
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"EFBフォーマットに対する変更を一切無視するようにします。\n"
"多くのゲームでデメリットなしに動作速度が改善されますが、いくつかの ゲームでは"
"描画バグの原因になります。\n"
"\n"
"よく分からなければ、チェックを外さないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:91
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"CPUのEFBに対する読込書込リクエストを無視するようにします。\n"
"いくつかのゲームで動作速度が改善されますが、特定のゲームの機能や 画面効果のエ"
"ミュレーションが無効化されます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:787
msgid "Import Save"
msgstr "セーブデータをインポート"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:59
msgid "Import failed, try again?"
msgstr "インポートに失敗しました。リトライしますか?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:456
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"インポートされたのは'gsc'ファイルのようです\n"
"しかし正しいヘッダではありません"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:444
msgid "Imported file has invalid length"
msgstr "インポートしたファイルの長さが正しくありません"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:453
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"インポートされたのは'sav'ファイルのようです\n"
"しかし正しいヘッダではありません"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:99
msgid ""
"Improves performance but causes glitches in most games which rely on proper "
"fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"フォグ(霧)処理を無効化します。\n"
"動作速度が改善されますが、フォグ処理に頼った画面効果が正しく表示 されなくなり"
"ます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:97
msgid ""
"Improves performance but causes lighting to disappear in most games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"光源処理を無効化します。\n"
"動作速度が改善されますが、多くのタイトルで画面が正しく表示されなく なりま"
"す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
msgid "In Game"
msgstr "ソコソコ"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:592
msgid "In-Game"
msgstr "ゲーム内"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:301
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:49
msgid "Info"
msgstr "情報"
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "情報"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
msgid "Input"
msgstr "入力"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:175
msgid "Insert Encrypted or Decrypted code here..."
msgstr "ここに暗号化or復号化されたコードを貼り付けてください"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:718
msgid "Insert SD Card"
msgstr "SDカードの挿入をエミュレート"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:33
msgid "Insert name here.."
msgstr "コード名を入力してください"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:209
msgid "Install WAD"
msgstr "WiiメニューにWADファイルを追加"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1004
msgid "Install to Wii Menu"
msgstr "Wiiメニューにインストール"
#: Source/Core/Core/Src/MemTools.cpp:248
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler が呼び出されましたが、このプラットフォームはまだサ"
"ポートされていません"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1361
msgid "Installing WAD..."
msgstr "WADファイルを追加しています..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:526
msgid "Interface"
msgstr "表示"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586
msgid "Interface Settings"
msgstr "Dolphinの表示に関する設定"
#: Source/Core/Core/Src/State.cpp:192
msgid "Internal LZO Error - compression failed"
msgstr "Internal LZO Error - 圧縮に失敗"
#: Source/Core/Core/Src/State.cpp:292
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internal LZO Error - 復元に失敗 (%d) (%li, %li) \n"
"もう一度ロードを試してみてください"
#: Source/Core/Core/Src/State.cpp:390
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internal LZO Error - lzo_init() failed"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:345
msgid "Internal Resolution:"
msgstr "内部解像度の変更:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:243
msgid "Interpreter (VERY slow)"
msgstr "インタプリタ (非推奨)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:343
msgid "Intro"
msgstr "イントロ"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:194
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Invalid Size(%x) or Magic word (%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:611
msgid "Invalid Value!"
msgstr "無効な値です!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464
msgid "Invalid bat.map or dir entry"
msgstr "Invalid bat.map or dir entry"
#: Source/Core/Core/Src/CoreTiming.cpp:534
#, c-format
msgid "Invalid event type %i"
msgstr "Invalid event type %i"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
msgid "Invalid file"
msgstr "不正なファイル"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"このGCMの opening.bnr ファイルは正しくありません\n"
"%s\n"
" このゲームをダンプしなおしてください"
#: Source/Core/Core/Src/Movie.cpp:374
msgid "Invalid recording file"
msgstr "不正な録画ファイル"
#: Source/Core/Core/Src/Core.cpp:488
msgid "Invalid state"
msgstr "不正なセーブ/ロードファイル"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:266
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
msgid "Italian"
msgstr "イタリア語"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:179
msgid "JAPAN"
msgstr "日本"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:244
msgid "JIT Recompiler (recommended)"
msgstr "JIT リコンパイラ (推奨)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:245
msgid "JITIL experimental recompiler"
msgstr "JITIL リコンパイラ (実験的)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
msgid "Japanese"
msgstr "日本語"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:184
msgid "KOREA"
msgstr "韓国"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:245
msgid "Key"
msgstr "キー設定"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:284
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:303
msgid "Korean"
msgstr "韓国語"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "Lボタン"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
msgid "L-Analog"
msgstr "L (半押し)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:582
msgid "Language:"
msgstr "GUI言語"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:165
msgid "Last Overwritten State"
msgstr "最後に上書きしたステートセーブ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:172
#: Source/Core/DolphinWX/Src/FrameTools.cpp:174
msgid "Last Saved State"
msgstr "最新のステートセーブ"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
msgid "Left"
msgstr "Left"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "左スティック"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:261
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"左クリックでキーの入力待ち\n"
"スペースキーを入力で消去します"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:693
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左クリックで入力待ち\n"
"中クリックで消去\n"
"右クリックで詳細設定に入ります"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:698
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左か右クリックで設定画面に入ります\n"
"中クリックで消去します"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:219
msgid "Less Than"
msgstr "より小さい"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539
msgid "Limit by FPS"
msgstr "FPSによる制限を有効化"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:928
msgid "Load"
msgstr "読込"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:509
msgid "Load Custom Textures"
msgstr "カスタムテクスチャを読み込む"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:204
msgid "Load State Slot 1"
msgstr "ステートロード - スロット 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:205
msgid "Load State Slot 2"
msgstr "ステートロード - スロット 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Load State Slot 3"
msgstr "ステートロード - スロット 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:207
msgid "Load State Slot 4"
msgstr "ステートロード - スロット 4"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:208
msgid "Load State Slot 5"
msgstr "ステートロード - スロット 5"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:209
msgid "Load State Slot 6"
msgstr "ステートロード - スロット 6"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Load State Slot 7"
msgstr "ステートロード - スロット 7"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:211
msgid "Load State Slot 8"
msgstr "ステートロード - スロット 8"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:168
msgid "Load State..."
msgstr "ファイルからロード"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1400
msgid "Load Wii System Menu"
msgstr "Wiiメニューを起動"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1395
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "Wiiメニューを起動 ( バージョン:%d %c )"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:110
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"User/Load/Textures/<ゲームID>/ フォルダよりカスタムテクスチャを読み込むように"
"します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:49
msgid "Load preset values from hack patterns available."
msgstr "特定のゲーム向けの設定値を読み込みます"
#: Source/Core/DolphinWX/Src/Main.cpp:134
msgid "Loads the specified file (DOL,ELF,GCM,ISO,WAD)"
msgstr "規定されたファイル (DOL,ELF,GCM,ISO,WAD)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:590
msgid "Local"
msgstr "ローカル"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542
msgid "Lock Threads to Cores"
msgstr "スレッドをコア数に合わせて固定"
#: Source/Core/DolphinWX/Src/LogWindow.h:51
msgid "Log"
msgstr "ログ"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:28
msgid "Log Configuration"
msgstr "ログの設定"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:80
msgid "Log Types"
msgstr "表示するログ情報"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:75
msgid "Logger Outputs"
msgstr "ログ出力先"
#: Source/Core/DolphinWX/Src/Frame.cpp:398
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:132
msgid "Logging"
msgstr "ログ"
#: Source/Core/Core/Src/NetPlayClient.cpp:255
msgid "Lost connection to server!"
msgstr "サーバーとの接続が切断されました!"
#: Source/Core/DolphinWX/Src/Main.cpp:149
msgid "Low level (LLE) or high level (HLE) audio"
msgstr "Low level (LLE) or high level (HLE) audio"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "M Button"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:119
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5の不整合\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "MMU Speed Hack"
msgstr "MMU Speed Hack"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:526
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:560
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark セーブファイル(*.gcs)"
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:47
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
msgid "Main Stick"
msgstr "コントロールスティック"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Maker ID:"
msgstr "メーカーID"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:486
msgid "Maker:"
msgstr "メーカー"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:102
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:105
msgid "Max"
msgstr "最大"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:450
msgid "Memcard already has a save for this title"
msgstr "このタイトルのセーブデータはすでに存在します"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:289
msgid "Memcard already opened"
msgstr "すでに開いています"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:438
msgid "Memory Byte"
msgstr "メモリバイト"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:222
msgid "Memory Card"
msgstr "メモリーカード"
#: Source/Core/DolphinWX/Src/MemcardManager.h:36
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr "メモリーカードマネージャ ~使用前にはバックアップを!"
