2017-09-08 09:42:56 +00:00
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// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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2019-03-09 13:31:37 +00:00
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#include "VideoBackends/D3D/D3DBase.h"
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2019-03-09 13:31:36 +00:00
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#include "VideoBackends/D3DCommon/Shader.h"
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2017-09-08 09:42:56 +00:00
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namespace DX11
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{
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2019-03-09 13:31:36 +00:00
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class DXShader final : public D3DCommon::Shader
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2017-09-08 09:42:56 +00:00
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{
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public:
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2019-02-15 01:59:50 +00:00
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DXShader(ShaderStage stage, BinaryData bytecode, ID3D11DeviceChild* shader);
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2017-09-08 09:42:56 +00:00
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~DXShader() override;
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2019-02-15 01:59:50 +00:00
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const BinaryData& GetByteCode() const { return m_bytecode; }
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2017-09-08 09:42:56 +00:00
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ID3D11VertexShader* GetD3DVertexShader() const;
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ID3D11GeometryShader* GetD3DGeometryShader() const;
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ID3D11PixelShader* GetD3DPixelShader() const;
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ID3D11ComputeShader* GetD3DComputeShader() const;
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2019-02-15 01:59:50 +00:00
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static std::unique_ptr<DXShader> CreateFromBytecode(ShaderStage stage, BinaryData bytecode);
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2017-09-08 09:42:56 +00:00
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private:
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2019-03-09 13:31:37 +00:00
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ComPtr<ID3D11DeviceChild> m_shader;
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2017-09-08 09:42:56 +00:00
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};
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} // namespace DX11
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