2013-03-07 18:51:57 +00:00
|
|
|
uniform sampler2D samp9;
|
2011-01-31 00:08:06 +00:00
|
|
|
|
2013-03-07 18:51:57 +00:00
|
|
|
out vec4 ocol0;
|
|
|
|
in vec2 uv0;
|
|
|
|
|
|
|
|
void main()
|
2011-01-31 00:08:06 +00:00
|
|
|
{
|
2013-03-07 18:51:57 +00:00
|
|
|
float4 c0 = texture(samp9, uv0).rgba;
|
2011-01-31 00:08:06 +00:00
|
|
|
float green = c0.g;
|
|
|
|
|
|
|
|
if (c0.g < 0.50)
|
|
|
|
{
|
|
|
|
green = c0.r + c0.b;
|
|
|
|
}
|
|
|
|
|
|
|
|
ocol0 = float4(0.0, green, 0.0, 1.0);
|
2009-08-09 21:40:54 +00:00
|
|
|
}
|