dolphin/Source/Core/InputCommon/Src/Event.hpp

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// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2008 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
// you must not claim that you wrote the original software.
// If you use this software in a product, an acknowledgment
// in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
// and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
#ifndef SFML_EVENT_HPP
#define SFML_EVENT_HPP
namespace sf
{
namespace Key
{
enum Code
{
A = 'a',
B = 'b',
C = 'c',
D = 'd',
E = 'e',
F = 'f',
G = 'g',
H = 'h',
I = 'i',
J = 'j',
K = 'k',
L = 'l',
M = 'm',
N = 'n',
O = 'o',
P = 'p',
Q = 'q',
R = 'r',
S = 's',
T = 't',
U = 'u',
V = 'v',
W = 'w',
X = 'x',
Y = 'y',
Z = 'z',
Num0 = '0',
Num1 = '1',
Num2 = '2',
Num3 = '3',
Num4 = '4',
Num5 = '5',
Num6 = '6',
Num7 = '7',
Num8 = '8',
Num9 = '9',
Escape = 256,
LControl,
LShift,
LAlt,
LSystem,
RControl,
RShift,
RAlt,
RSystem,
Menu,
LBracket,
RBracket,
SemiColon,
Comma,
Period,
Quote,
Slash,
BackSlash,
Tilde,
Equal,
Dash,
Space,
Return,
Back,
Tab,
PageUp,
PageDown,
End,
Home,
Insert,
Delete,
Add,
Subtract,
Multiply,
Divide,
Left,
Right,
Up,
Down,
Numpad0,
Numpad1,
Numpad2,
Numpad3,
Numpad4,
Numpad5,
Numpad6,
Numpad7,
Numpad8,
Numpad9,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
F13,
F14,
F15,
Pause,
Count // For internal use
};
}
namespace Mouse
{
enum Button
{
Left,
Right,
Middle,
XButton1,
XButton2,
Count // For internal use
};
}
namespace Joy
{
enum Axis
{
AxisX,
AxisY,
AxisZ,
AxisR,
AxisU,
AxisV,
AxisPOV,
Count // For internal use
};
}
class Event
{
public :
struct KeyEvent
{
Key::Code Code;
bool Alt;
bool Control;
bool Shift;
};
struct TextEvent
{
// I'm not sure we need this...
unsigned short Unicode;
};
struct MouseMoveEvent
{
int X;
int Y;
};
struct MouseButtonEvent
{
Mouse::Button Button;
int X;
int Y;
};
struct MouseWheelEvent
{
int Delta;
};
struct JoyMoveEvent
{
unsigned int JoystickId;
Joy::Axis Axis;
float Position;
};
struct JoyButtonEvent
{
unsigned int JoystickId;
unsigned int Button;
};
struct SizeEvent
{
unsigned int Width;
unsigned int Height;
};
enum EventType
{
Closed,
Resized,
LostFocus,
GainedFocus,
TextEntered,
KeyPressed,
KeyReleased,
MouseWheelMoved,
MouseButtonPressed,
MouseButtonReleased,
MouseMoved,
MouseEntered,
MouseLeft,
JoyButtonPressed,
JoyButtonReleased,
JoyMoved
};
// Member data
EventType Type;
union
{
KeyEvent Key;
TextEvent Text;
MouseMoveEvent MouseMove;
MouseButtonEvent MouseButton;
MouseWheelEvent MouseWheel;
JoyMoveEvent JoyMove;
JoyButtonEvent JoyButton;
SizeEvent Size;
};
};
} // namespace sf
#endif // SFML_EVENT_HPP