dolphin/Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "InputCommon/ControllerEmu/ControlGroup/Slider.h"
#include <cmath>
#include <memory>
#include <string>
#include "Common/Common.h"
#include "InputCommon/ControlReference/ControlReference.h"
#include "InputCommon/ControllerEmu/Control/Control.h"
#include "InputCommon/ControllerEmu/Control/Input.h"
#include "InputCommon/ControllerEmu/ControllerEmu.h"
namespace ControllerEmu
{
Slider::Slider(const std::string& name_, const std::string& ui_name_)
: ControlGroup(name_, ui_name_, GroupType::Slider)
{
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Left")));
controls.emplace_back(std::make_unique<Input>(Translate, _trans("Right")));
AddDeadzoneSetting(&m_deadzone_setting, 50);
}
Slider::Slider(const std::string& name_) : Slider(name_, name_)
{
}
Slider::StateData Slider::GetState()
{
const ControlState deadzone = m_deadzone_setting.GetValue() / 100;
const ControlState state = controls[1]->control_ref->State() - controls[0]->control_ref->State();
return {ApplyDeadzone(state, deadzone)};
}
} // namespace ControllerEmu