2013-04-18 03:29:41 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2010-06-09 01:37:08 +00:00
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#ifndef _HW_RASTERIZER_H
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#define _HW_RASTERIZER_H
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#include <map>
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#include "BPMemLoader.h"
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2013-09-11 03:12:54 +00:00
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#include "../../OGL/Src/GLUtil.h"
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2010-06-09 01:37:08 +00:00
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struct OutputVertexData;
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namespace HwRasterizer
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{
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void Init();
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2012-12-17 20:54:20 +00:00
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void Shutdown();
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2013-04-14 03:54:02 +00:00
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2012-12-17 20:54:20 +00:00
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void Prepare();
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void BeginTriangles();
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void EndTriangles();
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void DrawTriangleFrontFace(OutputVertexData *v0, OutputVertexData *v1, OutputVertexData *v2);
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void Clear();
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struct TexCacheEntry
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{
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2013-10-29 05:23:17 +00:00
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TexImage0 texImage0;
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TexImage1 texImage1;
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TexImage2 texImage2;
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TexImage3 texImage3;
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TexTLUT texTlut;
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GLuint texture;
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TexCacheEntry();
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void Create();
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void Destroy();
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void Update();
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};
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2013-04-14 03:54:02 +00:00
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typedef std::map<u32, TexCacheEntry> TextureCache;
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static TextureCache textures;
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2010-06-09 01:37:08 +00:00
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}
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2013-10-29 05:23:17 +00:00
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#endif
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