33 lines
889 B
C
33 lines
889 B
C
|
// Copyright 2019 Dolphin Emulator Project
|
||
|
// Licensed under GPLv2+
|
||
|
// Refer to the license.txt file included.
|
||
|
|
||
|
#pragma once
|
||
|
#include <memory>
|
||
|
#include "VideoBackends/D3D12/Common.h"
|
||
|
#include "VideoBackends/D3DCommon/Shader.h"
|
||
|
|
||
|
namespace DX12
|
||
|
{
|
||
|
class DXShader final : public D3DCommon::Shader
|
||
|
{
|
||
|
public:
|
||
|
~DXShader() override;
|
||
|
|
||
|
ID3D12PipelineState* GetComputePipeline() const { return m_compute_pipeline.Get(); }
|
||
|
D3D12_SHADER_BYTECODE GetD3DByteCode() const;
|
||
|
|
||
|
static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode);
|
||
|
static std::unique_ptr<DXShader> CreateFromSource(ShaderStage stage, const char* source,
|
||
|
size_t length);
|
||
|
|
||
|
private:
|
||
|
DXShader(ShaderStage stage, BinaryData bytecode);
|
||
|
|
||
|
bool CreateComputePipeline();
|
||
|
|
||
|
ComPtr<ID3D12PipelineState> m_compute_pipeline;
|
||
|
};
|
||
|
|
||
|
} // namespace DX12
|