dolphin/Source/Core/AudioCommon/CubebStream.cpp

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// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <cubeb/cubeb.h>
#include "AudioCommon/CubebStream.h"
#include "AudioCommon/CubebUtils.h"
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#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/Thread.h"
#include "Core/ConfigManager.h"
// ~10 ms - needs to be at least 240 for surround
constexpr u32 BUFFER_SAMPLES = 512;
long CubebStream::DataCallback(cubeb_stream* stream, void* user_data, const void* /*input_buffer*/,
void* output_buffer, long num_frames)
{
auto* self = static_cast<CubebStream*>(user_data);
if (self->m_stereo)
self->m_mixer->Mix(static_cast<short*>(output_buffer), num_frames);
else
self->m_mixer->MixSurround(static_cast<float*>(output_buffer), num_frames);
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return num_frames;
}
void CubebStream::StateCallback(cubeb_stream* stream, void* user_data, cubeb_state state)
{
}
bool CubebStream::Init()
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{
m_ctx = CubebUtils::GetContext();
if (!m_ctx)
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return false;
m_stereo = !SConfig::GetInstance().ShouldUseDPL2Decoder();
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cubeb_stream_params params;
params.rate = m_mixer->GetSampleRate();
if (m_stereo)
{
params.channels = 2;
params.format = CUBEB_SAMPLE_S16NE;
params.layout = CUBEB_LAYOUT_STEREO;
}
else
{
params.channels = 6;
params.format = CUBEB_SAMPLE_FLOAT32NE;
params.layout = CUBEB_LAYOUT_3F2_LFE;
}
u32 minimum_latency = 0;
if (cubeb_get_min_latency(m_ctx.get(), &params, &minimum_latency) != CUBEB_OK)
ERROR_LOG_FMT(AUDIO, "Error getting minimum latency");
INFO_LOG_FMT(AUDIO, "Minimum latency: {} frames", minimum_latency);
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return cubeb_stream_init(m_ctx.get(), &m_stream, "Dolphin Audio Output", nullptr, nullptr,
nullptr, &params, std::max(BUFFER_SAMPLES, minimum_latency),
DataCallback, StateCallback, this) == CUBEB_OK;
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}
bool CubebStream::SetRunning(bool running)
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{
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if (running)
return cubeb_stream_start(m_stream) == CUBEB_OK;
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else
return cubeb_stream_stop(m_stream) == CUBEB_OK;
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}
CubebStream::~CubebStream()
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{
SetRunning(false);
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cubeb_stream_destroy(m_stream);
m_ctx.reset();
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}
void CubebStream::SetVolume(int volume)
{
cubeb_stream_set_volume(m_stream, volume / 100.0f);
}