dolphin/Source/Core/VideoBackends/D3D/D3DBlob.h

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// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include "Common/CommonTypes.h"
struct ID3D10Blob;
namespace DX11
{
// use this class instead ID3D10Blob or ID3D11Blob whenever possible
class D3DBlob
{
public:
// memory will be copied into an own buffer
D3DBlob(unsigned int blob_size, const u8* init_data = nullptr);
// d3dblob will be AddRef'd
D3DBlob(ID3D10Blob* d3dblob);
void AddRef();
unsigned int Release();
unsigned int Size() const;
u8* Data();
private:
~D3DBlob();
unsigned int ref;
unsigned int size;
u8* data;
ID3D10Blob* blob;
};
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} // namespace