#: Source/Core/Core/Src/CoreParameter.cpp:369
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:126
msgid "Memorycard filesize does not match the header size"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "メニュー"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:85
msgid "Mic"
msgstr ""
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:101
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:104
msgid "Min"
msgstr "最小"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:548
msgid "Misc"
msgstr "その他"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:731
msgid "Misc Settings"
msgstr "その他の設定"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "感度変更"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:104
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャがどのフォーマットでエンコードされたのかを表示します。 この機能を使"
"用するにはゲームの再起動が必要です。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:113
msgid "Monospaced font"
msgstr "等幅フォント"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:286
msgid "Motion Plus"
msgstr "モーションプラス"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:290
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83
msgid "Motor"
msgstr "モーター"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:634
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"オプションにマウスカーソルを合わせるとここに説明が表示されます。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "Multiply"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325
msgid ""
"Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. No "
"effect on emulated wiimotes."
msgstr ""
"Wii リモコン上のスピーカーを無効化します。実機Wii リモコン使用時にランダムで"
"切断される問題を解消します"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP Add"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP Begin"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP Decimal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP Delete"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP Divide"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP End"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP Equal"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP Home"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP Insert"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP Multiply"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP Page Up"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP Right"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
msgid "NP Separator"
msgstr "NP Separator"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP Space"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP Subtract"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP Up"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:58
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:49
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:451
msgid "Name:"
msgstr "名前"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:85
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:295
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:564
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13
msgid "Name: "
msgstr "名前: "
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:525
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:559
msgid "Native GCI files(*.gci)"
msgstr "ネイティブ GCI ファイル(*.gci)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:161
msgid "New Scan"
msgstr "新規検索"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Next Page"
msgstr "次のページ"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:165
msgid "Next Scan"
msgstr "続けて検索"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:52
msgid "Nickname :"
msgstr "ニックネーム:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:192
msgid "No Country (SDK)"
msgstr "No Country (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:309
msgid "No ISOs or WADS found"
msgstr "リストに項目がありません!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:508
#, c-format
msgid "No banner file found for title %s"
msgstr "%s のバナーファイルはありません"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:513
msgid "No docking"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:385
msgid "No file loaded"
msgstr "読み込みファイルなし"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:441
msgid "No free dir index entries"
msgstr "空きエントリがありません"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:421
msgid "No recorded file"
msgstr "録画ファイルなし"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:501
#, c-format
msgid "No save folder found for title %s"
msgstr "%s のセーブフォルダがありません"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/NetWindow.cpp:598
msgid "None"
msgstr "なし"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:304
msgid "Norwegian Bokmaal"
msgstr "ノルウェー語"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:216
msgid "Not Equal"
msgstr "に一致しない"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:341
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:914
msgid "Not Set"
msgstr "未確認"
#: Source/Core/DolphinWX/Src/Main.cpp:607
msgid "Not connected"
msgstr "未接続"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:261
msgid "Notes"
msgstr "ノート"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14
msgid "Notes: "
msgstr "補足: "
#: Source/Core/DolphinWX/Src/FrameAui.cpp:70
#: Source/Core/DolphinWX/Src/FrameAui.cpp:73
#: Source/Core/DolphinWX/Src/FrameAui.cpp:579
#: Source/Core/DolphinWX/Src/FrameAui.cpp:620
#: Source/Core/DolphinWX/Src/FrameAui.cpp:628
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:46
msgid "Notice"
msgstr "注意"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:88
msgid "Number Of Codes: "
msgstr "行数:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "ヌンチャク"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "ヌンチャクの加速度"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:403
msgid "Object"
msgstr "オブジェクト"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:124
msgid "Object Range"
msgstr "オブジェクトの範囲"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:237
msgid "Off"
msgstr "オフ"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:61
msgid "Offset:"
msgstr "オフセット値:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438
#, c-format
msgid "Only %d blocks available"
msgstr "残り %d ブロックしかありません!"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:182
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
msgid "Open"
msgstr "開く"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:986
msgid "Open &containing folder"
msgstr "実体のあるフォルダを開く(&C)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983
msgid "Open Wii &save folder"
msgstr "セーブデータのあるフォルダを開く(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:433
msgid "Open file..."
msgstr "開くファイルを選択"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:53
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: can't create context for device %s"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:65
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: サウンドデバイスが見つかりません"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:59
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: デバイス %s が開けません"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:470
msgid "OpenCL Texture Decoder"
msgstr "OpenCL Texture Decoder"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:471
msgid "OpenMP Texture Decoder"
msgstr "OpenMP Texture Decoder"
#: Source/Core/DolphinWX/Src/Main.cpp:124
msgid "Opens the debugger"
msgstr ""
#: Source/Core/DolphinWX/Src/Main.cpp:129
msgid "Opens the logger"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:298
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91
msgid "Options"
msgstr "設定"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "オレンジ"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:470
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr ""
"ディレクトリ内のファイル順序が、ブロックの順序と一致していません\n"
"右クリックから『全てのセーブデータをエクスポート』を実行して、\n"
"新しいメモリーカードにセーブデータを移行してください\n"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:317
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:473
msgid "Other"
msgstr "その他"
#: Source/Core/Core/Src/NetPlayClient.cpp:206
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"ゲーム中に他のプレーヤーが切断されてしまいました!手動でゲームを停止させてく"
"ださい"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:485
msgid "Output"
msgstr "出力"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:355
msgid "P&lay Recording..."
msgstr "録画ファイルを再生(&L)"
#: Source/Core/Core/Src/HW/GCPad.cpp:29
msgid "Pad"
msgstr "パッド"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:600
msgid "Pad "
msgstr "Pad "
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "パッド"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75
msgid "Pair Up"
msgstr "ペアリング"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:63
msgid "Parameters"
msgstr "パラメータ"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:219
#, c-format
msgid "Partition %i"
msgstr "パーティション %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:293
msgid "Patches"
msgstr "パッチ"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530
msgid "Paths"
msgstr "フォルダ"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1603
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1604
msgid "Pause"
msgstr "一時停止"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:397
msgid "Per-Pixel Lighting"
msgstr "Per-Pixel Lighting"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
msgid "Perfect"
msgstr "カンペキ!"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:608
#, c-format
msgid "Perspective %d"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:437
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1612
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1613
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:153
msgid "Play"
msgstr "ゲーム開始"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play Recording"
msgstr "録画ファイルを再生"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:186
msgid "Play/Pause"
msgstr "開始/一時停止"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
msgid "Playable"
msgstr "サクサク"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:143
msgid "Playback Options"
msgstr "再生オプション"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:288
msgid "Players"
msgstr "プレイヤー一覧"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1052
msgid "Please confirm..."
msgstr "確認"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:578
msgid "Please create a perspective before saving"
msgstr ""
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:305
msgid "Polish"
msgstr "ポーランド語"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:668
msgid "Port 1"
msgstr "ポート 1"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669
msgid "Port 2"
msgstr "ポート 2"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:670
msgid "Port 3"
msgstr "ポート 3"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:671
msgid "Port 4"
msgstr "ポート 4"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
#: Source/Core/DolphinWX/Src/NetWindow.cpp:114
msgid "Port :"
msgstr "ポート:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:306
msgid "Portuguese"
msgstr "ポルトガル語"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:307
msgid "Portuguese (Brazilian)"
msgstr "ブラジル語"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:392
msgid "Post-Processing Effect:"
msgstr "Post-Processing Effect:"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:47
msgid "Presets: "
msgstr "プリセット:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:202
msgid "Prev Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Previous Page"
msgstr "前のページ"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:196
msgid "Previous Value"
msgstr "ここより前"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "Print"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:898
msgid "Profile"
msgstr "プロファイル"
#: Source/Core/DolphinWX/Src/ISOProperties.h:55
msgid "Properties"
msgstr "プロパティ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:296
msgid "Purge Cache"
msgstr "キャッシュの整頓を実行"
#: Source/Core/Common/Src/MsgHandler.cpp:66
msgid "Question"
msgstr "質問"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:146
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
msgid "Quit"
msgstr "終了"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "Rボタン"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
msgid "R-Analog"
msgstr "R (半押し)"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:434
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:171
msgid "RUSSIA"
msgstr "ロシア"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:532
msgid "Range"
msgstr "強さ"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
msgid "Read-only mode"
msgstr "読み込み専用 有効/無効"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:452
msgid "Real"
msgstr "Real"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Real Wiimote"
msgstr "実機Wii リモコンを接続"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:81
#, fuzzy
msgid "Real Wiimotes"
msgstr "実機Wii リモコンを接続"
#: Source/Core/DolphinWX/Src/Frame.cpp:163
msgid "Reconnect Wiimote Confirm"
msgstr "Wii リモコンの再接続"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97
msgid "Reconnect Wiimote on State Loading"
msgstr "ステートロード時にWii リモコンを再接続"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:178
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:201
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:336
msgid "Record"
msgstr "録画"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:159
msgid "Recording Info"
msgstr "録画情報"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:187
msgid "Recording Options"
msgstr "録画オプション"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "赤"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "赤 - 左"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Right"
msgstr "赤 - 右"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:85
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"3Dグラフィックスのエイリアシングを軽減させます。\n"
"使用すると画面のじらじらした部分を滑らかな表示にすることができます。\n"
"このオプションは大きな動作速度低下を招き、また描画バグの原因に なることもあり"
"ます。\n"
"\n"
"よく分からなければ、【なし】のままにしておいてください。"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:907
#: Source/Core/DolphinWX/Src/FrameTools.cpp:434
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:71
msgid "Refresh"
msgstr "再更新"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:184
msgid "Refresh List"
msgstr "ゲームリストを再更新"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:434
msgid "Refresh game list"
msgstr "ゲームリストを再更新します"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:748
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:412
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:434
msgid "Remove"
msgstr "削除"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:96
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ワイヤーフレームでレンダリングを行います。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:301
msgid "Render to Main Window"
msgstr "メインウィンドウ部分に描画"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:919
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:188
msgid "Reset"
msgstr "初期化"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:190
msgid "Results"
msgstr "結果表示欄"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
msgid "Right"
msgstr "Right"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
msgid "Right Stick"
msgstr "右スティック"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:289
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82
msgid "Rumble"
msgstr "振動"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:500
msgid "Run DSP LLE on a dedicated thread (not recommended)."
