2013-03-07 18:51:57 +00:00
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uniform sampler2D samp9;
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2011-01-31 00:08:06 +00:00
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2013-03-07 18:51:57 +00:00
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out vec4 ocol0;
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in vec2 uv0;
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uniform vec4 resolution;
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void main()
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2011-01-31 00:08:06 +00:00
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{
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2013-03-07 18:51:57 +00:00
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float4 c0 = texture(samp9, uv0);
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float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw);
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2011-01-31 00:08:06 +00:00
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ocol0 = c0 - c1;
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2009-08-09 21:40:54 +00:00
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}
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