dolphin/Source/Plugins/Plugin_VideoSoftware/Src/VideoBackend.h

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#ifndef SW_VIDEO_BACKEND_H_
#define SW_VIDEO_BACKEND_H_
#include "VideoBackendBase.h"
namespace SW
{
class VideoBackend : public VideoBackendLLE
{
void Initialize();
void Shutdown();
std::string GetName();
void EmuStateChange(EMUSTATE_CHANGE newState);
void DoState(PointerWrap &p);
void RunLoop(bool enable);
void ShowConfig(void* parent);
void Video_Prepare();
void Video_EnterLoop();
void Video_ExitLoop();
void Video_BeginField(u32, FieldType, u32, u32);
void Video_EndField();
u32 Video_AccessEFB(EFBAccessType, u32, u32, u32);
void Video_AddMessage(const char* pstr, unsigned int milliseconds);
void Video_ClearMessages();
bool Video_Screenshot(const char* filename);
void Video_SetRendering(bool bEnabled);
void Video_WaitForFrameFinish();
bool Video_IsFifoBusy();
void Video_AbortFrame();
void UpdateFPSDisplay(const char*);
unsigned int PeekMessages();
};
}
#endif