60 lines
2.1 KiB
C
60 lines
2.1 KiB
C
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/////////////////////////////////////////////////////////////////////////////
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// Name: wx/msw/wince/libraries.h
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// Purpose: VC++ pragmas for linking against SDK libs
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// Author: Vaclav Slavik
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// Modified by:
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// Created: 2004-04-11
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// RCS-ID: $Id: libraries.h 38141 2006-03-16 11:03:26Z JS $
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// Copyright: (c) 2004 Vaclav Slavik
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// Licence: wxWindows licence
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/////////////////////////////////////////////////////////////////////////////
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#ifndef _WX_LIBRARIES_H_
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#define _WX_LIBRARIES_H_
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// NB: According to Microsoft, it is up to the OEM to decide whether
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// some of libraries will be included in the system or not. For example,
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// MS' STANDARDSDK does not include cyshell.lib and aygshell.lib, while
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// Pocket PC 2003 SDK does. We depend on some symbols that are in these
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// libraries in some SDKs and in different libs in others. Fortunately we
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// can detect what SDK is used in C++ code, so we take advantage of
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// VC++'s #pragma to link against the libraries conditionally, instead of
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// including libraries in project files.
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#if defined(__VISUALC__) && defined(__WXWINCE__)
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#if (_WIN32_WCE >= 400) || defined(__POCKETPC__)
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// No commdlg.lib in Mobile 5.0 Smartphone
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#if !(defined(__SMARTPHONE__) && _WIN32_WCE >= 1200)
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#pragma comment(lib,"commdlg.lib")
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#endif
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#endif
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#if (_WIN32_WCE >= 400) && !defined(wxNO_RTTI)
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#pragma comment(lib,"ccrtrtti.lib")
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#endif
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#if defined(__WINCE_STANDARDSDK__)
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// DoDragDrop:
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#pragma comment(lib,"olece400.lib")
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#elif defined(__POCKETPC__)
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// PocketPC build:
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// DoDragDrop:
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#pragma comment(lib,"ceshell.lib")
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#pragma comment(lib,"aygshell.lib")
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#elif defined(__HANDHELDPC__)
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// Handheld PC builds. Maybe WindowsCE.NET 4.X needs another symbol.
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#pragma comment(lib,"ceshell.lib")
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#elif defined(__SMARTPHONE__)
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// Smartphone build:
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#pragma comment(lib,"ceshell.lib")
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#pragma comment(lib,"aygshell.lib")
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#else
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#error "Unknown SDK, please fill-in missing pieces"
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#endif
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#endif // __VISUALC__ && __WXWINCE__
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#endif // _WX_LIBRARIES_H_
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