dolphin/Source/Core/DolphinWX/NetPlay/ChangeGameDialog.cpp

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// Copyright 2015 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <wx/button.h>
#include <wx/listbox.h>
#include <wx/sizer.h>
#include "DolphinWX/NetPlay/ChangeGameDialog.h"
#include "DolphinWX/NetPlay/NetWindow.h"
ChangeGameDialog::ChangeGameDialog(wxWindow* parent, const CGameListCtrl* const game_list, wxString& game_name)
: wxDialog(parent, wxID_ANY, _("Change Game"))
, m_game_name(game_name)
{
m_game_lbox = new wxListBox(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 0, nullptr, wxLB_SORT);
m_game_lbox->Bind(wxEVT_LISTBOX_DCLICK, &ChangeGameDialog::OnPick, this);
NetPlayDialog::FillWithGameNames(m_game_lbox, *game_list);
wxButton* const ok_btn = new wxButton(this, wxID_OK, _("Change"));
ok_btn->Bind(wxEVT_BUTTON, &ChangeGameDialog::OnPick, this);
wxBoxSizer* const szr = new wxBoxSizer(wxVERTICAL);
szr->Add(m_game_lbox, 1, wxLEFT | wxRIGHT | wxTOP | wxEXPAND, 5);
szr->Add(ok_btn, 0, wxALL | wxALIGN_RIGHT, 5);
SetSizerAndFit(szr);
SetFocus();
}
void ChangeGameDialog::OnPick(wxCommandEvent& event)
{
// return the selected game name
m_game_name = m_game_lbox->GetStringSelection();
EndModal(wxID_OK);
}