269 lines
6.1 KiB
C++
269 lines
6.1 KiB
C++
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// VideoCommon
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#include "CommonTypes.h"
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#include "OpcodeDecoding.h"
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#include "IndexGenerator.h"
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#include "Statistics.h"
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#include "VideoConfig.h"
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#include "PixelShaderManager.h"
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#include "NativeVertexFormat.h"
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#include "VertexShaderManager.h"
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#include "Profiler.h"
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//
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#include "TextureCache.h"
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#include "VertexManager.h"
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#include "Main.h"
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u16* VertexManagerBase::TIBuffer;
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u16* VertexManagerBase::LIBuffer;
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u16* VertexManagerBase::PIBuffer;
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bool VertexManagerBase::Flushed;
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int VertexManagerBase::lastPrimitive;
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u8* VertexManagerBase::LocalVBuffer;
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// TODO: put this in .h perhaps
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extern NativeVertexFormat* g_nativeVertexFmt;
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NativeVertexFormat* NativeVertexFormat::Create()
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{
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return g_vertex_manager->CreateNativeVertexFormat();
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}
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void VertexManagerBase::ResetBuffer()
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{
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s_pCurBufferPointer = LocalVBuffer;
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}
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VertexManagerBase::VertexManagerBase()
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{
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LocalVBuffer = new u8[MAXVBUFFERSIZE];
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TIBuffer = new u16[MAXIBUFFERSIZE];
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LIBuffer = new u16[MAXIBUFFERSIZE];
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PIBuffer = new u16[MAXIBUFFERSIZE];
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s_pCurBufferPointer = LocalVBuffer;
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s_pBaseBufferPointer = LocalVBuffer;
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Flushed = false;
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IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
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}
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VertexManagerBase::~VertexManagerBase()
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{
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delete[] LocalVBuffer;
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delete[] TIBuffer;
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delete[] LIBuffer;
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delete[] PIBuffer;
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// most likely not needed
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ResetBuffer();
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}
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void VertexManagerBase::AddIndices(int _primitive, int _numVertices)
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{
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switch (_primitive)
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{
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case GX_DRAW_QUADS:
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IndexGenerator::AddQuads(_numVertices);
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break;
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case GX_DRAW_TRIANGLES:
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IndexGenerator::AddList(_numVertices);
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break;
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case GX_DRAW_TRIANGLE_STRIP:
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IndexGenerator::AddStrip(_numVertices);
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break;
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case GX_DRAW_TRIANGLE_FAN:
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IndexGenerator::AddFan(_numVertices);
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break;
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case GX_DRAW_LINE_STRIP:
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IndexGenerator::AddLineStrip(_numVertices);
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break;
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case GX_DRAW_LINES:
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IndexGenerator::AddLineList(_numVertices);
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break;
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case GX_DRAW_POINTS:
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IndexGenerator::AddPoints(_numVertices);
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break;
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}
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}
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int VertexManager::GetRemainingSize()
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{
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return VertexManagerBase::GetRemainingSize();
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}
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int VertexManagerBase::GetRemainingSize()
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{
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return MAXVBUFFERSIZE - (int)(s_pCurBufferPointer - LocalVBuffer);
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return 0;
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}
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int VertexManagerBase::GetRemainingVertices(int primitive)
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{
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switch (primitive)
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{
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case GX_DRAW_QUADS:
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case GX_DRAW_TRIANGLES:
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case GX_DRAW_TRIANGLE_STRIP:
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case GX_DRAW_TRIANGLE_FAN:
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return (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen()) / 3;
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break;
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case GX_DRAW_LINE_STRIP:
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case GX_DRAW_LINES:
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return (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen()) / 2;
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break;
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case GX_DRAW_POINTS:
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return (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen());
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break;
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default:
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return 0;
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break;
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}
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}
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void VertexManager::AddVertices(int _primitive, int _numVertices)
