dolphin/Source/Core/VideoBackends/Vulkan/ShaderCompiler.h

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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
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#include <vector>
#include "Common/CommonTypes.h"
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namespace Vulkan
{
namespace ShaderCompiler
{
// SPIR-V compiled code type
using SPIRVCodeType = u32;
using SPIRVCodeVector = std::vector<SPIRVCodeType>;
// Compile a vertex shader to SPIR-V.
bool CompileVertexShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length, bool prepend_header = true);
// Compile a geometry shader to SPIR-V.
bool CompileGeometryShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length, bool prepend_header = true);
// Compile a fragment shader to SPIR-V.
bool CompileFragmentShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length, bool prepend_header = true);
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// Compile a compute shader to SPIR-V.
bool CompileComputeShader(SPIRVCodeVector* out_code, const char* source_code,
size_t source_code_length, bool prepend_header = true);
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} // namespace ShaderCompiler
} // namespace Vulkan