2008-12-08 04:46:09 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _DYNAMICLIBRARY_H
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#define _DYNAMICLIBRARY_H
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <string>
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2009-02-28 01:26:56 +00:00
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/* Abstracts the (few) differences between dynamically loading DLLs under
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Windows and .so / .dylib under Linux/MacOSX. */
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2008-12-08 04:46:09 +00:00
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class DynamicLibrary
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{
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2008-12-25 15:56:36 +00:00
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public:
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DynamicLibrary();
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2009-02-28 01:26:56 +00:00
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// Loads the library filename
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2008-12-25 15:56:36 +00:00
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int Load(const char *filename);
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2009-02-28 01:26:56 +00:00
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// Unload the current library
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2008-12-25 15:56:36 +00:00
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int Unload();
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2009-02-28 01:26:56 +00:00
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// Gets a pointer to the function symbol of funcname by getting it from the
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// share object
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2008-12-25 15:56:36 +00:00
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void *Get(const char *funcname) const;
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2009-02-28 01:26:56 +00:00
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// Returns true is the library is loaded
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2008-12-25 15:56:36 +00:00
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bool IsLoaded() const { return library != 0; }
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private:
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2009-02-28 01:26:56 +00:00
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// name of the library file
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2008-12-25 15:56:36 +00:00
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std::string library_file;
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2009-02-28 01:26:56 +00:00
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// Library handle
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2008-12-08 04:46:09 +00:00
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#ifdef _WIN32
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2008-12-25 15:56:36 +00:00
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HINSTANCE library;
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2008-12-08 04:46:09 +00:00
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#else
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2008-12-25 15:56:36 +00:00
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void *library;
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2008-12-08 04:46:09 +00:00
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#endif
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};
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2009-02-28 01:26:56 +00:00
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#endif // DYNAMICLIBRARY
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