dolphin/Source/Plugins/Plugin_WiimoteNew/Src/WiimoteEmu/Attachment/Classic.cpp

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#include "Classic.h"
namespace WiimoteEmu
{
static const u8 classic_id[] = { 0x00, 0x00, 0xa4, 0x20, 0x01, 0x01 };
/* Classic Controller calibration */
static const u8 classic_calibration[] =
{
0xff, 0x00, 0x80, 0xff, 0x00, 0x80,
0xff, 0x00, 0x80, 0xff, 0x00, 0x80,
0x00, 0x00, 0x51, 0xa6
};
// classic buttons
#define CLASSIC_PAD_RIGHT 0x80
#define CLASSIC_PAD_DOWN 0x40
#define CLASSIC_TRIGGER_L 0x20
#define CLASSIC_MINUS 0x10
#define CLASSIC_HOME 0x08
#define CLASSIC_PLUS 0x04
#define CLASSIC_TRIGGER_R 0x02
#define CLASSIC_NOTHING 0x01
#define CLASSIC_ZL 0x8000
#define CLASSIC_B 0x4000
#define CLASSIC_Y 0x2000
#define CLASSIC_A 0x1000
#define CLASSIC_X 0x0800
#define CLASSIC_ZR 0x0400
#define CLASSIC_PAD_LEFT 0x0200
#define CLASSIC_PAD_UP 0x0100
const u16 classic_button_bitmasks[] =
{
CLASSIC_A,
CLASSIC_B,
CLASSIC_X,
CLASSIC_Y,
CLASSIC_ZL,
CLASSIC_ZR,
CLASSIC_MINUS,
CLASSIC_PLUS,
CLASSIC_HOME,
};
const char* classic_button_names[] =
{
"A","B","X","Y","ZL","ZR","Minus","Plus","Home",
};
const u16 classic_trigger_bitmasks[] =
{
CLASSIC_TRIGGER_L, CLASSIC_TRIGGER_R,
};
const char* const classic_trigger_names[] =
{
"L", "R", "L-Analog", "R-Analog"
};
const u16 classic_dpad_bitmasks[] =
{
CLASSIC_PAD_UP, CLASSIC_PAD_DOWN, CLASSIC_PAD_LEFT, CLASSIC_PAD_RIGHT
};
Classic::Classic() : Attachment( "Classic" )
{
// buttons
groups.push_back( m_buttons = new Buttons( "Buttons" ) );
for ( unsigned int i = 0; i < sizeof(classic_button_names)/sizeof(*classic_button_names); ++i )
m_buttons->controls.push_back( new ControlGroup::Input( classic_button_names[i] ) );
// sticks
groups.push_back( m_left_stick = new AnalogStick( "Left Stick" ) );
groups.push_back( m_right_stick = new AnalogStick( "Right Stick" ) );
// triggers
groups.push_back( m_triggers = new MixedTriggers( "Triggers" ) );
for ( unsigned int i=0; i < sizeof(classic_trigger_names)/sizeof(*classic_trigger_names); ++i )
m_triggers->controls.push_back( new ControlGroup::Input( classic_trigger_names[i] ) );
// dpad
groups.push_back( m_dpad = new Buttons( "D-Pad" ) );
for ( unsigned int i=0; i < 4; ++i )
m_dpad->controls.push_back( new ControlGroup::Input( named_directions[i] ) );
// set up register
// calibration
memcpy( &reg[0x20], classic_calibration, sizeof(classic_calibration) );
// id
memcpy( &reg[0xfa], classic_id, sizeof(classic_id) );
}
void Classic::GetState( u8* const data, const bool focus )
{
wm_classic_extension* const ccdata = (wm_classic_extension*)data;
// not using calibration data, o well
// left stick
{
u8 x, y;
m_left_stick->GetState( &x, &y, 0x20, focus ? 0x1F /*0x15*/ : 0 );
ccdata->lx = x;
ccdata->ly = y;
}
// right stick
{
u8 x, y;
m_right_stick->GetState( &x, &y, 0x10, focus ? 0x0F /*0x0C*/ : 0 );
ccdata->rx1 = x;
ccdata->rx2 = x >> 1;
ccdata->rx3 = x >> 3;
ccdata->ry = y;
}
//triggers
{
u8 trigs[2];
m_triggers->GetState( &ccdata->bt, classic_trigger_bitmasks, trigs, focus ? 0x1F : 0 );
ccdata->lt1 = trigs[0];
ccdata->lt2 = trigs[0] >> 3;
ccdata->rt = trigs[1];
}
if (focus)
{
// buttons
m_buttons->GetState( &ccdata->bt, classic_button_bitmasks );
// dpad
m_dpad->GetState( &ccdata->bt, classic_dpad_bitmasks );
}
// flip button bits
ccdata->bt ^= 0xFFFF;
}
}