msgstr "DSP-LLEの処理を別スレッドに分離して行います (非推奨)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:308
msgid "Russian"
msgstr "ロシア語"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Sa&ve State"
msgstr "ステートセーブ(&V)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:632
msgid "Sample Rate:"
msgstr "サンプルレート"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:929
#: Source/Core/DolphinWX/Src/FrameTools.cpp:459
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:181
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:531
msgid "Save GCI as..."
msgstr "セーブデータの保存先を選択"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Save State Slot 1"
msgstr "ステートセーブ - スロット 1"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:214
msgid "Save State Slot 2"
msgstr "ステートセーブ - スロット 2"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:215
msgid "Save State Slot 3"
msgstr "ステートセーブ - スロット 3"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:216
msgid "Save State Slot 4"
msgstr "ステートセーブ - スロット 4"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:217
msgid "Save State Slot 5"
msgstr "ステートセーブ - スロット 5"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:218
msgid "Save State Slot 6"
msgstr "ステートセーブ - スロット 6"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:219
msgid "Save State Slot 7"
msgstr "ステートセーブ - スロット 7"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:220
msgid "Save State Slot 8"
msgstr "ステートセーブ - スロット 8"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:164
msgid "Save State..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:589
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:599
msgid "Save as..."
msgstr "ファイルとして保存"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1308
msgid "Save compressed GCM/ISO"
msgstr "圧縮するタイトルの保存先を選択"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:459
msgid "Save current perspective"
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1297
msgid "Save decompressed GCM/ISO"
msgstr "解凍するタイトルの保存先を選択"
#: Source/Core/Core/Src/Movie.cpp:428
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr ""
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:598
#, c-format
msgid "Scanning %s"
msgstr "確認中... .%s"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:579
msgid "Scanning for ISOs"
msgstr "確認中..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:580
msgid "Scanning..."
msgstr "確認中..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
msgid "ScrShot"
msgstr "スクリーンショット"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:227
msgid "Search Filter"
msgstr "フィルタリング"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:746
msgid "Search Subfolders"
msgstr "サブフォルダも検索"
#: Source/Core/Common/Src/SysConf.h:104 Source/Core/Common/Src/SysConf.h:127
#: Source/Core/Common/Src/SysConf.h:147 Source/Core/Common/Src/SysConf.h:168
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Section %s not found in SYSCONF"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:494
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "選択"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:740
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1140
msgid "Select The Recording File"
msgstr "録画ファイルを選択"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1349
msgid "Select a Wii WAD file to install"
msgstr "追加するWADファイルを選択"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:74
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"描画に使用するビデオカードを選択します。\n"
"\n"
"よく分からなければ、一番上のものを選択してください。"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:520
msgid "Select a save file to import"
msgstr "インポートするセーブファイルを選択"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:362
msgid "Select floating windows"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:664
msgid "Select the file to load"
msgstr "ロードするファイルを選択"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1306
msgid "Select the save file"
msgstr "セーブファイルを選択"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1455
msgid "Select the state to load"
msgstr "ロードするステートセーブファイルを選択"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1469
msgid "Select the state to save"
msgstr "ステートセーブの保存先を選択"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:81
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"レンダリング時のアスペクト比を選択します。\n"
"自動: ネイティブのアスペクト比を使用します。\n"
"Force 16:9 強制的に 16:9 に設定します。\n"
"Force 4:3 強制的に 4:3 に設定します。\n"
"ウィンドウに合わせる: ウィンドウサイズに合ったアスペクト比を使用します。\n"
"\n"
"よく分からなければ、【自動】を選択してください。"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:114
msgid "Selected font"
msgstr "選択したフォント"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:75
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
"フルスクリーン表示時の解像度を選択します。\n"
"内部解像度と同じか、それより上の解像度を選択してください。 高解像度であっても"
"動作速度にはほとんど影響しません。\n"
"\n"
"よく分からなければ、デスクトップの解像度と同じものを、\n"
"もしくは、正常に動作する一番高い解像度を選択してください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:73
msgid ""
"Selects what graphics API to use internally.\n"
"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
"Direct3D 11 is somewhere between the two.\n"
"Note that the Direct3D backends are only available on Windows.\n"
"\n"
"If unsure, use Direct3D 9."
msgstr ""
"描画に使用するグラフィックスAPIを選択します。\n"
"通常【Direct3D9】が最も高速ですが、【OpenGL】はより正確です。\n"
"【Direct3D11】は2つの間のような動作になります。\n"
"Direct3D9/Direct3D11 は Windows のみ使用可能です。\n"
"\n"
"よく分からなければ、【Direct3D9】を選択してください。"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:275
msgid "Send"
msgstr "送信"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:99
msgid "Sensor Bar Position:"
msgstr "センサーバーの位置"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:309
msgid "Serbian"
msgstr "セルビア語"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:506
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "シリアルポート:ブロードバンドアダプタなどのデバイスが接続できます"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:492
msgid "Set"
msgstr "適用"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:987
msgid "Set as &default ISO"
msgstr "既定のタイトルとして設定(&D)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:798
#, c-format
msgid "Set as default Memcard %c"
msgstr "メモリーカード%cを既定として設定"
#: Source/Core/Core/Src/ActionReplay.cpp:462
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335
msgid "Settings..."
msgstr "設定"
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:221
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: 設定ファイルが見つかりません"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:272
msgid "Shake"
msgstr "シェイク"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:484
msgid "Short Name:"
msgstr "通称"
#: Source/Core/DolphinWX/Src/TASInputDlg.cpp:75
#, fuzzy
msgid "Shoulder Buttons"
msgstr "ボタン"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:230
msgid "Show &Console"
msgstr "コンソール(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:228
msgid "Show &Log"
msgstr "ログを表示(&L)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Statusbar"
msgstr "ステータスバー(&S)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:223
msgid "Show &Toolbar"
msgstr "ツールバー(&T)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:294
msgid "Show Drives"
msgstr "DVDドライブ内のソフトを表示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:494
msgid "Show EFB Copy Regions"
msgstr "Show EFB Copy Regions"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:298
msgid "Show FPS"
msgstr "FPSを表示"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show France"
msgstr "フランス"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show GameCube"
msgstr "ゲームキューブ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:526
msgid "Show Input Display"
msgstr "キー入力を表示"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show Italy"
msgstr "イタリア"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:277
msgid "Show JAP"
msgstr "日本"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Korea"
msgstr "韓国"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475
msgid "Show Language:"
msgstr "次の言語で表示"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:229
msgid "Show Log &Configuration"
msgstr "ログの設定を表示(&C)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:279
msgid "Show PAL"
msgstr "PAL規格"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:267
msgid "Show Platforms"
msgstr "特定機種のソフトだけを表示"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:276
msgid "Show Regions"
msgstr "特定リージョンのソフトだけを表示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:495
msgid "Show Statistics"
msgstr "統計情報を表示"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Show Taiwan"
msgstr "台湾"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:281
msgid "Show USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:272
msgid "Show Wad"
msgstr "WAD"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:268
msgid "Show Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:487
msgid "Show a confirmation box before stopping a game."
