2011-01-31 00:08:06 +00:00
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uniform samplerRECT samp0 : register(s0);
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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float4 c1 = texRECT(samp0, uv0 + float2(1,1)).rgba;
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float4 c2 = texRECT(samp0, uv0 + float2(-1,-1)).rgba;
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float red = c0.r;
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float green = c0.g;
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float blue = c0.b;
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float alpha = c0.a;
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red = c0.r - c1.b;
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blue = c0.b - c2.r + (c0.g - c0.r);
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ocol0 = float4(red, 0.0, blue, alpha);
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2009-08-09 21:40:54 +00:00
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}
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