dolphin/Source/Plugins/Plugin_VideoDX9/Src/Debugger/Debugger.cpp

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// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "IniFile.h"
#include "Debugger.h"
#include "../Config.h"
#include "../Globals.h"
#include "../main.h"
extern int g_Preset;
BEGIN_EVENT_TABLE(GFXDebuggerDX9,wxDialog)
EVT_CLOSE(GFXDebuggerDX9::OnClose)
EVT_CHECKBOX(ID_SAVETOFILE,GFXDebuggerDX9::GeneralSettings)
EVT_CHECKBOX(ID_INFOLOG,GFXDebuggerDX9::GeneralSettings)
EVT_CHECKBOX(ID_PRIMLOG,GFXDebuggerDX9::GeneralSettings)
EVT_CHECKBOX(ID_SAVETEXTURES,GFXDebuggerDX9::GeneralSettings)
EVT_CHECKBOX(ID_SAVETARGETS,GFXDebuggerDX9::GeneralSettings)
EVT_CHECKBOX(ID_SAVESHADERS,GFXDebuggerDX9::GeneralSettings)
EVT_BUTTON(ID_PAUSE,GFXDebuggerDX9::OnPauseButton)
EVT_BUTTON(ID_PAUSE_AT_NEXT,GFXDebuggerDX9::OnPauseAtNextButton)
EVT_BUTTON(ID_GO,GFXDebuggerDX9::OnGoButton)
EVT_BUTTON(ID_DUMP,GFXDebuggerDX9::OnDumpButton)
EVT_BUTTON(ID_UPDATE_SCREEN,GFXDebuggerDX9::OnUpdateScreenButton)
EVT_BUTTON(ID_CLEAR_SCREEN,GFXDebuggerDX9::OnClearScreenButton)
END_EVENT_TABLE()
GFXDebuggerDX9::GFXDebuggerDX9(wxWindow *parent, wxWindowID id, const wxString &title,
const wxPoint &position, const wxSize& size, long style)
: wxDialog(parent, id, title, position, size, style)
{
CreateGUIControls();
LoadSettings();
}
GFXDebuggerDX9::~GFXDebuggerDX9()
{
SaveSettings();
}
void GFXDebuggerDX9::OnClose(wxCloseEvent& event)
{
// save the window position when we hide the window
SaveSettings();
event.Skip(); // This means wxDialog's Destroy is used
}
void GFXDebuggerDX9::SaveSettings() const
{
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
// TODO: make this work when we close the entire program too, currently on total close we get
// weird values, perhaps because of some conflict with the rendering window
// TODO: get the screen resolution and make limits from that
if (GetPosition().x < 1000 && GetPosition().y < 1000
&& GetSize().GetWidth() < 1000
&& GetSize().GetHeight() < 1000)
{
file.Set("VideoWindow", "x", GetPosition().x);
file.Set("VideoWindow", "y", GetPosition().y);
file.Set("VideoWindow", "w", GetSize().GetWidth());
file.Set("VideoWindow", "h", GetSize().GetHeight());
}
file.Set("VideoWindow", "WriteToFile", m_Check[0]->IsChecked());
//g_Config.iLog = bInfoLog ? CONF_LOG : 0;
//g_Config.iLog |= bPrimLog ? CONF_PRIMLOG : 0;
//g_Config.iLog |= bSaveTextures ? CONF_SAVETEXTURES : 0;
//g_Config.iLog |= bSaveTargets ? CONF_SAVETARGETS : 0;
//g_Config.iLog |= bSaveShaders ? CONF_SAVESHADERS : 0;
//file.Set("VideoWindow", "ConfBits", g_Config.iLog);
file.Save(DEBUGGER_CONFIG_FILE);
}
void GFXDebuggerDX9::LoadSettings()
{
IniFile file;
file.Load(DEBUGGER_CONFIG_FILE);
int x = 100, y = 100, w = 100, h = 100;
file.Get("VideoWindow", "x", &x, GetPosition().x);
file.Get("VideoWindow", "y", &y, GetPosition().y);
file.Get("VideoWindow", "w", &w, GetSize().GetWidth());
file.Get("VideoWindow", "h", &h, GetSize().GetHeight());
SetSize(x, y, w, h);
//file.Get("VideoWindow", "ConfBits", &g_Config.iLog, 0);
//bInfoLog = (g_Config.iLog & CONF_LOG) ? true : false;
//bPrimLog = (g_Config.iLog & CONF_PRIMLOG) ? true : false;
//bSaveTextures = (g_Config.iLog & CONF_SAVETEXTURES) ? true : false;
//bSaveTargets = (g_Config.iLog & CONF_SAVETARGETS) ? true : false;
