dolphin/Source/Core/DiscIO/DiscScrubber.h

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// Copyright 2008 Dolphin Emulator Project
2015-05-17 23:08:10 +00:00
// Licensed under GPLv2+
// Refer to the license.txt file included.
// DiscScrubber removes the garbage data from discs (currently Wii only) which
// is on the disc due to encryption
// It could be adapted to GameCube discs, but the gain is most likely negligible,
// and having 1:1 backups of discs is always nice when they are reasonably sized
// Note: the technique is inspired by Wiiscrubber, but much simpler - intentionally :)
#pragma once
#include <array>
#include <memory>
#include <string>
#include <vector>
#include "Common/CommonTypes.h"
namespace File
{
class IOFile;
}
namespace DiscIO
{
class IVolume;
class DiscScrubber final
{
public:
DiscScrubber();
~DiscScrubber();
bool SetupScrub(const std::string& filename, int block_size);
size_t GetNextBlock(File::IOFile& in, u8* buffer);
private:
struct SPartitionHeader final
{
u8* Ticket[0x2a4];
u32 TMDSize;
u64 TMDOffset;
u32 CertChainSize;
u64 CertChainOffset;
// H3Size is always 0x18000
u64 H3Offset;
u64 DataOffset;
u64 DataSize;
// TMD would be here
u64 DOLOffset;
u64 DOLSize;
u64 FSTOffset;
u64 FSTSize;
u32 ApploaderSize;
u32 ApploaderTrailerSize;
};
struct SPartition final
{
u32 GroupNumber;
u32 Number;
u64 Offset;
u32 Type;
SPartitionHeader Header;
};
struct SPartitionGroup final
{
u32 numPartitions;
u64 PartitionsOffset;
std::vector<SPartition> PartitionsVec;
};
void MarkAsUsed(u64 offset, u64 size);
void MarkAsUsedE(u64 partition_data_offset, u64 offset, u64 size);
bool ReadFromVolume(u64 offset, u32& buffer, bool decrypt);
bool ReadFromVolume(u64 offset, u64& buffer, bool decrypt);
bool ParseDisc();
bool ParsePartitionData(SPartition& partition);
std::string m_Filename;
std::unique_ptr<IVolume> m_disc;
std::array<SPartitionGroup, 4> PartitionGroup{};
std::vector<u8> m_FreeTable;
u64 m_FileSize = 0;
u64 m_BlockCount = 0;
u32 m_BlockSize = 0;
bool m_isScrubbing = false;
};
} // namespace DiscIO