dolphin/Externals/wxWidgets3/include/wx/gtk/anybutton.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/gtk/anybutton.h
// Purpose: wxGTK wxAnyButton class declaration
// Author: Robert Roebling
// Created: 1998-05-20 (extracted from button.h)
// Copyright: (c) 1998 Robert Roebling
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_GTK_ANYBUTTON_H_
#define _WX_GTK_ANYBUTTON_H_
//-----------------------------------------------------------------------------
// wxAnyButton
//-----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxAnyButton : public wxAnyButtonBase
{
public:
wxAnyButton()
{
m_isCurrent =
m_isPressed = false;
}
virtual bool Enable( bool enable = true ) wxOVERRIDE;
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// implementation
// --------------
static wxVisualAttributes
GetClassDefaultAttributes(wxWindowVariant variant = wxWINDOW_VARIANT_NORMAL);
// called from GTK callbacks: they update the button state and call
// GTKUpdateBitmap()
void GTKMouseEnters();
void GTKMouseLeaves();
void GTKPressed();
void GTKReleased();
protected:
virtual GdkWindow *GTKGetWindow(wxArrayGdkWindows& windows) const wxOVERRIDE;
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virtual wxBitmap DoGetBitmap(State which) const wxOVERRIDE;
virtual void DoSetBitmap(const wxBitmap& bitmap, State which) wxOVERRIDE;
virtual void DoSetBitmapPosition(wxDirection dir) wxOVERRIDE;
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private:
typedef wxAnyButtonBase base_type;
// focus event handler: calls GTKUpdateBitmap()
void GTKOnFocus(wxFocusEvent& event);
// update the bitmap to correspond to the current button state
void GTKUpdateBitmap();
// return the state whose bitmap is being currently shown (so this is
// different from the real current state, e.g. it could be State_Normal
// even if the button is pressed if no button was set for State_Pressed)
State GTKGetCurrentBitmapState() const;
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// show the given bitmap (must be valid)
void GTKDoShowBitmap(const wxBitmap& bitmap);
// the bitmaps for the different state of the buttons, all of them may be
// invalid and the button only shows a bitmap at all if State_Normal bitmap
// is valid
wxBitmap m_bitmaps[State_Max];
// true iff mouse is currently over the button
bool m_isCurrent;
// true iff the button is in pressed state
bool m_isPressed;
wxDECLARE_NO_COPY_CLASS(wxAnyButton);
};
#endif // _WX_GTK_ANYBUTTON_H_