2013-10-07 14:02:24 +00:00
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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2014-02-10 18:54:46 +00:00
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#pragma once
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2013-10-07 14:02:24 +00:00
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// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
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typedef float float4[4];
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typedef u32 uint4[4];
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2013-10-07 17:04:03 +00:00
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typedef s32 int4[4];
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2013-10-07 14:02:24 +00:00
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struct PixelShaderConstants
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{
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2013-10-10 18:26:41 +00:00
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int4 colors[4];
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int4 kcolors[4];
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2013-10-10 18:36:55 +00:00
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int4 alpha;
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2013-10-07 14:02:24 +00:00
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float4 texdims[8];
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2013-11-23 19:58:24 +00:00
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int4 zbias[2];
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2014-01-29 14:52:24 +00:00
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int4 indtexscale[2];
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2013-10-10 19:09:00 +00:00
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int4 indtexmtx[6];
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2013-10-27 12:10:00 +00:00
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int4 fogcolor;
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2014-03-03 18:23:46 +00:00
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int4 fogi;
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2013-12-16 12:08:09 +00:00
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float4 fogf[2];
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2013-10-07 14:02:24 +00:00
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// For pixel lighting
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2013-10-27 12:57:40 +00:00
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int4 plight_colors[8];
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float4 plights[32];
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2013-10-27 13:07:13 +00:00
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int4 pmaterials[4];
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2013-10-07 14:02:24 +00:00
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};
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struct VertexShaderConstants
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{
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float4 posnormalmatrix[6];
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float4 projection[4];
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2013-10-27 13:07:13 +00:00
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int4 materials[4];
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2013-10-27 12:57:40 +00:00
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int4 light_colors[8]; // 8 lights
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float4 lights[32]; // 8 lights * 4 parameters
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2013-10-07 14:02:24 +00:00
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float4 texmatrices[24];
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float4 transformmatrices[64];
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float4 normalmatrices[32];
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float4 posttransformmatrices[64];
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float4 depthparams;
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};
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