msgstr "ゲーム停止前に確認ウィンドウが表示されるようになります"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:488
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"潜在的に深刻なエラーが発生した場合にダイアログを表示します\n"
"無効にすると致命的でないエラーをプレイ中に表示させずにすみますが、クラッシュ"
"時にエラー表示なしに突然強制終了されるようになります"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:812
msgid "Show first block"
msgstr "ブロック開始位置を表示"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:811
msgid "Show save blocks"
msgstr "ブロック数を表示"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:809
msgid "Show save comment"
msgstr "コメントを表示"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:810
msgid "Show save icon"
msgstr "アイコンを表示"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:808
msgid "Show save title"
msgstr "タイトルを表示"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:101
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"エミュレーション速度の指標として、画面左上に毎秒レンダリングされた フレーム数"
"を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/Main.cpp:119
msgid "Show this help message"
msgstr "このヘルプメッセージを表示"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:292
msgid "Show unknown"
msgstr "不明"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:103
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面上に様々な統計情報を表示します。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:300
msgid "Sideways Wiimote"
msgstr "横持ち(Sideways)で使用"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:282
msgid "Simplified Chinese"
msgstr "簡体字中国語"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "Size"
msgstr "サイズ"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:651
msgid "Skip BIOS"
msgstr "BIOSをスキップ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:469
msgid "Skip Dest. Alpha Pass"
msgstr "Skip Dest. Alpha Pass"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:441
msgid "Skip EFB Access from CPU"
msgstr "Skip EFB Access from CPU"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100
msgid ""
"Skip the destination alpha pass used in many games for various graphical "
"effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"多くのタイトルで画面効果に使用されている、アルファ透過処理をスキップ しま"
"す。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:387
#: Source/Core/DolphinWX/Src/FrameTools.cpp:399
#, c-format
msgid "Slot %i"
msgstr "スロット %i"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655
msgid "Slot A"
msgstr "スロットA"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:656
msgid "Slot B"
msgstr "スロットB"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "スクリーンショット"
#: Source/Plugins/Plugin_VideoSoftware/Src/SWmain.cpp:52
msgid "Software Renderer"
msgstr "Software Renderer"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:83
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"【Software Renderer】は他の描画APIに比べ、非常に低速です。\n"
"デバッグ用途としてのみ便利なものです。\n"
"それでも使用しますか?よく分からなければ、選択しないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:618
msgid "Sound Settings"
msgstr "サウンド設定"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70
#, c-format
msgid "Sound backend %s is not valid."
msgstr "サウンドAPI %s は無効です。"
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "Sound buffer creation failed: %s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "Space"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:265
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
msgid "Spanish"
msgstr "スペイン語"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:103
msgid "Speaker Volume:"
msgstr "リモコンスピーカーの音量"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:90
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
"内部解像度の計算方式を設定します。高解像度に設定することで大きく 画質が向上し"
"ます。\n"
"しかし、ゲームによっては非常に重くなったり描画バグの原因となります。\n"
"【ゲーム解像度の倍数】は【ウィンドウサイズに拡大】より少し重くなり ますが、描"
"画バグは発生しにくくなります。\n"
"また一般的に内部解像度が低いほど、動作速度は向上します。\n"
"\n"
"よく分からなければ、【1x Native】を選択してください。"
#: Source/Core/DolphinWX/Src/Main.cpp:144
msgid "Specify a video backend"
msgstr "ビデオ出力APIを指定"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid "Speed up Disc Transfer Rate"
msgstr "Speed up Disc Transfer Rate"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr "丸み"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:80
msgid "Standard Controller"
msgstr "標準コントローラ"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
msgid "Start"
msgstr "スタート"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:207
msgid "Start &NetPlay"
msgstr "ネットプレイを開始(&N)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:352
msgid "Start Re&cording"
msgstr "録画を開始(&C)"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
msgid "Start Recording"
msgstr "録画を開始"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:264
msgid "State"
msgstr "動作率"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:177
msgid "State Saves"
msgstr "ステートセーブ/ロード"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "スティック"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:187
#: Source/Core/DolphinWX/Src/FrameTools.cpp:438
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:315
#: Source/Core/DolphinWX/Src/NetWindow.cpp:312
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:278
msgid "Stretch to Window"
msgstr "ウィンドウに合わせる"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "ストラム"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "Subtract"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:77
#, c-format
msgid "Successfully exported file to %s"
msgstr "%s へのエクスポートに成功しました"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:56
msgid "Successfully imported save files"
msgstr "セーブファイルのインポートに成功"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:263
msgid "Swing"
msgstr "動き"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:728
msgid "System Language:"
msgstr "システムの言語:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:187
msgid "TAIWAN"
msgstr "台湾"
#: Source/Core/DolphinWX/Src/TASInputDlg.h:32
#: Source/Core/DolphinWX/Src/FrameTools.cpp:144
#, fuzzy
msgid "TAS Input"
msgstr "入力"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:509
msgid "Tab split"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr "左テーブル"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr "右テーブル"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
#: Source/Core/DolphinWX/Src/FrameTools.cpp:368
#: Source/Core/DolphinWX/Src/FrameTools.cpp:440
msgid "Take Screenshot"
msgstr "スクリーンショット"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:489
msgid "Test"
msgstr "テスト"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:496
msgid "Texture Format Overlay"
msgstr "テクスチャフォーマット情報表示"
#: Source/Core/Core/Src/CoreParameter.cpp:228
msgid "The WAD has been installed successfully"
msgstr "WADファイルのインストールに成功"
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "無効なアドレスです"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:509
msgid "The checksum was successfully fixed"
msgstr "チェックサムの修正に成功しました"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1169
msgid "The chosen directory is already in the list"
msgstr "選択したフォルダはすでにリストに存在します!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1227
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1255
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1321
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"%s はすでに存在します\n"
"上書きしますか?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"ファイル %s に書き込むことが出来ませんでした。他のプログラムによって使用され"
"ていないか確認してください。"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"ファイル %s は既に開かれているため、ファイルヘッダーは書き込まれません。"
#: Source/Core/Core/Src/Boot/Boot.cpp:281
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:627
msgid "The name can not be empty"
msgstr "空の名前は使用できません"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:619
msgid "The name can not contain the character ','"
msgstr "',' を含む名前は使用できません"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:141
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr ""
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:447
msgid "The save you are trying to copy has an invalid file size"
msgstr "コピーしようとしているセーブファイルはデータサイズが正しくありません"
#: Source/Core/DolphinWX/Src/Main.cpp:363
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"選択した言語はこのシステムではサポートされていません。デフォルト設定を使用し"
"ます"
#: Source/Core/Core/Src/NetPlayClient.cpp:43
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "サーバーとクライアントでネットプレイのバージョンに互換性がありません!"
#: Source/Core/Core/Src/NetPlayClient.cpp:40
msgid "The server is full!"
msgstr "このサーバーは満員です!"
#: Source/Core/Core/Src/NetPlayClient.cpp:46
msgid "The server responded: the game is currently running!"
msgstr "サーバーより:このゲームは、現在実行中です!"
#: Source/Core/Core/Src/NetPlayClient.cpp:49
msgid "The server sent an unknown error message!"
msgstr "サーバーは、不明なエラーメッセージを送信しました!"
