2008-12-08 04:46:09 +00:00
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// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _UCODE_AX_STRUCTS_H
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#define _UCODE_AX_STRUCTS_H
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struct PBMixer
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{
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u16 volume_left;
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u16 unknown;
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u16 volume_right;
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u16 unknown2;
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u16 unknown3[8];
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u16 unknown4[6];
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};
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struct PBMixerWii
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{
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u16 volume_left;
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u16 unknown;
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u16 volume_right;
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u16 unknown2;
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u16 unknown3[12];
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u16 unknown4[8];
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};
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struct PBInitialTimeDelay
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{
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u16 on;
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u16 addrMemHigh;
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u16 addrMemLow;
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u16 offsetLeft;
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u16 offsetRight;
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u16 targetLeft;
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u16 targetRight;
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};
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// Update data - read these each 1ms subframe and use them!
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// It seems that to provide higher time precisions for MIDI events, some games
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// use this thing to update the parameter blocks per 1ms sub-block (a block is 5ms).
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// Using this data should fix games that are missing MIDI notes.
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struct PBUpdates
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{
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u16 num_updates[5];
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u16 data_hi; // These point to main RAM. Not sure about the structure of the data.
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u16 data_lo;
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};
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struct PBUpdatesWii
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{
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u16 num_updates[3];
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u16 data_hi; // These point to main RAM. Not sure about the structure of the data.
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u16 data_lo;
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};
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struct PBDpop
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{
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s16 unknown[9];
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};
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struct PBDpopWii
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{
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s16 unknown[12];
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};
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struct PBDpopWii_ // new CRC version
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{
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s16 unknown[7];
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};
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struct PBVolumeEnvelope
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{
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u16 cur_volume;
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s16 cur_volume_delta;
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};
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struct PBUnknown2
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{
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u16 unknown_reserved[3];
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};
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struct PBAudioAddr
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{
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u16 looping;
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u16 sample_format;
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u16 loop_addr_hi; // Start of loop (this will point to a shared "zero" buffer if one-shot mode is active)
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u16 loop_addr_lo;
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u16 end_addr_hi; // End of sample (and loop), inclusive
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u16 end_addr_lo;
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u16 cur_addr_hi;
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u16 cur_addr_lo;
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};
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struct PBADPCMInfo
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{
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s16 coefs[16];
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u16 gain;
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u16 pred_scale;
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s16 yn1;
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s16 yn2;
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};
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struct PBSampleRateConverter
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{
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u16 ratio_hi;
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u16 ratio_lo;
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u16 cur_addr_frac;
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u16 last_samples[4];
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};
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struct PBADPCMLoopInfo
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{
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u16 pred_scale;
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u16 yn1;
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u16 yn2;
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};
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struct AXParamBlock
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{
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u16 next_pb_hi;
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u16 next_pb_lo;
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u16 this_pb_hi;
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u16 this_pb_lo;
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u16 src_type; // Type of sample rate converter (none, ?, linear)
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u16 coef_select;
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u16 mixer_control;
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u16 running; // 1=RUN 0=STOP
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u16 is_stream; // 1 = stream, 0 = one shot
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/* 9 */ PBMixer mixer;
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/* 27 */ PBInitialTimeDelay initial_time_delay;
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/* 34 */ PBUpdates updates;
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/* 41 */ PBDpop dpop;
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/* 50 */ PBVolumeEnvelope vol_env;
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/* 52 */ PBUnknown2 unknown3;
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/* 55 */ PBAudioAddr audio_addr;
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/* 63 */ PBADPCMInfo adpcm;
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/* 83 */ PBSampleRateConverter src;
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/* 90 */ PBADPCMLoopInfo adpcm_loop_info;
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/* 93 */ u16 unknown_maybe_padding[3];
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};
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struct PBLpf
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{
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u16 enabled;
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u16 yn1;
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u16 a0;
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u16 b0;
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};
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struct PBHpf
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{
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u16 enabled;
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u16 yn1;
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u16 a0;
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u16 b0;
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};
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struct AXParamBlockWii
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{
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u16 next_pb_hi;
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u16 next_pb_lo;
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u16 this_pb_hi;
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u16 this_pb_lo;
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u16 src_type; // Type of sample rate converter (none, ?, linear)
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u16 coef_select;
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u32 mixer_control;
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u16 running; // 1=RUN 0=STOP
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u16 is_stream; // 1 = stream, 0 = one shot
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/* 10 */ PBMixerWii mixer;
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/* 34 */ PBInitialTimeDelay initial_time_delay;
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/* 41 */ PBUpdatesWii updates;
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/* 46 */ PBDpopWii dpop;
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/* 58 */ PBVolumeEnvelope vol_env;
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/* 60 */ PBAudioAddr audio_addr;
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/* 68 */ PBADPCMInfo adpcm;
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/* 88 */ PBSampleRateConverter src;
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/* 95 */ PBADPCMLoopInfo adpcm_loop_info;
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/* 98 */ PBLpf lpf;
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/* 102 */ PBHpf hpf;
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/* 106 */ u16 pad[22];
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};
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struct AXParamBlockWii_ // new CRC version
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{
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u16 next_pb_hi;
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u16 next_pb_lo;
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u16 this_pb_hi;
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u16 this_pb_lo;
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u16 src_type; // Type of sample rate converter (none, ?, linear)
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u16 coef_select;
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u32 mixer_control;
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u16 running; // 1=RUN 0=STOP
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u16 is_stream; // 1 = stream, 0 = one shot
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/* 10 */ PBMixerWii mixer;
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/* 34 */ PBInitialTimeDelay initial_time_delay;
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/* 41 */ PBUpdatesWii updates;
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/* 46 */ PBDpopWii_ dpop;
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/* 53 */ PBVolumeEnvelope vol_env;
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/* 55 */ PBAudioAddr audio_addr;
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/* 63 */ PBADPCMInfo adpcm;
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/* 83 */ PBSampleRateConverter src;
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/* 90 */ PBADPCMLoopInfo adpcm_loop_info;
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/* 93 */ PBLpf lpf;
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/* 97 */ PBHpf hpf;
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/* 101 */ u16 pad[27];
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};
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enum {
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AUDIOFORMAT_ADPCM = 0,
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AUDIOFORMAT_PCM8 = 0x19,
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AUDIOFORMAT_PCM16 = 0xA,
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};
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enum {
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SRCTYPE_LINEAR = 1,
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SRCTYPE_NEAREST = 2,
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MIXCONTROL_RAMPING = 8,
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};
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#endif // _UCODE_AX_STRUCTS_H
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