2013-03-07 18:51:57 +00:00
|
|
|
uniform sampler2D samp9;
|
2011-01-31 00:08:06 +00:00
|
|
|
|
2013-03-07 18:51:57 +00:00
|
|
|
out vec4 ocol0;
|
|
|
|
in vec2 uv0;
|
|
|
|
|
|
|
|
uniform vec4 resolution;
|
|
|
|
|
|
|
|
void main()
|
2011-01-31 00:08:06 +00:00
|
|
|
{
|
2013-03-07 18:51:57 +00:00
|
|
|
float4 c0 = texture(samp9, uv0).rgba;
|
2011-01-31 00:08:06 +00:00
|
|
|
float4 tmp = float4(0, 0, 0, 0);
|
2013-03-07 18:51:57 +00:00
|
|
|
tmp += c0 - texture(samp9, uv0 + float2(2, 2)*resolution.zw).rgba;
|
|
|
|
tmp += c0 - texture(samp9, uv0 - float2(2, 2)*resolution.zw).rgba;
|
|
|
|
tmp += c0 - texture(samp9, uv0 + float2(2, -2)*resolution.zw).rgba;
|
|
|
|
tmp += c0 - texture(samp9, uv0 - float2(2, -2)*resolution.zw).rgba;
|
2011-01-31 00:08:06 +00:00
|
|
|
float grey = ((0.222 * tmp.r) + (0.707 * tmp.g) + (0.071 * tmp.b));
|
|
|
|
// get rid of the bottom line, as it is incorrect.
|
2013-03-07 18:51:57 +00:00
|
|
|
if (uv0.y*resolution.y < 163)
|
|
|
|
tmp = float4(1.0, 1.0, 1.0, 1.0);
|
|
|
|
c0 = c0+1-grey*7.0;
|
2011-01-31 00:08:06 +00:00
|
|
|
ocol0 = float4(c0.r, c0.g, c0.b, 1);
|
2009-08-12 01:03:59 +00:00
|
|
|
}
|