dolphin/Source/Plugins/Plugin_VideoDX9/Src/W32Util/Thread.cpp

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#include "Thread.h"
namespace W32Util
{
// __________________________________________________________________________________________________
// Constructor
//
Thread::Thread ( DWORD (WINAPI * pFun) (void* arg), void* pArg)
{
_handle = CreateThread (
0, // Security attributes
0, // Stack size
pFun,
pArg,
CREATE_SUSPENDED,
&_tid);
}
// __________________________________________________________________________________________________
// Destructor
//
Thread::~Thread (void)
{
if (_handle != NULL)
{
if (CloseHandle (_handle) == FALSE)
{
Terminate();
}
}
}
// __________________________________________________________________________________________________
// Resume
//
void
Thread::Resume (void)
{
if (_handle != NULL)
ResumeThread (_handle);
}
// __________________________________________________________________________________________________
// WaitForDeath
//
void
Thread::WaitForDeath (void)
{
if (_handle != NULL)
WaitForSingleObject (_handle, 100);
}
// __________________________________________________________________________________________________
// Terminate
//
void
Thread::Terminate (void)
{
if (_handle != NULL)
TerminateThread (_handle, 0);
_handle = NULL;
}
// __________________________________________________________________________________________________
// SetPriority
//
void
Thread::SetPriority (int _nPriority)
{
if (_handle != NULL)
SetThreadPriority(_handle, _nPriority);
}
// __________________________________________________________________________________________________
// Suspend
//
void
Thread::Suspend (void)
{
if (_handle != NULL)
SuspendThread(_handle);
}
}