#: Source/Core/Core/Src/CoreParameter.cpp:122
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定されたファイル \"%s\" は存在しません"
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "無効な値です"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:573
msgid "Theme"
msgstr "テーマ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:602
msgid "Theme selection went wrong"
msgstr "テーマの選択に誤りがあります"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:467
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "00000001/00000002のチケットが必要です。おそらく不完全なNANDダンプです"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:304
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"ここで設定した項目は ''このゲームに限り'' Dolphinやプラグインの設定を上書きし"
"ます\n"
"例) ここで「Enable Dual Core」のチェックを外しておくと\n"
"   本体設定でデュアルコア処理を有効化している場合でも、このゲームのみシング"
"ルコア動作が可能\n"
"注) 四角のチェックのものはDolphinの設定に準拠"
#: Source/Core/Core/Src/ActionReplay.cpp:356
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"このアクションリプレイシミュレータは、アクションリプレイそのものを変更する"
"コードはサポートしていません"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:509
msgid "This could cause slow down in Wii Menu and some games."
msgstr ""
"有効にしているとWiiメニューやいくつかのタイトルで動作速度が低下する場合があり"
"ます"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:116
msgid ""
"This feature allows you to change the game's camera.\n"
"Hold the right mouse button and move the mouse to pan the camera around. "
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"ゲーム内のカメラに干渉することが出来るようになる機能です。\n"
"\n"
"・右クリックを押しながらマウスを移動 - カメラを振る\n"
"・Shiftキーを押しながらW/A/S/Dキー - カメラの移動\n"
"  (Shift+0キーを押すごとに移動距離2倍、Shift+9キーで2分の1)\n"
"・Shift+Rキー - カメラのリセット\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:501
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"有効にしている間はサウンドスロットルによってゲームスピードがコントロールされ"
"るようになります\n"
"無効にするとゲームスピードが異常に速くなってしまうでしょう\n"
"有効中には時々、一定のノイズが流れることがあるようです\n"
"\n"
"ノート:ゲーム中、<TAB>キーを押し続けている間だけこのオプションを無効にするこ"
"とができます。"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:499
msgid "This is used to play music tracks, like BGM."
msgstr "BGMのような音楽トラックの再生に使用されます"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:480
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"CPUとGPUのスレッドを分離し、別々のコアで処理するようにします\n"
"有効にすると動作速度が大きく向上しますが、クラッシュやバグの原因になる場合も"
"あります"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
msgid "This will let you Manually Edit the INI config file"
msgstr "このゲームの設定をテキストで編集します"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "しきい値"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:266
msgid "Tilt"
msgstr "傾き"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:625
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:256
msgid "Title"
msgstr "タイトル"
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:114
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:133
msgid "To"
msgstr "終了"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:66
msgid "Toggle All Log Types"
msgstr "全てのログ情報を選択/解除"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
#: Source/Core/DolphinWX/Src/FrameTools.cpp:439
msgid "Toggle Fullscreen"
msgstr "フルスクリーン表示切り替え"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:92
msgid "Top"
msgstr "上部"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:283
msgid "Traditional Chinese"
msgstr "繁体字中国語"
#: Source/Core/Core/Src/Boot/Boot.cpp:375
msgid "Tried to load an unknown file type."
msgstr "不明なファイルタイプを読み込もうとしました"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "Triggers"
msgstr "トリガー"
#: Source/Core/Common/Src/SysConf.h:92 Source/Core/Common/Src/SysConf.h:115
msgid "Trying to read from invalid SYSCONF"
msgstr ""
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
msgid "Turkish"
msgstr "トルコ語"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr "ターンテーブル"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:70
msgid "Type"
msgstr "形式"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:30
msgid "UDP Port:"
msgstr "UDPポート:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:269
msgid "UDP Wiimote"
msgstr "UDPで接続"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:195
msgid "UNKNOWN"
msgstr "不明"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:174
msgid "USA"
msgstr "アメリカ合衆国"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:224
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:123
#, c-format
msgid ""
"Unable to parse line %lu of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:404
#, c-format
msgid "Undefined %i"
msgstr "未定義 %i"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:176
msgid "Undo Load State"
msgstr "ステートロード前の状態に戻す"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Unknown"
msgstr "フィルタ無し"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:894
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unknown DVD command %08x - fatal error"
#: Source/Core/Common/Src/SysConf.cpp:145
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unknown entry type %i in SYSCONF (%s@%x)!"
#: Source/Core/Core/Src/NetPlayClient.cpp:228
#, c-format
msgid "Unknown message received with id : %d"
msgstr "次のIDから不明なメッセージを受信 : %d"
#: Source/Core/Core/Src/NetPlayServer.cpp:504
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
#: Source/Core/Core/Src/HW/Memmap.cpp:633
#, c-format
msgid ""
"Unknown pointer %#08x\n"
"Continue?"
msgstr ""
"不明なポインタ %#08x\n"
"続けますか?"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
msgid "Up"
msgstr "Up"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:108
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "再取得"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:301
msgid "Upright Wiimote"
msgstr "直立状態(Upright)で使用"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:713
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "EuRGB60 (PAL60) モードを使用"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:289
msgid "Use Fullscreen"
msgstr "フルスクリーンで表示"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:574
msgid "Use Hex"
msgstr "16進"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:579
msgid "Use Panic Handlers"
msgstr "パニックハンドラを使用"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:120
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"テクスチャのデコードに複数のスレッドを使用するようにします。\n"
"特に3つ以上のコアを持つCPUで動作速度が向上する可能性があります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:123
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通常、シェーダーのコンパイルに失敗すると、エラーメッセージが表示され るように"
"なっています。\n"
"このオプションを有効にすることで、このエラーメッセージをスキップして 快適な"
"ゲームプレイが可能になります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:517
msgid "Utility"
msgstr "ユーティリティ"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:288
msgid "V-Sync"
msgstr "垂直同期 (V-Sync)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:209
msgid "Value"
msgstr "値"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:72
msgid "Value:"
msgstr "値:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:571
msgid "Value: "
msgstr "値:"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:53
msgid "Verbosity"
msgstr "Verbosityモード"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:385
msgid "Video"
msgstr "描画"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:433
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:451
msgid "Virtual"
msgstr "Virtual"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:625
msgid "Volume"
msgstr "音量"
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:496
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:525
#: Source/Core/DiscIO/Src/NANDContentLoader.cpp:546
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WADのインストールに失敗: %s 作成エラー"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:83
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"画面のちらつきを防ぐため、垂直同期を待つようにします。\n"
"フルスピードで動作できていないタイトルでは、このオプションは動作速度の 低下を"
"招きます。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.h:84
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:48
#: Source/Core/Common/Src/MsgHandler.cpp:67
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Src/Boot/Boot.cpp:240
msgid "Warning - starting DOL in wrong console mode!"
msgstr "警告 - 誤ったモードでDOLが起動されています"
#: Source/Core/Core/Src/Boot/Boot.cpp:290
msgid "Warning - starting ELF in wrong console mode!"
msgstr "警告 - 誤ったモードでELFが起動されています"
#: Source/Core/Core/Src/Boot/Boot.cpp:185
msgid "Warning - starting ISO in wrong console mode!"
msgstr "警告 - 誤ったモードでISOが起動されています"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:519
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告:次のフォルダへ全てのファイルをバックアップすることを推奨します\n"
"%s\n"
"続けますか?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:582
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"警告:既存のフォルダにあるセーブファイルは上書きされます\n"
"%s\n"
"ファイル名はメモリーカード上の名前と同じになります\n"
"続けますか?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:106
#: Source/Core/AudioCommon/Src/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - ファイルが開かれていません"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr "ワーミー"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:530
msgid "Widescreen Hack"
msgstr "疑似ワイドスクリーン化"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Width"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:365
msgid "Wii Console"
msgstr "Wii コンソール"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:780
msgid "Wii NAND Root:"
msgstr "Wii NANDルート"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:204
msgid "Wii Save Import"
msgstr "Wiiのセーブデータをインポート"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1308
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wiiセーブデータ (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: ファイルからの読み込みが出来ませんでした"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:446
#: Source/Core/Core/Src/HW/Wiimote.cpp:16
msgid "Wiimote"
msgstr "入力(Wii)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:30
#, fuzzy, c-format
msgid "Wiimote %i"
msgstr "Wii リモコン"
#: Source/Core/DolphinWX/Src/Frame.cpp:162
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"%iP のWii リモコンが切断されました\n"
"このゲームは複数のWii リモコンをサポートしていない、\n"
"またはしばらく入力がなかったため省電力モードに入ったのかもしれません\n"
"再接続しますか?"
#: Source/Core/DolphinWX/Src/Main.cpp:609
msgid "Wiimote Connected"
msgstr "Wii リモコン接続中"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:96
msgid "Wiimote Motor"
msgstr "Wii リモコンの振動を有効化"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:446
msgid "Wiimote settings"
msgstr "Wii リモコンの設定を行います"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:57
#, fuzzy
msgid "Wiimotes"
msgstr "入力(Wii)"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "Windows Left"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "Windows Menu"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "Windows Right"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:129
msgid "Word Wrap"
msgstr "ワードラップ"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1362
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1194
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1327
msgid "Working..."
msgstr "動作中..."
