dolphin/Source/Core/Common/EnumFormatter.h

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2021-02-10 20:46:32 +00:00
// Copyright 2021 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <fmt/format.h>
#include <type_traits>
/*
* Helper for using enums with fmt.
*
* Usage example:
*
* enum class Foo
* {
* A = 0,
* B = 1,
* C = 2,
* };
*
* template <>
* struct fmt::formatter<Foo> : EnumFormatter<Foo::C>
* {
* formatter() : EnumFormatter({"A", "B", "C"}) {}
* };
*
* enum class Bar
* {
* D = 0,
* E = 1,
* F = 3,
* };
*
* template <>
* struct fmt::formatter<Bar> : EnumFormatter<Bar::F>
* {
* // using std::array here fails due to nullptr not being const char*, at least in MSVC
* // (but only when a field is used; directly in the constructor is OK)
* static constexpr array_type names = {"D", "E", nullptr, "F"};
* formatter() : EnumFormatter(names) {}
* };
*/
template <auto last_member, typename T = decltype(last_member),
size_t size = static_cast<size_t>(last_member) + 1,
std::enable_if_t<std::is_enum_v<T>, bool> = true>
class EnumFormatter
{
public:
constexpr auto parse(fmt::format_parse_context& ctx)
{
auto it = ctx.begin(), end = ctx.end();
// 'u' for user display, 's' for shader generation
if (it != end && (*it == 'u' || *it == 's'))
formatting_for_shader = (*it++ == 's');
return it;
}
template <typename FormatContext>
auto format(const T& e, FormatContext& ctx)
{
const auto value = static_cast<std::underlying_type_t<T>>(e);
if (!formatting_for_shader)
{
if (value >= 0 && value < size && m_names[value] != nullptr)
return fmt::format_to(ctx.out(), "{} ({})", m_names[value], value);
else
return fmt::format_to(ctx.out(), "Invalid ({})", value);
}
else
{
if (value >= 0 && value < size && m_names[value] != nullptr)
return fmt::format_to(ctx.out(), "{:#x}u /* {} */", value, m_names[value]);
else
return fmt::format_to(ctx.out(), "{:#x}u /* Invalid */",
static_cast<std::make_unsigned_t<T>>(value));
}
}
protected:
// This is needed because std::array deduces incorrectly if nullptr is included in the list
using array_type = std::array<const char*, size>;
constexpr explicit EnumFormatter(const array_type names) : m_names(std::move(names)) {}
private:
const array_type m_names;
bool formatting_for_shader = false;
};