68 lines
2.2 KiB
C++
68 lines
2.2 KiB
C++
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// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <string>
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#include <vector>
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#include <jni.h>
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Core/ConfigManager.h"
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#include "Core/GeckoCode.h"
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#include "Core/GeckoCodeConfig.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#include "jni/AndroidCommon/IDCache.h"
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static Gecko::GeckoCode* GetPointer(JNIEnv* env, jobject obj)
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{
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return reinterpret_cast<Gecko::GeckoCode*>(
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env->GetLongField(obj, IDCache::GetGeckoCheatPointer()));
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}
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jobject GeckoCheatToJava(JNIEnv* env, const Gecko::GeckoCode& code)
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{
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return env->NewObject(IDCache::GetGeckoCheatClass(), IDCache::GetGeckoCheatConstructor(),
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reinterpret_cast<jlong>(new Gecko::GeckoCode(code)));
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}
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extern "C" {
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JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_GeckoCheat_finalize(JNIEnv* env, jobject obj)
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{
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delete GetPointer(env, obj);
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}
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JNIEXPORT jstring JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_GeckoCheat_getName(JNIEnv* env, jobject obj)
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{
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return ToJString(env, GetPointer(env, obj)->name);
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}
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JNIEXPORT jobjectArray JNICALL
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Java_org_dolphinemu_dolphinemu_features_cheats_model_GeckoCheat_loadCodes(JNIEnv* env, jclass,
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jstring jGameID,
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jint revision)
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{
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const std::string game_id = GetJString(env, jGameID);
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IniFile game_ini_local;
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// We don't use LoadLocalGameIni() here because user cheat codes that are installed via the UI
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// will always be stored in GS/${GAMEID}.ini
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game_ini_local.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini");
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const IniFile game_ini_default = SConfig::LoadDefaultGameIni(game_id, revision);
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const std::vector<Gecko::GeckoCode> codes = Gecko::LoadCodes(game_ini_default, game_ini_local);
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const jobjectArray array =
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env->NewObjectArray(static_cast<jsize>(codes.size()), IDCache::GetGeckoCheatClass(), nullptr);
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jsize i = 0;
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for (const Gecko::GeckoCode& code : codes)
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env->SetObjectArrayElement(array, i++, GeckoCheatToJava(env, code));
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return array;
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}
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}
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