2015-05-24 04:55:12 +00:00
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// Copyright 2010 Dolphin Emulator Project
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2015-05-17 23:08:10 +00:00
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// Licensed under GPLv2+
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2013-04-18 03:29:41 +00:00
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// Refer to the license.txt file included.
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2010-06-13 19:50:06 +00:00
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#pragma once
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2013-11-13 04:58:49 +00:00
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#include <d3d11.h>
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2017-09-03 06:33:47 +00:00
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#include <d3d11_1.h>
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2013-10-19 09:27:57 +00:00
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#include <d3dcompiler.h>
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2017-09-03 15:33:12 +00:00
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#include <dxgi1_5.h>
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2011-06-11 19:37:21 +00:00
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#include <vector>
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2019-03-09 13:31:36 +00:00
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#include <wrl/client.h>
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2010-06-13 19:50:06 +00:00
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2014-02-17 10:18:15 +00:00
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#include "Common/Common.h"
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2017-02-03 16:57:41 +00:00
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#include "Common/CommonTypes.h"
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2016-10-07 20:55:13 +00:00
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#include "Common/MsgHandler.h"
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2014-02-17 10:18:15 +00:00
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2016-06-24 08:43:46 +00:00
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#define CHECK(cond, Message, ...) \
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if (!(cond)) \
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{ \
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2018-04-12 12:18:04 +00:00
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PanicAlert("%s failed in %s at line %d: " Message, __func__, __FILE__, __LINE__, __VA_ARGS__); \
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2016-06-24 08:43:46 +00:00
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}
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2010-06-13 19:50:06 +00:00
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2019-03-09 13:31:36 +00:00
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namespace DX11
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{
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using Microsoft::WRL::ComPtr;
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class SwapChain;
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2011-01-29 20:16:51 +00:00
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2010-06-13 19:50:06 +00:00
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namespace D3D
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{
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2019-05-12 04:42:16 +00:00
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extern ComPtr<IDXGIFactory> dxgi_factory;
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2019-03-09 13:31:36 +00:00
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extern ComPtr<ID3D11Device> device;
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extern ComPtr<ID3D11Device1> device1;
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extern ComPtr<ID3D11DeviceContext> context;
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extern D3D_FEATURE_LEVEL feature_level;
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2010-06-13 19:50:06 +00:00
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2019-03-09 13:31:36 +00:00
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bool Create(u32 adapter_index, bool enable_debug_layer);
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void Destroy();
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2010-06-13 19:50:06 +00:00
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2019-03-09 13:31:36 +00:00
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// Returns a list of supported AA modes for the current device.
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std::vector<u32> GetAAModes(u32 adapter_index);
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2015-02-09 12:14:45 +00:00
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2019-04-28 05:26:46 +00:00
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// Checks for support of the given texture format.
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bool SupportsTextureFormat(DXGI_FORMAT format);
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2019-07-21 15:10:51 +00:00
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// Checks for logic op support.
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bool SupportsLogicOp(u32 adapter_index);
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2013-10-19 09:27:57 +00:00
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} // namespace D3D
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2010-06-27 14:04:49 +00:00
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2011-02-14 02:18:03 +00:00
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} // namespace DX11
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