13 lines
452 B
Plaintext
13 lines
452 B
Plaintext
|
uniform samplerRECT samp0 : register(s0);
|
||
|
|
||
|
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
|
||
|
{
|
||
|
float4 c0 = texRECT(samp0, uv0).rgba;
|
||
|
// Same coefficients as grayscale2 at this point
|
||
|
float avg = (0.222 * c0.r) + (0.707 * c0.g) + (0.071 * c0.b);
|
||
|
float red=avg;
|
||
|
// Not sure about these coefficients, they just seem to produce the proper yellow
|
||
|
float green=avg*.75;
|
||
|
float blue=avg*.5;
|
||
|
ocol0 = float4(red, green, blue, c0.a);
|
||
|
}
|