dolphin/Externals/wxWidgets3/include/wx/msw/colour.h

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/////////////////////////////////////////////////////////////////////////////
// Name: wx/msw/colour.h
// Purpose: wxColour class
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
#ifndef _WX_COLOUR_H_
#define _WX_COLOUR_H_
#include "wx/object.h"
// ----------------------------------------------------------------------------
// Colour
// ----------------------------------------------------------------------------
class WXDLLIMPEXP_CORE wxColour : public wxColourBase
{
public:
// constructors
// ------------
DEFINE_STD_WXCOLOUR_CONSTRUCTORS
// accessors
// ---------
virtual bool IsOk() const { return m_isInit; }
unsigned char Red() const { return m_red; }
unsigned char Green() const { return m_green; }
unsigned char Blue() const { return m_blue; }
unsigned char Alpha() const { return m_alpha ; }
// comparison
bool operator==(const wxColour& colour) const
{
return m_isInit == colour.m_isInit
&& m_red == colour.m_red
&& m_green == colour.m_green
&& m_blue == colour.m_blue
&& m_alpha == colour.m_alpha;
}
bool operator!=(const wxColour& colour) const { return !(*this == colour); }
WXCOLORREF GetPixel() const { return m_pixel; }
public:
WXCOLORREF m_pixel;
protected:
// Helper function
void Init();
virtual void
InitRGBA(unsigned char r, unsigned char g, unsigned char b, unsigned char a);
private:
bool m_isInit;
unsigned char m_red;
unsigned char m_blue;
unsigned char m_green;
unsigned char m_alpha;
private:
DECLARE_DYNAMIC_CLASS(wxColour)
};
#endif // _WX_COLOUR_H_