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:61
msgid "Write to Console"
msgstr "コンソールに出力"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:59
msgid "Write to File"
msgstr "ファイルに出力"
#: Source/Core/DolphinWX/Src/LogConfigWindow.cpp:63
msgid "Write to Window"
msgstr "ウィンドウに出力"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:60
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice failed: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:114
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 init failed: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:124
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 master voice creation failed: %#X"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "黄"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:107
msgid ""
"You are using free dsp roms made by Dolphin Team.\n"
"Only Zelda ucode games will work correctly with them.\n"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameAui.cpp:72
msgid "You can't close panes that have pages in them."
msgstr ""
#: Source/Core/DolphinWX/Src/NetWindow.cpp:194
msgid "You must choose a game!!"
msgstr "ゲームが選択されていません!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:604
msgid "You must enter a name!"
msgstr "名前が入力されていません!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:450
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "10進数・16進数・8進数いずれかの有効な値を入力してください。"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:607
msgid "You must enter a valid profile name."
msgstr "有効なプロファイル名を入力してください"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "変更を有効にするにはDolphinを再起動してください"
#: Source/Core/Core/Src/CoreParameter.cpp:177
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"この GCM/ISO ファイルは不正と思われます (国情報が無効)\n"
"PAL規格と仮定して続けますか"
#: Source/Core/Common/Src/SysConf.cpp:58
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04llx)\n"
"Do you want to generate a new one?"
msgstr ""
"このSYSCONFファイルのサイズが正しくないようです\n"
"正しくは 0x%04x (このファイルは 0x%04llx)\n"
"新しく作成しますか?"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328
msgid "ZTP hack"
msgstr "ZTP hack"
#: Source/Core/Core/Src/ActionReplay.cpp:388
msgid "Zero 3 code not supported"
msgstr "03コードはサポートされていません"
#: Source/Core/Core/Src/ActionReplay.cpp:410
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:440
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:464
msgid "[ waiting ]"
msgstr "[ 入力を待機... ]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:105
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"▼▼▼故障中の機能▼▼▼\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:90
msgid "[Custom]"
msgstr "[ カスタム設定 ]"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:118
msgid ""
"[EXPERIMENTAL]\n"
"Aims to speed up emulation by offloading texture decoding to the GPU using "
"the OpenCL framework.\n"
"However, right now it's known to cause texture defects in various games. "
"Also it's slower than regular CPU texture decoding in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"◆◆◆実験的機能◆◆◆\n"
"OpenCLフレームワークをGPU上で利用し、テクスチャのデコード処理の 負荷軽減を計"
"り、動作速度を向上させるのが目的です。\n"
"現状、様々なゲームで描画バグが発生することが知られています。 またほとんどの場"
"合でCPUによる通常のデコードよりも遅くなります。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:119
msgid ""
"[EXPERIMENTAL]\n"
"Speeds up emulation a bit by caching display lists.\n"
"Possibly causes issues though.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"◆◆◆実験的機能◆◆◆\n"
"ディスプレイリストのキャッシュにより動作速度を向上させます。\n"
"ほとんどの場合何かしらの問題が発生するでしょう。\n"
"\n"
"よく分からなければ、チェックを入れないでください。"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:512
msgid "^ ADD"
msgstr "^ (...に加えて)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:756
msgid "apploader (.img)"
msgstr "apploader (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:185
msgid "failed to read bk header"
msgstr "failed to read bk header"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:375
#, c-format
msgid "failed to read data from file: %s"
msgstr "次のファイルからのデータ読み込みに失敗: %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:97
msgid "failed to read header"
msgstr "ヘッダの読み込みに失敗"
#: Source/Core/Core/Src/HW/Memmap.cpp:447
#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: Reading Opcode from %x. Please report."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:108
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr ""
#: Source/Core/DolphinWX/Src/FifoPlayerDlg.cpp:461
msgid "s"
msgstr " "
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:443
#, c-format
msgid "unknown cmd 0x%08x"
msgstr "unknown cmd 0x%08x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1047
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returned -1 on application run!"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55
msgid "zFar Correction: "
msgstr "zFar 補正値:"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50
msgid "zNear Correction: "
msgstr "zNear 補正値:"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:497
msgid "| OR"
msgstr "| (...もしくは)"
#~ msgid "&Clear JIT cache"
#~ msgstr "JITキャッシュを消去(&C)"
#~ msgid "&Debug"
#~ msgstr "デバッグ(&D)"
#~ msgid "&Disable JIT Cache"
#~ msgstr "JITキャッシュを無効化(&D)"
#~ msgid "&Font..."
#~ msgstr "フォント(&F)"
#~ msgid "&Open...\tCtrl+O"
#~ msgstr "開く(&O)\tCtrl+O"
#~ msgid "&Refresh"
#~ msgstr "再更新(&R)"
#~ msgid "&Run To Here"
#~ msgstr "ここから実行(&R)"
#~ msgid "(Default)"
#~ msgstr "(既定の設定)"
#~ msgid "*.*"
#~ msgstr "*.*"
#~ msgid "32,000 Hz"
#~ msgstr "32,000 Hz"
#~ msgid "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgstr "32-bit platforms do not support fastmem yet. Report this bug."
#~ msgid "3D Vision (Requires Fullscreen)"
#~ msgstr "3D Vision (全画面表示時のみ)"
#~ msgid "48,000 Hz"
#~ msgstr "48,000 Hz"
#~ msgid "< as Default Profile >"
#~ msgstr "< 既定の設定を使用 >"
#~ msgid "A"
#~ msgstr "A"
#~ msgid "Accuracy:"
#~ msgstr "精度:"
#~ msgid "Accurate Texture Cache"
#~ msgstr "Accurate Texture Cache"
#~ msgid "Accurate texture cache"
#~ msgstr "Accurate texture cache"
#~ msgid "Adjust window size"
#~ msgstr "ウィンドウサイズを調整"
#~ msgid ""
#~ "Allows the CPU to read or write to the EFB (render buffer).\n"
#~ "This is needed for certain gameplay functionality (e.g. star pointer in "
#~ "Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
#~ "Hunter Tri),\n"
#~ "but enabling this option can also have a huge negative impact on "
#~ "performance if the game uses this functionality heavily."
#~ msgstr ""
#~ "CPUのEFBに対する読込書込処理を許可します\n"
#~ "特定のゲームの機能(例、マリオギャラクシーのポインタ)や画面効果(例、モンス"
#~ "ターハンター3)のエミュレートに必要です\n"
#~ "この処理を多用するゲームでは、このオプションは大きな速度低下を引き起こしま"
#~ "す"
#~ msgid "Alternate RFI"
#~ msgstr "Alternate RFI"
#~ msgid "Aspect ratio:"
#~ msgstr "アスペクト比:"
#~ msgid "Auto [recommended]"
#~ msgstr "自動 [ 推奨 ]"
#~ msgid ""
#~ "Auto size the window to match the game's output resolution adjusted by "
#~ "the EFB scale.\n"
#~ "It is best to set the aspect ratio to stretch when using this."
#~ msgstr ""
#~ "内部解像度に合わせてウィンドウサイズの自動調節を行うようにします\n"
#~ "このオプションは描画設定の【アスペクト比】を『ウィンドウに合わせる』に設定"
#~ "して使用することをオススメします"
#~ msgid ""
#~ "Automatically generate mipmaps rather than decoding them from memory.\n"
#~ "Increases performance a bit but might cause minor texture defects.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "ミップマップをメモリからデコードせず、自動作成したものを使用します。\n"
#~ "若干の動作速度向上が望めますが、微妙な描画バグが発生することが ありま"
#~ "す。\n"
#~ "\n"
#~ "よく分からなければ、チェックを外さないでください。"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "BLEACH バーサス・クルセイド - "
#~ msgid ""
#~ "Calculates lighting of 3D graphics on a per-pixel basis rather than per "
#~ "vertex.\n"
#~ "This is the more accurate behavior but reduces performance."
#~ msgstr ""
#~ "ピクセル単位での光源処理を行うようにします\n"
#~ "より正確な描画が可能になりますが、動作速度は低下します"
#~ msgid "Can't find plugin %s"
#~ msgstr "%s プラグインが見つかりません"
#~ msgid "Choose the folder where to extract to"
#~ msgstr "抽出先のフォルダを選択"
#, fuzzy
#~ msgid "Code"
#~ msgstr "コード:"
#~ msgid "Config..."
#~ msgstr "設定"
#~ msgid "Configuration profile"
#~ msgstr "タイトル別の設定"
#~ msgid "Configuration profile:"
#~ msgstr "タイトル別の設定"
#~ msgid "Connected to %i Wiimotes"
#~ msgstr "%i 個のWii リモコンを検出"
#~ msgid "Copy"
#~ msgstr "Copy"
#~ msgid "Could not copy %s to %s"
#~ msgstr "%s を %s へコピーすることができませんでした"
#~ msgid "Could not get info about plugin %s"
#~ msgstr "%s についての情報を取得することができませんでした"
#~ msgid "Couldn't find GameConfig/BreakPoints.ini file"
#~ msgstr "GameConfig or BreakPoints.ini ファイルが見つかりませんでした"
#~ msgid "DList Cache"
#~ msgstr "DList Cache"
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Danish"
#~ msgstr "デンマーク語"
#~ msgid ""
#~ "Disable texturing.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "テクスチャリングを無効化します\n"
#~ "[ デバッグ用の設定項目 ]"
#~ msgid ""
#~ "Disables an alpha-setting pass.\n"
#~ "Breaks certain effects but might help performance."
