dolphin/Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp

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// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <wx/config.h>
#include <wx/gdicmn.h>
#include "Common/CommonTypes.h"
#include "Common/StringUtil.h"
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#include "Core/Config/NetplaySettings.h"
#include "DolphinWX/NetPlay/NetPlayLauncher.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "DolphinWX/WxUtils.h"
bool NetPlayLauncher::Host(const NetPlayHostConfig& config)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
NetPlayServer*& netplay_server = NetPlayDialog::GetNetPlayServer();
if (npd)
{
WxUtils::ShowErrorDialog(_("A NetPlay window is already open!"));
return false;
}
netplay_server = new NetPlayServer(
config.listen_port, config.forward_port,
NetTraversalConfig{config.use_traversal, config.traversal_host, config.traversal_port});
if (!netplay_server->is_connected)
{
WxUtils::ShowErrorDialog(
_("Failed to listen. Is another instance of the NetPlay server running?"));
return false;
}
netplay_server->ChangeGame(config.game_name);
npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, config.game_name, true);
NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
netplay_client = new NetPlayClient("127.0.0.1", netplay_server->GetPort(), npd,
config.player_name, NetTraversalConfig{});
if (netplay_client->IsConnected())
{
npd->SetSize(config.window_pos);
npd->Show();
netplay_server->SetNetPlayUI(NetPlayDialog::GetInstance());
return true;
}
else
{
npd->Destroy();
return false;
}
}
bool NetPlayLauncher::Join(const NetPlayJoinConfig& config)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, "", false);
std::string host;
if (config.use_traversal)
host = config.connect_hash_code;
else
host = config.connect_host;
netplay_client = new NetPlayClient(
host, config.connect_port, npd, config.player_name,
NetTraversalConfig{config.use_traversal, config.traversal_host, config.traversal_port});
if (netplay_client->IsConnected())
{
npd->SetSize(config.window_pos);
npd->Show();
return true;
}
else
{
npd->Destroy();
return false;
}
}
void NetPlayLaunchConfig::SetDialogInfo(wxWindow* parent)
{
parent_window = parent;
wxConfig::Get()->Read("NetWindowPosX", &window_pos.x, window_defaults.GetX());
wxConfig::Get()->Read("NetWindowPosY", &window_pos.y, window_defaults.GetY());
wxConfig::Get()->Read("NetWindowWidth", &window_pos.width, window_defaults.GetWidth());
wxConfig::Get()->Read("NetWindowHeight", &window_pos.height, window_defaults.GetHeight());
if (window_pos.GetX() == window_defaults.GetX() || window_pos.GetY() == window_defaults.GetY())
{
// Center over toplevel dolphin window
window_pos = window_defaults.CenterIn(parent_window->GetScreenRect());
}
}
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void NetPlayHostConfig::FromConfig()
{
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player_name = Config::Get(Config::NETPLAY_NICKNAME);
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const std::string traversal_choice_setting = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
use_traversal = traversal_choice_setting == "traversal";
if (!use_traversal)
{
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listen_port = Config::Get(Config::NETPLAY_HOST_PORT);
}
else
{
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traversal_port = Config::Get(Config::NETPLAY_TRAVERSAL_PORT);
traversal_host = Config::Get(Config::NETPLAY_TRAVERSAL_SERVER);
}
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}