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{
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VertexManagerBase::AddVertices(_primitive, _numVertices);
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}
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void VertexManagerBase::AddVertices(int _primitive, int _numVertices)
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{
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if (_numVertices <= 0)
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return;
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switch (_primitive)
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{
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case GX_DRAW_QUADS:
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case GX_DRAW_TRIANGLES:
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case GX_DRAW_TRIANGLE_STRIP:
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case GX_DRAW_TRIANGLE_FAN:
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if (MAXIBUFFERSIZE - IndexGenerator::GetTriangleindexLen() < 3 * _numVertices)
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g_vertex_manager->Flush();
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break;
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case GX_DRAW_LINE_STRIP:
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case GX_DRAW_LINES:
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if (MAXIBUFFERSIZE - IndexGenerator::GetLineindexLen() < 2 * _numVertices)
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g_vertex_manager->Flush();
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break;
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case GX_DRAW_POINTS:
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if (MAXIBUFFERSIZE - IndexGenerator::GetPointindexLen() < _numVertices)
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g_vertex_manager->Flush();
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break;
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default:
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return;
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break;
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}
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if (Flushed)
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{
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IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
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Flushed = false;
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}
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lastPrimitive = _primitive;
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ADDSTAT(stats.thisFrame.numPrims, _numVertices);
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INCSTAT(stats.thisFrame.numPrimitiveJoins);
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AddIndices(_primitive, _numVertices);
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}
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void VertexManager::Flush()
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{
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VertexManagerBase::Flush();
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}
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void VertexManagerBase::Flush()
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{
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if (LocalVBuffer == s_pCurBufferPointer)
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return;
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if (Flushed)
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return;
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Flushed = true;
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VideoFifo_CheckEFBAccess();
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DVSTARTPROFILE();
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u32 usedtextures = 0;
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for (u32 i = 0; i < (u32)bpmem.genMode.numtevstages + 1; ++i)
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{
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if (bpmem.tevorders[i/2].getEnable(i & 1))
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usedtextures |= 1 << bpmem.tevorders[i/2].getTexMap(i & 1);
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}
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if (bpmem.genMode.numindstages > 0)
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for (unsigned int i = 0; i < bpmem.genMode.numtevstages + 1; ++i)
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if (bpmem.tevind[i].IsActive() && bpmem.tevind[i].bt < bpmem.genMode.numindstages)
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usedtextures |= 1 << bpmem.tevindref.getTexMap(bpmem.tevind[i].bt);
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for (unsigned int i = 0; i < 8; ++i)
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{
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if (usedtextures & (1 << i))
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{
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g_renderer->SetSamplerState(i & 3, i >> 2);
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FourTexUnits &tex = bpmem.tex[i >> 2];
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TextureCacheBase::TCacheEntryBase* tentry = g_texture_cache->Load(i,
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(tex.texImage3[i&3].image_base/* & 0x1FFFFF*/) << 5,
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tex.texImage0[i&3].width + 1, tex.texImage0[i&3].height + 1,
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tex.texImage0[i&3].format, tex.texTlut[i&3].tmem_offset<<9,
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tex.texTlut[i&3].tlut_format,
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(tex.texMode0[i&3].min_filter & 3) && (tex.texMode0[i&3].min_filter != 8) && g_ActiveConfig.bUseNativeMips,
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(tex.texMode1[i&3].max_lod >> 4));
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if (tentry)
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PixelShaderManager::SetTexDims(i, tentry->w, tentry->h, 0, 0);
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else
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ERROR_LOG(VIDEO, "error loading texture");
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}
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}
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VertexShaderManager::SetConstants();
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PixelShaderManager::SetConstants();
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if (false == g_pixel_shader_cache->SetShader(false))
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goto shader_fail;
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if (false == g_vertex_shader_cache->SetShader(g_nativeVertexFmt->m_components))
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goto shader_fail;
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const unsigned int stride = g_nativeVertexFmt->GetVertexStride();
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g_nativeVertexFmt->SetupVertexPointers();
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// TODO:
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g_vertex_manager->Draw(stride, false);
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if (false == g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate)
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{
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if (false == g_pixel_shader_cache->SetShader(true))
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goto shader_fail;
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// update alpha only
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g_vertex_manager->Draw(stride, true);
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}
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//IndexGenerator::Start(TIBuffer, LIBuffer, PIBuffer);
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shader_fail:
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ResetBuffer();
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}
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