//bSaveShaders = (g_Config.iLog & CONF_SAVESHADERS) ? true : false;
//m_Check[1]->SetValue(bInfoLog);
//m_Check[2]->SetValue(bPrimLog);
//m_Check[3]->SetValue(bSaveTextures);
//m_Check[4]->SetValue(bSaveTargets);
//m_Check[5]->SetValue(bSaveShaders);
}
void GFXDebuggerDX9::CreateGUIControls()
{
// Basic settings
SetIcon(wxNullIcon);
CenterOnParent();
// MainPanel
m_MainPanel = new wxPanel(this, ID_MAINPANEL, wxDefaultPosition, wxDefaultSize);
// Options
wxStaticBoxSizer *sOptions = new wxStaticBoxSizer(wxVERTICAL, m_MainPanel, wxT("Options"));
m_Check[0] = new wxCheckBox(m_MainPanel, ID_SAVETOFILE, wxT("Save to file"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[1] = new wxCheckBox(m_MainPanel, ID_INFOLOG, wxT("Info log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[2] = new wxCheckBox(m_MainPanel, ID_PRIMLOG, wxT("Primary log"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[3] = new wxCheckBox(m_MainPanel, ID_SAVETEXTURES, wxT("Save Textures"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[4] = new wxCheckBox(m_MainPanel, ID_SAVETARGETS, wxT("Save Targets"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_Check[5] = new wxCheckBox(m_MainPanel, ID_SAVESHADERS, wxT("Save Shaders"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_pButtonPause = new wxButton(m_MainPanel, ID_PAUSE, wxT("Pause"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause"));
m_pButtonPauseAtNext = new wxButton(m_MainPanel, ID_PAUSE_AT_NEXT, wxT("Pause At Next"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Pause At Next"));
m_pButtonGo = new wxButton(m_MainPanel, ID_GO, wxT("Go"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Go"));
m_pPauseAtList = new wxChoice(m_MainPanel, ID_PAUSE_AT_LIST, wxDefaultPosition, wxSize(100,25), 0, NULL,0,wxDefaultValidator, wxT("PauseAtList"));
//m_pPauseAtList->SetEditable(false);
m_pPauseAtList->Insert(wxT("Frame"),0);
m_pPauseAtList->Append(wxT("Flush"));
m_pPauseAtList->Append(wxT("Fifo"));
m_pPauseAtList->Append(wxT("Dlist Call"));
m_pPauseAtList->Append(wxT("Pixel Shader Change"));
m_pPauseAtList->Append(wxT("Vertex Shader Change"));
m_pPauseAtList->Append(wxT("New Texture"));
m_pPauseAtList->Append(wxT("Render To Texture"));
m_pPauseAtList->Append(wxT("Matrix Ucode"));
m_pPauseAtList->Append(wxT("Vertex Ucode"));
m_pPauseAtList->Append(wxT("Texture Ucode"));
m_pPauseAtList->Append(wxT("Light Ucode"));
m_pPauseAtList->Append(wxT("Frame Buffer Command"));
m_pPauseAtList->Append(wxT("Fog Command"));
m_pPauseAtList->Append(wxT("Set Color Constant"));
m_pPauseAtList->Append(wxT("Ucode"));
m_pPauseAtList->SetSelection(0);
m_pButtonDump = new wxButton(m_MainPanel, ID_DUMP, wxT("Dump"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Dump"));
m_pButtonUpdateScreen = new wxButton(m_MainPanel, ID_UPDATE_SCREEN, wxT("Update Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Update Screen"));
m_pButtonClearScreen = new wxButton(m_MainPanel, ID_CLEAR_SCREEN, wxT("Clear Screen"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator, wxT("Clear Screen"));
m_pCount = new wxTextCtrl(m_MainPanel, ID_COUNT, wxT("1"), wxDefaultPosition, wxSize(50,25), 0, wxDefaultValidator, wxT("Count"));
m_pDumpList = new wxChoice(m_MainPanel, ID_DUMP_LIST, wxDefaultPosition, wxSize(120,25), 0, NULL,0,wxDefaultValidator, wxT("DumpList"));