#~ msgstr ""
#~ "アルファ透過が設定されているパスを無効化します\n"
#~ "一部のエフェクト表示が壊れますが、動作速度は向上します"
#~ msgid "Distance Alpha Pass"
#~ msgstr "Distance Alpha Pass"
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "Dolphin DSP-HLE Plugin"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "Dolphin DSP-HLE 設定"
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "Dolphin DSP-LLE Plugin"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "Dolphin DSP-LLE 設定"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin OpenGL"
#~ msgid "E&xit\tAlt+F4"
#~ msgstr "終了(E&)\tAlt+F4"
#~ msgid "EFB"
#~ msgstr "EFB"
#~ msgid ""
#~ "Emulate frame buffer copies directly to textures.\n"
#~ "This is not so accurate, but it's good enough for the way many games use "
#~ "framebuffer copies."
#~ msgstr ""
#~ "フレームバッファコピーをテクスチャに落し込みます\n"
#~ "正確ではありませんが、フレームバッファを使用するゲームの多くで上手く動作し"
#~ "ます"
#~ msgid "Emulator Display Settings"
#~ msgstr "エミュレーション画面に関する設定"
#~ msgid "Enable CPU Access"
#~ msgstr "Enable CPU Access"
#~ msgid "Enable Cache"
#~ msgstr "Enable Cache"
#~ msgid "Enable Copy to EFB"
#~ msgstr "Enable Copy to EFB"
#~ msgid "Enable EFB To Texture"
#~ msgstr "Enable EFB To Texture"
#~ msgid "Enable HLE Audio"
#~ msgstr "Enable HLE Audio"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "Enable JIT Dynarec"
#~ msgid "Enable OpenCL"
#~ msgstr "OpenCLを使用"
#~ msgid "Enable Screen Saver (burn-in reduction)"
#~ msgstr "スクリーンセーバーを使用 (画面焼け軽減)"
#~ msgid ""
#~ "Enables emulation of Embedded Frame Buffer copies, if the game uses "
#~ "them.\n"
#~ "Games often need this for post-processing or other things, but if you can "
#~ "live without it, you can sometimes get a big speedup."
#~ msgstr ""
#~ "内蔵フレームバッファコピーのエミュレーションを行います\n"
#~ "主に後処理などで頻繁に使用されますが、無効にしても気にならないのであれば、"
#~ "大きな速度向上につながるでしょう"
#~ msgid ""
#~ "Enables reinterpreting the data inside the EFB when the pixel format "
#~ "changes.\n"
#~ "Some games depend on this function for certain effects, so enable it if "
#~ "you're having glitches.\n"
#~ "Depending on how the game uses this function, the speed hits caused by "
#~ "this option range from none to critical."
#~ msgstr ""
#~ "ピクセルフォーマットが変更された際に、EFB内部のデータを再解釈するようにし"
#~ "ます\n"
#~ "いくつかのゲームではエフェクトにこの機能を使用するので、ゲーム中不具合が出"
#~ "た場合に有効にしてみると解消されるかもしれません\n"
#~ "有効にすると動作速度に影響しますが、ゲームがこの機能をどのように使うかに"
#~ "よって大きな振れ幅があります"
#~ msgid "Error loading %s: can't read info"
#~ msgstr "%s の読み込みエラー: 情報が読み取れません"
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "%s プラグインの読み込みに失敗: ファイルが見つかりません。再選択してくださ"
#~ "い"
#~ msgid "Failed to load DSP ROM: %s"
#~ msgstr "DSPロム (%s) の読み込みに失敗"
#~ msgid "Fast"
#~ msgstr "Fast"
#~ msgid "Fast Mipmaps"
#~ msgstr "Fast Mipmaps"
#~ msgid "Force Bi/Trilinear Filtering"
#~ msgstr "Force Bi/Trilinear Filtering"
#~ msgid "Fractional"
#~ msgstr "Fractional"
#~ msgid ""
#~ "Fully emulate embedded frame buffer copies.\n"
#~ "This is more accurate than EFB Copy to Texture, and some games need this "
#~ "to work properly, but it can also be very slow."
#~ msgstr ""
#~ "フレームバッファコピーの完全なエミュレーションを試み、より正確な描写を行い"
#~ "ます\n"
#~ "いくつかのゲームではこのオプションが必要ですが、たいてい『Texture』よりも"
#~ "動作速度は低下します"
#~ msgid "GFX Config"
#~ msgstr "詳細設定"
#~ msgid "Graphics Plugin"
#~ msgstr "ビデオプラグイン"
#~ msgid "Hide Shader Errors"
#~ msgstr "シェーダーエラーを隠す"
#~ msgid ""
#~ "Hide the cursor when it is over the rendering window and the rendering "
#~ "window has focus."
#~ msgstr ""
#~ "動作中はマウスカーソルを表示しないようにします。(フォーカスがある時のみ)"
#~ msgid "Input Source"
#~ msgstr "入力デバイス"
#~ msgid "Installing WAD to Wii Menu..."
#~ msgstr "WADファイルをWiiメニューに追加"
#~ msgid "Integral [recommended]"
#~ msgstr "Integral [ 推奨 ]"
#~ msgid ""
#~ "Keeps track of textures based on looking at the actual pixels in the "
#~ "texture.\n"
#~ "Can cause slowdown, but some games need this option enabled to work "
#~ "properly."
#~ msgstr ""
#~ "テクスチャ内に存在するピクセルに基づいてテクスチャを監視します\n"
#~ "このオプションは速度低下の原因になりますが、有効にしないと正しく動作しない"
#~ "ゲームがいくつかあります"
#~ msgid "Last Saved State\tF11"
#~ msgstr "最新のクイックセーブをロード\tF11"
#~ msgid "Load Script..."
#~ msgstr "スクリプトをロード"
#~ msgid ""
#~ "Loads native mipmaps instead of generating them.\n"
#~ "Loading native mipmaps is the more accurate behavior, but might also "
#~ "decrease performance (your mileage might vary though)."
#~ msgstr ""
#~ "ミップマップを作成せず、ネイティブのものを読み込んで使用します\n"
#~ "より正確な動作が期待できますが、 速度低下を引き起こすこともあります(タイト"
#~ "ルと環境により左右される)"
#~ msgid "Lua Script Console"
#~ msgstr "Luaコンソール"
#~ msgid "Metroid Other M"
#~ msgstr "メトロイド Other M - カットシーンで暗転してしまう問題を修正"
#~ msgid "Mixer: Unsupported sample rate."
#~ msgstr "Mixer: サポートされていないサンプルレートです"
#, fuzzy
#~ msgid ""
#~ "Modify textures to show the format they're using.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "Modify textures to show the format they're using.\n"
#~ "[ デバッグ用の設定項目 ]"
#~ msgid "New &Lua Console"
#~ msgstr "Luaコンソールを開始(&L)"
#~ msgid "No audio output"
#~ msgstr "<出力しない>"
#~ msgid "Normal"
#~ msgstr "Normal"
#~ msgid "OK"
#~ msgstr "OK"
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Plugins"
#~ msgstr "プラグイン"
#~ msgid ""
#~ "Portable Setting could not be saved\n"
#~ " Are you running Dolphin from read only media or from a directory that "
#~ "dolphin is not located in?"
#~ msgstr ""
#~ "ポータブル設定は保存されませんでした\n"
#~ "Dolphinを読み取り専用メディアか本体のないディレクトリから起動していません"
#~ "か?"
#~ msgid "Projection Stats"
#~ msgstr "投影データを表示"
#~ msgid "Relaunch Dolphin from the install directory and save from there"
#~ msgstr ""
#~ "Dolphinをインストールしたディレクトリから再起動し、そこから保存してくださ"
#~ "い"
#~ msgid "Render to main window."
#~ msgstr "ゲームリスト部分にゲーム画面を表示します"
#~ msgid "Rendering"
#~ msgstr "レンダリング"
#~ msgid "Required for using the Japanese ROM font."
#~ msgstr "日本語フォントを使用するタイトルで必要です"
#~ msgid "Run"
#~ msgstr "実行"
#~ msgid "Running script...\n"
#~ msgstr "スクリプトを実行中..."