m_pDumpList->Insert(wxT("Pixel Shader"),0);
m_pDumpList->Append(wxT("Vertex Shader"));
m_pDumpList->Append(wxT("Pixel Shader Constants"));
m_pDumpList->Append(wxT("Vertex Shader Constants"));
m_pDumpList->Append(wxT("Texture 0"));
m_pDumpList->Append(wxT("Texture 1"));
m_pDumpList->Append(wxT("Texture 2"));
m_pDumpList->Append(wxT("Texture 3"));
m_pDumpList->Append(wxT("Texture 4"));
m_pDumpList->Append(wxT("Texture 5"));
m_pDumpList->Append(wxT("Texture 6"));
m_pDumpList->Append(wxT("Texture 8"));
m_pDumpList->Append(wxT("Frame Buffer"));
m_pDumpList->Append(wxT("Vertices"));
m_pDumpList->Append(wxT("Vertex Description"));
m_pDumpList->Append(wxT("Vertex Matrices"));
m_pDumpList->Append(wxT("Statistics"));
m_pDumpList->SetSelection(0);
for (int i = 0; i < NUM_OPTIONS-ID_SAVETOFILE; ++i)
sOptions->Add(m_Check[i], 0, 0, 5);
// Layout everything on m_MainPanel
wxBoxSizer *sMain = new wxBoxSizer(wxVERTICAL);
sMain->Add(sOptions);
sMain->Add(m_pButtonPause, 0, 0, 5);
sMain->Add(m_pButtonPauseAtNext, 0, 0, 5);
sMain->Add(m_pCount,0,0,5);
sMain->Add(m_pPauseAtList, 0, 0, 5);
sMain->Add(m_pButtonDump, 0, 0, 5);
sMain->Add(m_pDumpList, 0, 0, 5);
sMain->Add(m_pButtonUpdateScreen, 0, 0, 5);
sMain->Add(m_pButtonClearScreen, 0, 0, 5);
sMain->Add(m_pButtonGo, 0, 0, 5);
m_MainPanel->SetSizerAndFit(sMain);
Fit();
}
// General settings
void GFXDebuggerDX9::GeneralSettings(wxCommandEvent& event)
{
switch (event.GetId())
{
case ID_INFOLOG:
bInfoLog = event.IsChecked();
break;
case ID_PRIMLOG:
bPrimLog = event.IsChecked();
break;
case ID_SAVETEXTURES:
bSaveTextures = event.IsChecked();
break;
case ID_SAVETARGETS:
bSaveTargets = event.IsChecked();
break;
case ID_SAVESHADERS:
bSaveShaders = event.IsChecked();
break;
}
SaveSettings();
}
volatile bool DX9DebuggerPauseFlag = false;
volatile PauseEvent DX9DebuggerToPauseAtNext = NOT_PAUSE;
volatile int DX9DebuggerEventToPauseCount = 0;
void GFXDebuggerDX9::OnPauseButton(wxCommandEvent& event)
{
DX9DebuggerPauseFlag = true;
}
void GFXDebuggerDX9::OnPauseAtNextButton(wxCommandEvent& event)
{
DX9DebuggerPauseFlag = false;
DX9DebuggerToPauseAtNext = (PauseEvent)(m_pPauseAtList->GetSelection());
wxString val = m_pCount->GetValue();
long value;
if (val.ToLong(&value) )
DX9DebuggerEventToPauseCount = PauseEvent(value);
else
DX9DebuggerEventToPauseCount = 1;
}
void GFXDebuggerDX9::OnDumpButton(wxCommandEvent& event)
{
}
void GFXDebuggerDX9::OnGoButton(wxCommandEvent& event)
{
DX9DebuggerToPauseAtNext = NOT_PAUSE;
DX9DebuggerPauseFlag = false;
}
void GFXDebuggerDX9::OnUpdateScreenButton(wxCommandEvent& event)
{
}
void GFXDebuggerDX9::OnClearScreenButton(wxCommandEvent& event)
{
}
void UpdateFPSDisplay(const char *text);
void DX9DebuggerCheckAndPause()
{
while( DX9DebuggerPauseFlag )
{
UpdateFPSDisplay("Paused by Video Debugger");
Sleep(5);
}
}
void ContinueDX9Debugger()
{
DX9DebuggerPauseFlag = false;
}
#ifdef ENABLE_DX_DEBUGGER
void DX9Debugger_Pause_Count_N(PauseEvent event,bool update)
{
if (DX9DebuggerToPauseAtNext == event || DX9DebuggerPauseFlag)
{
DX9DebuggerEventToPauseCount--;
if (DX9DebuggerEventToPauseCount<=0 || DX9DebuggerPauseFlag)
{
DX9DebuggerToPauseAtNext = NOT_PAUSE;
DX9DebuggerPauseFlag = true;
if (update)
{
D3D::EndFrame();
D3D::BeginFrame(false);
}
DX9DebuggerCheckAndPause();
}
}
}
#endif ENABLE_DX_DEBUGGER