#~ msgid "Safe"
#~ msgstr "Safe"
#~ msgid "Scale:"
#~ msgstr "内部解像度"
#~ msgid "Scaled EFB Copy"
#~ msgstr "Scaled EFB Copy"
#~ msgid "Search"
#~ msgstr "検索"
#~ msgid "Select resolution for fullscreen mode"
#~ msgstr "全画面表示時の解像度を設定します"
#~ msgid "Select the script to load"
#~ msgstr "ロードするスクリプトファイルを選択"
#, fuzzy
#~ msgid ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "The (Default) profile affects the standard settings used for every game."
#~ msgstr ""
#~ "Selects which game should be affected by the configuration changes done "
#~ "in this dialog.\n"
#~ "(既定の設定) では"
#~ msgid "Set All to Default"
#~ msgstr "全て設定を既定に戻す"
#~ msgid ""
#~ "Set install location to:\n"
#~ " %s ?"
#~ msgstr ""
#~ "インストール先:\n"
#~ " %s ?"
#~ msgid ""
#~ "Show projection statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "画面上に投影データの統計値を表示します\n"
#~ "[ デバッグ用の設定項目 ]"
#~ msgid "Show save banner"
#~ msgstr "バナー欄を表示"
#~ msgid "Show the number of frames rendered per second."
#~ msgstr "画面左上にFPSを表示します"
#~ msgid ""
#~ "Show various statistics.\n"
#~ "This is only useful for debugging purposes."
#~ msgstr ""
#~ "画面上にさまざまな統計値を表示します\n"
#~ "[ デバッグ用の設定項目 ]"
#~ msgid "Skies of Arcadia"
#~ msgstr "エターナルアルカディア - グラフィックの諸問題を修正"
#~ msgid ""
#~ "Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
#~ "Sometimes also increases visual quality.\n"
#~ "If you're experiencing any issues, try raising texture cache accuracy or "
#~ "disable this option.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "RAM設定時、エミュレーション精度を少し犠牲に、動作速度向上を 行うオプション"
#~ "です。\n"
#~ "時に画質を向上させることもあるようです。\n"
#~ "何か不具合が発生した場合はこのオプションを無効にするか、 『Texture Cache』"
#~ "を【Safe】側に設定してください。\n"
#~ "\n"
#~ "よく分からなければ、チェックを入れないでください。"
#~ msgid "Slot"
#~ msgstr "スロット"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "ソニックと暗黒の騎士 - "
#~ msgid ""
#~ "Specifies the resolution used to render at. A high resolution will "
#~ "improve visual quality but is also quite heavy on performance and might "
#~ "cause glitches in certain games.\n"
#~ "Fractional: Uses your display resolution directly instead of the native "
#~ "resolution. The quality scales with your display/window size, as does the "
#~ "performance impact.\n"
#~ "Integral: This is like Fractional, but rounds up to an integer multiple "
#~ "of the native resolution. Should give a more accurate look but is usually "
#~ "slower.\n"
#~ "The other options are fixed resolutions for choosing a visual quality "
#~ "independent of your display size."
#~ msgstr ""
#~ "内部解像度の計算方式を設定します。高解像度設定では非常に綺麗な画面表示にな"
#~ "りますが、いくつかのゲームで非常に重くなったり表示バグの原因となります\n"
#~ "Fractional: ソフト側の解像度を無視し、Dolphin本体で設定した表示解像度その"
#~ "ままで出力します。そのため動作速度に大きな影響がありません\n"
#~ "Integral: ソフト側の解像度の倍数で出力します。多少重くなりますが正確な描写"
#~ "が可能です\n"
#~ "その他のオプションは表示解像度に関係なく固定された倍率で出力するものです"
#~ msgid "Start Renderer in Fullscreen"
#~ msgstr "全画面表示で開始"
#~ msgid "Start the rendering window in fullscreen mode."
#~ msgstr "最初から全画面表示で起動します"
#~ msgid ""
#~ "Store EFB copies in GPU texture objects.\n"
#~ "This is not so accurate, but it works well enough for most games and "
#~ "gives a great speedup over EFB to RAM.\n"
#~ "\n"
#~ "If unsure, leave this checked."
#~ msgstr ""
#~ "EFBコピーをGPUにテクスチャオブジェクトとして格納します。\n"
#~ "これは不正確な処理ですが、ほとんどのゲームで上手く働き、 また【RAM】設定よ"
#~ "りも高速に動作します。\n"
#~ "\n"
#~ "よく分からなければ、こちらを選択しておいてください"
#~ msgid "Take Screenshot\t"
#~ msgstr "スクリーンショット\t"
#~ msgid "Texture"
#~ msgstr "Texture"
#~ msgid "Texture Cache"
#~ msgstr "Texture Cache"
#~ msgid ""
#~ "The safer you adjust this, the less likely the emulator will be missing "
#~ "any texture updates from RAM.\n"
#~ "\n"
#~ "If unsure, use the second-fastest value from the right."
#~ msgstr ""
#~ "このスライダをSafe側に設定しておくと、RAMからのテクスチャ更新に 失敗しにく"
#~ "くなります。\n"
#~ "\n"
#~ "よく分からなければ、右から2番目に合わせておいてください。"
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "音声や効果音の再生によく使用されます"
#~ msgid "Use FPS For Limiting"
#~ msgstr "有効化"
#~ msgid "Use XFB"
#~ msgstr "Use XFB"
#~ msgid "Uses multiple threads to decode the textures in the game."
#~ msgstr "ゲーム内テクスチャのデコードに分散スレッドを使用します"
#, fuzzy
#~ msgid ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgstr ""
#~ "Uses the high-resolution render buffer for EFB copies instead of scaling "
#~ "them down to native resolution.\n"
#~ "Vastly improves visual quality in games which use EFB copies but might "
#~ "cause glitches in some games."
#~ msgid "Video Backend:"
#~ msgstr "描画API"
#~ msgid ""
#~ "Wait for vertical blanks.\n"
#~ "Reduces tearing but might also decrease performance"
#~ msgstr ""
#~ "ディスプレイの垂直同期を待つようにします\n"
#~ "チラつき防止に役立ちますが動作速度は落ちます"
#~ msgid ""
#~ "When using EFB to RAM we very often need to decode RAM data to a VRAM "
#~ "texture, which is a very time-consuming task.\n"
#~ "With this option enabled, we'll skip decoding a texture if it didn't "
#~ "change.\n"
#~ "This results in a nice speedup, but possibly causes glitches.\n"
#~ "If you have any problems with this option enabled you should either try "
#~ "increasing the safety of the texture cache or disable this option.\n"
#~ "(NOTE: The safer the texture cache is adjusted the lower the speedup will "
#~ "be; accurate texture cache set to \"safe\" might actually be slower!)"
#~ msgstr ""
#~ "EFB to RAM 設定時の動作では、RAMデータをデコードしてVRAMに渡すという、非常"
#~ "に手間のかかる処理が頻繁に必要です\n"
#~ "このオプションを有効化すると、このデコード処理を変化のないテクスチャに限っ"
#~ "てスキップします\n"
#~ "結果的に動作速度が改善されますが、バグの原因にもなることもあります\n"
#~ "このオプションを使用中に問題が発生した場合、『Accurate Texture Cache』を有"
#~ "効にするか、このオプションを無効化することをオススメします\n"
#~ "(補足『Accurate Texture Cache』で正確性を重視するほど、効果は弱まってし"
#~ "まいます。『Safe』に設定してしまうと、このオプションが無効の時より遅くなる"
#~ "こともあり得るでしょう!)"
#, fuzzy
#~ msgid "Wiimote %i %s"
#~ msgstr "Wii リモコン"
#~ msgid "Wiimote Settings"
#~ msgstr "Wii リモコン設定"
#~ msgid "Will enable progressive scan option if supported by software."
#~ msgstr "プログレッシブ表示が選択可能になります(サポートタイトルのみ)"
#~ msgid "Window Size:"
#~ msgstr "ウィンドウ表示解像度"
#~ msgid "Window height for windowed mode"
#~ msgstr "ウィンドウ表示時の縦の解像度を指定します"
#~ msgid "Window width for windowed mode"
#~ msgstr "ウィンドウ表示時の横の解像度を指定します"
#~ msgid "XFB"
#~ msgstr "XFB"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr ""
#~ "ゼルダの伝説 トワイライトプリンセス - ブルームを正しく処理 (Twilight "
#~ "Princess Bloom hack)"
#~ msgid "b"
#~ msgstr "b"
#~ msgid "d"
#~ msgstr "d"
#~ msgid "e"
#~ msgstr "e"
#~ msgid "h"
#~ msgstr "h"
#~ msgid "l"
#~ msgstr "l"
#~ msgid "please someone fill this tooltip i have no idea what to say :D"
#~ msgstr "please someone fill this tooltip i have no idea what to say :D"